Snowboard Kids Review

A game to rival 1080°?

12/19/2001

Background/Story
The Snowboard Kids, who are, surprisingly, into snowboards, are having an argument about who's the fastest snowboarder. Linda says her rich dad will organize a tournament for them, but Nancy thinks it's too much. Linda rings up her dad, and he organizes the whole thing. Nancy goes along anyway, and so do the rest of the SBK - Jam, Slash, and Tommy.

Game Statistics

  • 9 racing courses and plus a half-pipe stunt track.
  • 6 playable chracters.
  • Rumble pak compatible.
  • 64 megabit cartridge.

Game Design
Basically just your average downhill snowboard sim with weapons and items added in for your pleasure. You basically board around shooting people and using items, until (in most cases) you get to the bottom of the slope and ride the chairlift back up again. There is of course different boards and characters, so you can pick the combination you like best. You also get to change the color of your board. Oooooh . . .

Graphics
Framerate is good in single player, not so good in multiplayer, textures are a little bland and sometimes blocky, but do get the job done. There's not too much fogging or pop-up, but characters do magically go through things sometimes. Not that that's uncommon in earlier (and later) games.

Sound
The voice samples are of a good quality, and there's a fair few of them in there, too. Music is quite catchy, but some may find it annoying (read kiddy). I like it though. Sound effects are nothing special. Thump-thump-thump as you roll along the floor, crunch when you land, etc. None of it sounds bad, it's just not spectacular.

Control
A very simple control system complements the simple nature of the game. You can steer normally with left and right, or lose some speed for some better turning by using bottom-left or bottom-right. Tricks are simple, just press A to prepare for a jump and any C button to grab the board as well as a direction to spin, or only you can use only directions for specials. It's good, and easy to adapt to.

Satisfaction
Only the time trials etc. and the final race give you a sense of satisfaction, as they're the only things which are difficult to do. And then it's not excessive or anything, if you're any good at the game you'll do OK. Not overly satisfying, really.

Replay Value/Game Length
Virtually none. You finish it and its over. Basically all that's left is to get the special boards and to improve on times and scores in the skill games. Even with a friend it's not much to come back to, as the multiplayer framerate negates all skill from the competition, and puts it down to who can put the frames together in their heads in time not to hit walls. But no, not very good on the replay value.

Multiplayer
Worthless. Terrible framerate, and no special multiplayer advantages (like extra weapons or something) make it positively useless. Usually ends in arguments such as, "I did not hit that wall! That's fake!".

Overall
It's an above average game I guess. It's hard for me to find enough good points for it. Given its difficulty, it's probably designed for kids (or by kids) so it'd be harsh to hate the game for that. It'll probably be over in 3-4 hours playing right from the start, without buying the special boards, which are on the pricy side.

Game Design 6.6
 Mechanics 8.5
 Innovation 6.5
 Originality 7.5
 Extras 4.5
 Depth 6.0
Graphics 5.6
 Character/Animation 7.0
 Environment 4.0
 Framerate 6.0
Sound 8.5
 Music 8.0
 Sound FX/Voice 9.0
Control 9.0
 During Play 9.5
 Menus 8.5
 Functionality 9.0
Satisfaction 6.0
 Challenge 4.0
 Fun-Factor 8.0
Replay Value/Game Length 3.0
Multiplayer 4.0
FINAL SCORE 6.5

Review by Rago

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