Background/Story
A lot like Star Fox 64, actually. Dr. Andross, who used to do research on Corneria, went mad with ambition and was banished to Venom. The people slowly forgot all about him, but strange activity was being picked up on planet Venom. Andross has turned it into a huge army base, and soon declared war on the peaceful world of Corneria. Piloting the prototype ship, Arwing, your team of skilled pilots must take out the enemy forces, and save the whole Lylat System!
Game Statistics
- First game ever that used the Super FX chip.
- 3 difficulty levels.
- 13 levels.
- 8-Megabit Cartridge.
Game Design
Star Fox is a linear flight game. You choose your path at the beginning of the game, out of easy, medium, and hard. Your progress is then predetermined, and you just need to dodge obstacles, shoot the enemy ships and take out land to air forces. When a member of the team shows up on screen, they've got a problem. You need to shoot the enemy off their tails, adding a little variety to the gameplay. You can't change your path, unless you go to a secret stage.
Graphics
While the more recent titles put textures on their polygons, the SNES does not have the power to handle it. It would have dropped the framerate, which already slows at times of serious trouble, even lower. It's great for its time, however, and still sufficient today. The colours can be a little bland but; compared with most other SNES titles, the graphics are pretty good.
Sound
The sound on this game is great. While the sound effects such as lasers, crashes, explosions, and speech aren't perfect, the music suits the game exactly. Each song suits each stage, and it isn't too loud or distracting, nor to quiet so it seems to be absent of anything. It's just right. The digitised speech ranges from middle-range to above average, and it isn't all that abundant, but how many other SNES games had speech, anyway?
Control
The control is quite simple, with four ready-made choices. There are actually only two, because numbers one and two just have reversed up and down like a real airplane. Personally, I find control type A, which has X as boost, B as brake, Y as laser, and A as bomb, to be uncomfortable, and the same with controls C and D, which have 'normal' d-pad functions. But they work just fine for me in control type B, so I'm happy.
Satisfaction
A very satisfying game. I completed easy and I was satisfied. Even pulling off a nice dodge is satisfying. Or doing a full round of Training mode without missing a loop. Completing medium is great, as even it was fairly hard, and completing hard is just the best! Anyway, it's a very satisfying game, more satisfying, I would say, than Star Fox 64.
Replay Value/Game Length
Star Fox has OK replay value. The secret stages crammed in give it a little variety, but once you've done it once, the next time will feel very similar. But there's something in it that makes you come back anyway. I honestly don't know what, but every now and then I feel compelled to play it again. Above average, shall we say.
Overall
Definitely a good purchase, although not at first glance for me. Luckily it was still there the third time I came back to check on it, so I bought it, and I'm glad I did. It's one of the better SNES games out there, and it isn't excessively rare, either. My advice would be to buy it the first time you see it.
| Game Design |
8.7 |
|  Mechanics |
9.0 |
|  Innovation |
9.0 |
|  Originality |
10 |
|  Extras |
7.0 |
|  Depth |
8.5 |
| Graphics |
8.3 |
|  Character/Animation |
9.5 |
|  Environment |
9.5 |
|  Framerate |
6.0 |
| Sound |
8.5 |
|  Music |
9.5 |
|  Sound FX/Voice |
7.5 |
| Control |
9.7 |
|  During Play |
9.5 |
|  Menus |
10 |
|  Functionality |
9.5 |
| Satisfaction |
9.3 |
|  Challenge |
9.5 |
|  Fun-Factor |
9.0 |
| Replay Value/Game Length |
7.0 |
| FINAL SCORE |
9.5 |
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Review by Rago
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