Mischief Makers Gold Gem Guide Final Version By Rago What are Gold Gems? Gold Gems are gems in Mischief Makers which come one to a stage, and unlock a little more of the end sequence each time you get one. Is there any other reason to get them? No, not really. They just show that you've completed the game in full, and let you see the ending. Do you have all of the Gold Gems? No, I'm missing one gem from 3-10 'The Day Of'. But I do know how to get it. OK, on with the guide. PLANET CLANCER 1-1 'Meet Marina' There's a golden statue in one of the houses. Don't grab it, but grab a Clancer and throw him at the statue. The Gold Gem will be revealed. 1-2 'Meet Calina' In the first section, find the guy who tells you about the slider jump. Get onto his house, and slider jump up to the platform, where the Gold Gem hides. 1-3 'Clanball Land' Go to the wire where the Clanballs are riding around and grab onto the really fast clanball with no passengers. When you're above the red blocks, shake it, and it will drop a bomb onto them. Beneath them was a warp star. Jump off and grab it. You'll be warped to the Gold Gem. 1-4 'Spike Land' Stand on the Small grassy hill past the shooting spikes, and slider jump to the right. Get past these spikes and the gem is yours. 1-5 '3 Clancer Kids' Firstly, grab the three kids, and shake the clanball near the fire while doing so. Go back to the clancoil and shake it to the right. Shoot yourself up above the place where the kid was running. There's a barrel ( Clanbarrel? ) with unlimited clanballs inside. Grab one, and fall off the left. Run through the maze where the kid was until you get to the wall of red blocks. You can guess what to do. Grab the Clancer there and shake him. Gold Gem! You can take him back to his house now if you like, but you don't have to. You just get a little extra dialogue if you do. 1-6 'Blockman Rises' Go through the level as normal, until you reach the bomb throwing Clancers. Kill the first two, then jump off Blockman and shake the third for the Gold Gem. 1-7 'Wormin' Up' Grab the worm's head and shake it for the Gold Gem. Wasn't that difficult? 1-8 'Crisis: Nepton' Don't let Teran or the other guy get hurt too much. The gems below you will rise up once you've killed all the enemies if you're successful. One of them is, of course, the Gold Gem. 1-9 'Western World' Grab a Clanbomb, and avoid the miniature Spikes. Work your way diagonally up until you find the red blocks. Hurl the bomb, go get another one, come back, and hurl it at the second wall of red blocks to get the Gold Gem. Note: The Spikes go away permanently in you walk into them, or hit them with bombs or whatever. If you've got a reasonable amount of energy you could clear a path by running into a few of them. They don't hurt much. 1-10 'Volcano!' Follow the platforms in the air up and left. The final platform has the Gold Gem. MIGEN'S SHRINE 2-1 'Sea of Lava' When you reach the red blocks near the end, slide across the gap where the Gold Gem is. 2-2 'Vertigo' Continue to follow the red blocks after the exit star, and you'll reach a moving platform. Jump onto it and let it carry you up to the Gold Gem. 2-3 'Sink or Float!' Stand under the exit star, and slider jump and boost to get onto the next platform. From this platform slider jump again, and boost across to the final platform, where the Gold Gem and another exit star can be found. 2-4 'Hot Rush' This is a difficult one. Stand above the Clanball, on the red blocks, and wait for them to explode. Grab the Clanball when you fall, and shake it. Now jump off the Clanball with B, holding up, and then boosting over to and grabbing the warp star. If you did it fast enough you'll be able to continue as normal, until you get to the second Clanball, which wasn't there before. Shake it and the Gold Gem will fall out. 2-5 'Searin' Swing!' Keep swinging on the Clancers past the exit star for the Gold Gem, before returning to finish the stage. 2-6 'Flambéé!!' Grab the bee's head and shake like nothing. Small bees will fly out and try to attack you, but keep shaking for as long as possible. If you don't get it the first time round, just shake it again. 2-7 'Tightrope Ride' Right at the end, keep climbing the falling Clanballs past the exit star, and up to a higher platform. The Gold Gem is up here. 2-8 'Freefall!!' When the path splits, stay to the right, and hug the wall. It doesn't really matter if you get hit, it doesn't hurt much. There's a hole in the wall which you need to go through, and the Gold Gem is in here. 2-9 'Magma Rafts!!' After the second platform you stole from the Clancer, there's a platform with a single flower headed Clancer. Shake him for the Gold Gem. 2-10 'Seasick Climb' Keep going up after the exit star, until you can't go any higher, and look for the hole on the left wall. Go through it and let yourself fall down to the Gold Gem. 2-11 'Migen Brawl!!' Don't get hurt. At all. MT. SNOW 3-1 'Clanpot Shake' Place the Clanpot under the first Clanball and shake the blue gems out of it. Later, where the first Clanball after the red blocks, on top of a small hill is, drop the Clanpot beneath it. Shake the blue gems out of this one too, then shake the Clanpot. Your two sets of blue gems become two green gems, and when you keep shaking, the two green gems become one Gold Gem. 3-2 'Clance War' Near the start is a Clancer who throws ninja stars. Grab him quickly and shake him, because he dies very early on. 3-3 'Missile Surf!!' Ride the missile up and right after the wall of red blocks. The Gold Gem is up very high. 3-4 'Clanball Lift!' Climb up to the top of the swinging Clancers near the end, and jump off when you're in the middle. The Gold Gem is just above the wire. 3-5 'Go Marzen 64' On the second screen, after the series of brown Clanballs, drop down onto the lower platform. Here there's a white Clanball which you need to shake. It will cause a Clanbomb to drop from above and to the right of you. Grab it before it hits the red blocks, and carry it over the left, where you can see the Clanpot. Throw it down here, and grab the Clanpot. Get out, quickly. Now shake the Clanpot, and take out the contents. Jump on the huge rocketman's back. Explore the upper regions of the level for the Gold Gem. 3-6 'Chilly Dog!!' Grab his head and shake. At first he will only give out blue gems, but keep shaking for the Gold Gem. 3-7 'Snowstorm Maze' On the first screen, grab the Jump Clancer and jump up to where the warp star is. From this platform jump along the spikes on the left to the Gold Gem. 3-8 'LUNAR!!' Grab his laser shot, and the Gold Gem will fall out from it. 3-9 'The Day Before' Just past the warp star are two Clancers jumping spike rope. Jump with them and you'll get a red gem for every jump. After a while you'll get a Gold Gem instead, and the rope will go away. 3-10 'The Day Of' Beat the 100m race in under 11 seconds. Very difficult. 3-11 'Cat-astrophe' Beat the cat without being hit or cheating ( stepping over the line, throwing the cat, etc. ). 3-12 'Cerbererus Alpha' Don't get hurt. At all. Very difficult. ASTER'S LAIR 4-1 'Rolling Rock!' You've probably seen the Gold Gem here if you've been through the stage, but what you need to do is use the warp just next to the red blocks. It'll bring you into the area with the Gold Gem. Explode your way out ( with the Clanbomb ). 4-2 'Toadly Raw!' Beat the boss. It doesn't matter if you get hurt or anything. 4-3 '7 Clancer Kids' Shake the smallest kid, Sarie and she'll drop the Gold Gem. It's easier to shake her before you talk to her, but you can still shake afterwards if you're quick. 4-4 'Rescue! Act 1' Watch for higher ground near the beginning of the stage. It'll be above ( duh ) and left. Jump up there, and you'll find a star. Jump into it. Now, see that little sparkle? That's where you'll appear when you go into the star. When you go through the last one, you can't see the sparkle. Go through anyway and HOLD RIGHT. Otherwise you'll fall onto another platform down lower. 4-5 'Rescue! Act 2' Let Calina blow up a few blocks on the right. It's under one of them ( sorry, can't remember which ). 4-6 'Tarus!!' When he does a punch attack, you need to be between a wall and him. Grab his fist, and throw him in the direction of the wall. Harder than it sounds. When you do so, he'll drop the Gold Gem. 4-7 'Ghost Catcher!' Go right as far as possible, and drop down. Go right some more, and there'll be two ghosts shooting at you. Anyway, see those statues in the corner? Blow them up with a Clanbomb ( but get the ghosts first, it makes it easier ). 4-8 'Aster's Trike' After you get back onto the stone ground, jump off the bike. Go left a little. The Gold Gem is above the water. 4-9 'Moley Cow!' When he's on his back, jump on his belly. You have to do it a fair few times, and jump multiple times each time you attack. After HEAPS of blew gems, he'll give you the Gold Gem. 4-10 'Aster's Maze' Go right from green 4. Shake the Clancer here for the Gold Gem. 4-11 'Sasquatch Beta' Don't get hurt. At all. Quite easy. IMPERIAL HQ 5-1 'Clance War II' Shake the only Clancer with a flower on his head. He's at about the middle of the stage. 5-2 'Counterattack' Catch Marzen 64's laser shot and the Gold Gem will pop out. 5-3 'Bee's the One' Shake the missiles. I believe it's random, but it's usually between the second and fifth. I know this because I had to try a few times. The Gem kept falling! 5-4 'Merco!!' Shake his Golden Spear after you've stolen it for the Gold Gem. 5-5 'Trapped!?' After you've opened up the exit to the star puzzle room, go back and blow up those red blocks. Here's another star. Go through this star, and shake the Ball. Now go back, and shake the next ball, which makes yet another. Shake it for the Gold Gem. 5-6 'Phoenix Gamma' Don't get hurt. At all. Easier than it looks. 5-7 'Inner Struggle' When you see the word 'Dire', shake it to make 'Lucky'. Let go of Lucky and the Gold Gem will come out. 5-8 'Final Battle' Don't get hurt. At all. Medium difficulty, nearing easy. 5-9 'Ending' If you've got an average of A, a target will flash on Teran when he goes to attack you. You get a Gold Gem if you grab him. 5-10 'Credits' None here, sorry.