mksc_top __ ___ ______ __ ___ ______ | \ /Ż\ / _ \ | _ \ |ŻŻ| _____ | | /ŻŻ/ / \ | \|ŻŻŻŻŻŻŻŻ| | \/ \/ /_\ \ | |_| / | | / \ | |/ / / /Ż\ \ | |Ż| / ŻŻ| |ŻŻ | / \| \ | || /ŻŻ\ | | _ \ / Ż \| Ż \ | | | |\/\ /ŻŻŻ\ | |Ż\ /| || \__/ | | | \ \ /ŻŻŻ\ \ |Ż\ / | | |__| \___\ \____| \/ |__| \_____/ |__| \__\/ \__\_| \/ |__| TM ___ _ _ ____ ____ ____ ____ _ ____ ____ _ _ _ _____ # # # | __|| || || __ || ___|| _ | | __|| || _ || __|| || || |_ _|# # # # # #\__ \| || || __|| | | < | |__ | || < | |__ | || || | | | # # # # # # | || || | | ŻŻŻ|| |\ | | || || |\ || || || | | | # # # ŻŻŻ ŻŻŻŻ Ż ŻŻŻŻ Ż Ż ŻŻŻŻ Ż Ż Ż ŻŻŻŻ ŻŻŻŻ Ż Ż TM ============================================================================= Mario Kart: Super Circuit Walkthrough Final Version Created on 09/01/2001 Updated on 07/12/2002 Created by Player Guy Forever mail@ndex.simgames.net http://ndex.gamersuplink.com See the other guides I have created and submitted to the following websites: GameFAQs: http://www.gamefaqs.com/features/recognition/10693.html Neoseeker: http://www.neoseeker.com/members/submissions/Player%20Guy%20Forever/ ============================================================================= Version Updates ============================================================================= Final Version - Some minor changes and spelling/grammar corrections. This guide is complete and will not be updated again. Version 1.1 - The shortcut guide has been created. Also, more information was added to the game basics section. Also I have decided not to make a SNES changes section. Basically, this guide is complete. There will be one more update to correct any errors in the guide. Version 1.0 - Completed the Extra Special Cup guide and the Battle Courses guide. All of the tracks in the game have now been covered. Expect future updates to include more descriptions of game modes, descriptions of changes made on the extra tracks from the SNES game and a shortcut guide. Also, note the new ASCII title art. Thanks goes out to Xander who made the art. Version 0.9 - Completed the Extra Star Cup guide. Version 0.8 - Completed the Extra Lighting Cup guide. Version 0.7 - Completed the Extra Flower Cup guide. Version 0.6 - Completed the Extra Mushroom Cup guide. Version 0.5 - Completed the Special Cup guide. A tip on power-sliding was added in the codes/secrets section. Also, mini-legends have been included after each ASCII map. Version 0.4 - Completed a guide for the Star Cup. Plus, I added a new code. Version 0.3 - Added a Lightning Cup guide. Version 0.2 - Added a Flower Cup guide. Some of the ASCII art for the Mushroom Cup was changed as well. Version 0.11 - Added, "Unlock the Special Cup in Time Trial Mode" in the Codes/Secrets section. Also, a website was added to the legal information, dadvance.cjb.net. Version 0.1 - The first update. Ii contains the game basics section, weapons section, character section, codes/secrets section and a complete guide for the Mushroom Cup. More updates will be coming very soon. ============================================================================= Table of Contents ============================================================================= Code # 1. Introduction 1000 2. Game Basics 2000 3. Items 3000 4. Characters 4000 a. Mario 4001 b. Luigi 4002 c. Peach 4003 e. Toad 4004 f. Yoshi 4005 g. DK 4006 h. Wario 4007 i. Bowser 4008 5. Mushroom Cup 5000 a. Peach Circuit 5001 b. Shy Guy Beach 5002 c. Riverside Park 5003 d. Bowser Castle 1 5004 6. Flower Cup 6000 a. Mario Circuit 6001 b. Boo Lake 6002 c. Cheese Land 6003 d. Bowser Castle 2 6004 7. Lightning Cup 7000 a. Luigi Circuit 7001 b. Sky Garden 7002 c. Cheep-Cheep Island 7003 d. Sunset Wilds 7004 8. Star Cup 8000 a. Snow Land 8001 b. Ribbon Road 8002 c. Yoshi Desert 8003 d. Bowser Castle 3 8004 9. Special Cup 9000 a. Lakeside Park 9001 b. Broken Pier 9002 c. Bowser Castle 4 9003 d. Rainbow Road 9004 10. Extra Mushroom Cup 10000 a. Mario Circuit 1 10001 b. Donut Plains 1 10002 c. Ghost Valley 1 10003 d. Bowser Castle 1 10004 11. Extra Flower Cup 11000 a. Mario Circuit 2 11001 b. Choco Island 1 11002 c. Ghost Valley 2 11003 d. Donut Plains 2 11004 12. Extra Lightning Cup 12000 a. Bowser Castle 2 12001 b. Mario Circuit 3 12002 c. Koopa Beach 1 12003 d. Choco Island 2 12004 13. Extra Star Cup 13000 a. Vanilla Lake 1 13001 b. Bowser Castle 3 13002 c. Mario Circuit 4 13003 d. Donut Plains 3 13004 14. Extra Special Cup 14000 a. Koopa Beach 2 14001 b. Ghost Valley 3 14002 c. Vanilla Lake 2 14003 d. Rainbow Road 14004 15. Battle Mode 15000 a. Battle Course 1 15001 b. Battle Course 2 15002 c. Battle Course 3 15003 d. Battle Course 4 15004 16. Super Circuit Shortcut Guide 16000 a. Peach Circuit 16001 b. Shy Guy Beach 16002 c. Riverside Park 16003 d. Mario Circuit 16004 e. Boo Lake 16005 f. Cheese Land 16006 g. Sky Garden 16007 h. Cheep-Cheep Island 16008 i. Snow Land 16009 j. Ribbon Road 16010 k. Yoshi Desert 16011 l. Lakeside Park 16012 m. Broken Pier 16013 n. Rainbow Road 16014 17. Extra Tracks Shortcut Guide 17000 a. Mario Circuit 1 17001 b. Donut Plains 1 17002 c. Ghost Valley 1 17003 d. Mario Circuit 2 17004 e. Choco Island 1 17005 f. Ghost Valley 2 17006 g. Mario Circuit 3 17007 h. Koopa Beach 1 17008 i. Choco Island 2 17009 j. Mario Circuit 4 17010 k. Donut Plains 3 17011 l. Ghost Valley 3 17012 m. Vanilla Lake 2 17013 18. Codes/Secrets 18000 19. Acknowledgements 19000 20. Legal Information 20000 21. Closing 21000 ============================================================================= 1. Introduction mksc_1000 ============================================================================= Mario Kart: Super Circuit is the latest game in the Mario Kart series. It features 20 new tracks and the 20 tracks from the original Super Mario Kart. Mario Kart: Super Circuit is one of the best games on the Game Boy Advance. This guide uses a "code location" system. This means that there are special key codes throughout this guide that can be used to navigate through the large amount of text quickly. The key code numbers for a desired section of this guide are located in the Table of Contents. To jump to an area of the guide quickly, simply use the find command (usually Ctrl + F) in Notepad or your web browser and enter mksc_#### (where #### is the location code). I did not invent this idea; it has been used on many other text-based gaming guides before. ------ Legend ------ This guide contains ASCII maps for every course in the game. Here is a legend so that you know what certain symbols mean. ____________________________ | # = Finish Line | | D = Dirt/Mud | | G = Grass | | W = Deep Water | | ? = Item Block | | J = Jump Plate | | Z = Zipper | | M = Mushroom Boost Spot | | T = Tree | | H = Thwomp | | P = Podoboo | | K = Crab | | U = Umbrella | | S = Mouser | | L = Lava | | E = Puddle | | N = Snowman | | I = Penguin | | Y = Icy Patch | | R = Piranha Plant | | C = Falling Rocks | | B = Boo | | A = Mechakoopa | | F = Falling Stars | | O = Storm Cloud | | V = Teepee | | @ = Shortcut Path | | $ = Shortcut Path | | & = Shortcut Path | | ! = Shortcut Path | | [ = Shortcut Path | | % = Shortcut Path | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ============================================================================= 2. Game Basics mksc_2000 ============================================================================= -------- Controls -------- Up: Menu Selections Down: Menu Selections Left & Right: Turn B: Brake, Cancel Menu Selection A: Gas, Confirm Menu Selection L: Use Item, Stop Item Rotation R: Jump Start: Pause Game, Confirm Menu Selections Select: Horn, Activate Settings Screen (when available) ------------------- Control Information ------------------- Power-sliding is an important part of Mario Kart: Super Circuit. To perform a power-slide, press R and either LEFT or RIGHT (depending on which way you wish to turn). If you power-slide just right you will get a little speed boost. There is minimal control over weapons in the game. Pressing, DOWN + L or UP + L will cause certain weapons to do certain things. See the weapons section to find out how you can control certain weapons. Spin turns can be preformed by pressing A + B and either LEFT or RIGHT (depending on which way you wish to turn). When your kart is stopped, pressing B + DOWN will cause your kart to go in reverse. ------------------- 1-Player Game Modes ------------------- Mario GP: --------- In the Mario Grand Prix, you will play all of the courses in a specific cup. Based on how you place, points are distributed. The winner gets 9 points, second place gets 6 points, third place gets 3 points, fourth place gets 1 point and any racer placing lower then fourth does not receive any points. In the single-player GP one human player will be racing against several computer controlled characters on each track. To progress through the grand prix, you must place in the top four in each race. If you do not place in the top four you do have the option to continue, however, you only have three continues per GP. Time Trial: ----------- The time trail mode is pretty straightforward—you race for a good time. In the time trial mode there are no computer controlled characters or item blocks. It is just you and the course (you also get three mushroom boosts). This mode is an excellent place to practice shortcuts. Quick Run: ---------- Quick run has the exact same set-up as the grand prix mode except that there are no points awarded and only one course is played at a time. The quick run mode makes for excellent GP practice and it is good if you want a quick race with computers. ----------------------- Multi-Player Game Modes ----------------------- Mario GP: --------- In the Mario Grand Prix, you will play all of the courses in a specific cup. Based on how you place, points are distributed. The winner gets 9 points, second place gets 6 points, third place gets 3 points, fourth place gets one point and any racer placing lower then fourth does not receive any points. In the multi-player GP two human players will be racing against six computer controlled characters on each track. To progress through the grand prix, you must place in the top four in each race. If you do not place in the top four you do have the option to continue, however, you only have three continues per GP. Two games cartridges and one link cable are required to play this mode. Vs. Mode: --------- In the Vs. mode you and up to three human controller opponents race against each other in one of the 40 different courses in the game. There no computer controlled opponents in this game. To play this game mode each person must have a copy of the game and a sufficient amount of link cables are needed (depending on the number of players). Battle Mode: ------------ In this mode up to four human controller players attempt to destroy their opponent's balloons. Each player gets three balloons. Balloons burst when struck by shells, or when a player encounters other obstacles. Battle mode is played in four specifically designed courses. To play this game mode each person must have a copy of the game and a sufficient amount of link cables are needed (depending on the number of players). Single-Pak: ----------- The single-pak link mode is a toned down version of the Vs. mode. In this mode only Yoshi can be selected as a playable character (different coloured Yoshis for different players) and only the courses from the Extra Mushroom Cup can be selected. Also items such as triple green shells and triple red shells are not available in this mode. To play this game mode only one person needs a copy of the game and a sufficient amount of link cables are needed (depending on the number of players). -------------- Engine Classes -------------- 50cc: ----- The 50 cubic centimeter engine class is the slowest engine class. Karts have relatively slow speeds in this class. The 50cc Mario GP is very easy. The single-pak link mode uses only 50cc engines. 100cc: ------ The 100cc mode is faster then the 50cc engine class. The 100cc Mario GP has a moderate difficulty level. 150cc: ------ The 150cc mode is the fastest of them all. The 150cc GP mode is very difficult. The Time Trail mode uses only the 150cc engine class. ----- Coins ----- Coins are an essential part of this game. Coins determine the speed of your kart as well as your tolerance to contact. Each course with the exception of Peach Circuit contains 50 coins that can be collected. If you have over 25 coins it is possible to drive faster then red shells travel. In the GP mode it you will start off with a different amount of coins based on your starting position. Racers starting in positions 1 to 4 will begin with 2 coins while racers in positions 5 to 8 will get 5 coins. Coins are not collectable in single-pak multiplayer mode, time trial mode and the multiplayer battle mode. ------------------- Trophies & Rankings ------------------- Trophies are acquired based on performance in the Mario GP. A gold trophy is awarded for first place; silver for second and a bronze trophy is awarded for third place. Rankings are given out in the Mario GP. There are eight different rankings: ***, **, *, A, B, C, D and E. Triple-star is the highest ranking and E is the lowest ranking. Factors that affect trophy rankings include: the number of total coins collected, the speed in which the courses were completed, final positioning and the number of continues used. -------------- Ghost Exchange -------------- In time trial mode, ghost data can be saved for 10 courses of your choice. The Ghost Exchange allows you to trade ghost data with a friend. Only two players can trade ghost data at one time. Two game cartridges and one link cable is required for this game mode. ============================================================================= 3. Weapons mksc_3000 ============================================================================= There are 10 different types of weapon in the game and each weapon does various things. To acquire a weapon, you must drive over an item block. Item blocks are cubes with questions marks on each side. ----------- Green Shell ----------- Green shells have various uses. Their main use is to knock opponents out of commission by shooting them forward. Pressing the L button will activate the green shell. Green shells go straight and ricochet off walls. Pressing and holding the L button will cause your green shell to be held directly behind your kart. Doing this will prevent you from being hit by other obstacles and prevent other players from knocking into your kart. Pressing L + DOWN will shoot s shell backwards. Shooting a shell backwards is useful for hitting trailing opponents. Green shells will bounce off walls for a limited amount of time then they become inactive. Green shells will also become inactive once they fall in deep water/lava. ------------------- Triple Green Shells ------------------- Sometimes you will get three green shells instead of one. Triple green shells don't have as many uses as a single green shell, but they are good as well. Pressing L once will cause the three shells to spin around your kart, creating a shield. This "shield" will prevent other obstacles from hitting your kart and will also prevent other players from hitting your kart. However, once one of the shells is hit or collides with another weapon, it will disappear, weakening your shield. Some items will slip though and hit your kart when only one or two shells are spinning around your kart. When you have triple green shells, they cannot be shot backwards, only forwards. --------- Red Shell --------- Red shells are homing shells. Once shot they will home in and hit the racer that is one position ahead of you. Pressing and holding the L button will cause your red shell to be held directly behind your kart. Doing this will prevent you from being hit by other obstacles and prevent other players from knocking into your kart. Pressing L + DOWN will place the shell on the ground. It will then home in on the next kart to pass it. If well placed, another racer may even drive into the shell. Red shells do not ricochet off walls. Once a homing shell is shot and "locks on" to an opponent, it will follow the path of the track until the opponent is hit. However, once a red shell hits a wall or falls in deep water/lava, it is no longer active. ----------------- Triple Red Shells ----------------- Sometimes you will get three red shells instead of one. Triple red shells don't have as many uses as a single red shell, but they are good as well. Pressing L once will cause the three shells to spin around your kart, creating a shield. This "shield" will prevent other obstacles from hitting your kart and will also prevent other players from hitting your kart. However, once one of the shells is hit or collides with another weapon, it will disappear, weakening your shield. Some items will slip though and hit your kart when only one or two shells are spinning around your kart. When you have triple red shells, they cannot be placed on the ground, only shot at enemies. ----------- Spiny Shell ----------- The once the spiny shell is shot it will hunt down the racer in fist place and stop at nothing until it hits him/her. If you are not in first place, but hear the spiny shell coming, move to the side of the track because the spiny shell follows a path in the center of the road. ------ Banana ------ The primary function of a banana is to be placed on the ground so that an opponent will slip on it. If you hold down the L button, the banana will be held behind your kart to prevent a rear attack. A banana is just as effective as a shell for protecting your kart from a rear attack. Bananas can also be thrown forward by pressing L + UP. Bananas are most effective when placed in narrow areas, in turns and near item blocks. It is possible to jump over a banana. If you hit a banana and are stating to slip, hitting the brakes may prevent slippage. ---- Star ---- Everyone loves the star. The star will make you invincible for a short period of time and you will increase in speed. When invincible, you can drive off the course and not lose speed, creating your own shortcuts. When invincible, shells, lightning and other weapons will not be effective if they hit you. You can eliminate triple shell "shields" be driving into opponents while you are invincible. Invincibility will run out if you fall in water/lava or pits. -------- Mushroom -------- The mushroom will give you a boost of speed. Many courses have shortcuts that can only be accessed by a mushroom boost. Don't boost when you are entering a turn. Boosting during straightaways is a good idea. You will get three mushrooms in the time trial mode. --- Boo --- Boo does many things. When activated, Boo will steal an item from another racer and give it to you. Also, you will become invisible, this causes you to disappears from opponents' and become invincible. Weapons will not annoy you when you are invisible. Finally, if you are not in first place, boo will cause the leader to slow down and lose coins. --------- Lightning --------- The lighting will cause every other racer to shrink and lose speed. When the other racers are shrunken, you can drive right over them and squish them. Racers that are invisible or invincible will not be affected by lighting. ============================================================================= 4. Characters mksc_4000 ============================================================================= There are eight different characters and three different classes. The three different classes are lightweight, middleweight and heavyweight. The lightweight class has excellent acceleration and steering but low top speeds. They are not slowed down very much by dirt areas. They tend to get knocked aside by heavier racers. The racers in the lightweight class are Peach, Yoshi and Toad. The middleweight class is balanced between the lightweights and the heavyweights. They are an excellent choice for beginners. The racers in the middleweight class are Mario and Luigi. The heavyweight class has very high top speeds, but poor acceleration and steering. They will bump other racers out of the way. They will slow down a lot from driving in dirt. ------------------- Character Spectrums ------------------- Use these spectrums to pick the character that is right for you. Each spectrum looks at one of the five character statistics acceleration, top speed, handling, dirt performance and power. Acceleration ------------ Good Bad ___________________________________________________________________________ | | | TOAD YOSHI MARIO DK | | | | | | | | ------------------------------------|------------------------------------ | | | | | | | | PEACH LUIGI WARIO BOWSER | |___________________________________________________________________________| Top Speed --------- Good Bad ___________________________________________________________________________ | | | BOWSER DK LUIGI PEACH | | | | | | | | ------------------------------------|------------------------------------ | | | | | | | | WARIO MARIO YOSHI TOAD | |___________________________________________________________________________| Handling -------- Good Bad ___________________________________________________________________________ | | | TOAD YOSHI MARIO WARIO | | | | | | | | ------------------------------------|------------------------------------ | | | | | | | | PEACH LUIGI DK BOWSER | |___________________________________________________________________________| Dirt Performance ---------------- Good Bad ___________________________________________________________________________ | | | YOSHI TOAD MARIO WARIO | | | | | | | | ------------------------------------|------------------------------------ | | | | | | | | PEACH LUIGI DK BOWSER | |___________________________________________________________________________| Power ----- Good Bad ___________________________________________________________________________ | | | BOWSER DK LUIGI PEACH | | | | | | | | ------------------------------------|------------------------------------ | | | | | | | | WARIO MARIO YOSHI TOAD | |___________________________________________________________________________| ======== a. Mario mksc_4001 ======== Class: Middleweight Speed (Acceleration): *** Weight: *** Instruction Booklet Comment: Perfectly Balanced! Mario is the most balanced character in the game and is a good choice for beginners. ======== b. Luigi mksc_4002 ======== Class: Middleweight Speed (Acceleration): *** Weight: *** Instruction Booklet Comment: Great Steering! Luigi has better handling than his brother, but has a slightly lower top speed. ======== c. Peach mksc_4003 ======== Class: Lightweight Speed (Acceleration): ***** Weight: * Instruction Booklet Comment: Check out true lightweight racing! Peach is the most balanced in terms lightweight statistics with good steering, acceleration and dirt-performance. ======= e. Toad mksc_4004 ======= Class: Lightweight Speed (Acceleration): ***** Weight: * Instruction Booklet Comment: No one has faster acceleration! Toad has the fastest acceleration in the game. Like in Mario Kart 64, Toad also has the best steering in the game. ======== f. Yoshi mksc_4005 ======== Class: Lightweight Speed (Acceleration): **** Weight: ** Instruction Booklet Comment: Dirt is no obstacle! Yoshi is the heaviest lightweight. If you think your kart is getting bumped too much with Peach or Toad, use Yoshi. ===== g. DK mksc_4006 ===== Class: Heavyweight Speed (Acceleration): ** Weight: **** Instruction Booklet Comment: Better steering than Wario! Donkey Kong is the lightest and has the best steering of all the heavyweight characters. ======== h. Wario mksc_4007 ======== Class: Heavyweight Speed (Acceleration): ** Weight: **** Instruction Booklet Comment: True Heavyweight Power! Wario has the second fastest top speed in the game. His handling and acceleration is a bit better than Bowser. ========= i. Bowser mksc_4008 ========= Class: Heavyweight Speed (Acceleration): * Weight: ***** Instruction Booklet Comment: There's nobody faster! Bowser is the complete opposite of Toad. If you have mastered the power- turn, you can get really fast time trials with Bowser. Has the highest top speed in the game. ============================================================================= 5. Mushroom Cup mksc_5000 ============================================================================= The four tracks in the Mushroom Cup are Peach Circuit, Shy Guy Beach, Riverside Park and Bowser Castle 1. ================ a. Peach Circuit mksc_5001 ================ This is the first level in the Mushroom Cup. It is designed to get you used to basic turns. The lanes are wide and there are virtually no hazards. You shouldn't have any problems on this course. There are 45 possible coins to collect in this level. Map --- *********** *************** ******** 1 **** ******* *** *M*** *** **** *** /\ ?*? *** /||\ *** Coins X10 *** || *** ### || *** *** || *** *** *** Coins X5 *** *** *** *** *** Coins X5 *** Coins X5 *** *** *** *** *M** 3 ************ *** *************************M***** *** ****************************** *** **** *** *** *** *** *** *** Coins X5 *** *** *** Coins X15 *** *** ***************?************ *** *****M**********?********** *** *** *** *** 2 *M* *** **** **** ******** ****** Coins X5 Map Legend ---------- # = Finish Line ? = Item Block M = Mushroom Boost Spot Strategy -------- 1) Power-slide through this 180° turn. If your power-slide is a good one you might get a little boost. 2) You can use a mushroom here and cut across the grass to get a tiny short cut. 3) This is the longest straightaway in the course. Using a Mushroom here is a good idea too. ================ b. Shy Guy Beach mksc_5002 ================ There are many ways to gain on opponents in Shy Guy Beach. The best way is to use a star and drive over the grass. Also, be wary of the crabs on the course. There are a total of 50 coins to collect in this level. Map --- Item Block X3 ......... Coins X3 ... .... J.............?.......................K 1 .K... J...DDTDDDD....?................T......... ...... T.DDDDDDDDDDDDDDDDDDDDDDDDDD.... 2 ....K .... ... 3 MDDDDDDDDDDDDDDDDDDDDDDDD. ..... ..... ...K ..DDDDDDDDDDDDDDDDDDDDD. .... K... ..DDDDDDDDDDDDDDD. .... Coins X5 Coins X16 ........ ..... ... T... K... ... ... ... ...T .... ..... K.. ....... Coins X9 .. ......... ....... .. ...... .? ...... /\ .. 4 ..... /||\ .. ##### || .? ..... || .. ..... || ..... ... ...... ... .......U....... .... 6 ............DDDD.....DDDD. ..... 5 .T ........DDDDDDDDDDDDDDD...DDDD. ........J. ........... ......DDDDDDDDDDDDDDDDDDDD....DDD. .......J ...............?...DDDD..................... .. ...?....................U..... Coins X6 Coins X8 .............. Map Legend ---------- # = Finish Line ? = Item Block M = Mushroom Boost Spot D = Dirt T = Tree J = Jump Plate U = Umbrella K = Crab Strategy -------- 1) There are three different types of hazards that you should avoid on this course, trees, crabs and umbrellas. Hitting tress and umbrellas will cause your kart to bounce off the hazard and stop. Hitting a crab will cause you to spin out. Crabs are not stationary they walk on a fixed path; you should attempt to avoid them. It is possible to prevent a spinout by pressing B. 2) Take the narrow path on the left (driver's perspective); it will lead to a short cut. 3) Use a mushroom to boost across the small island. This shortcut will shave off about one second. 4) Along this path of tiny islands, the Shy Guy Pirate ship will shoot cannons at racers. Stay centered in the small islands and you shouldn't be hit. 5) The Shy Guy Pirate ship will shoot cannons here too. Stay to the right (driver's perspective) and you shouldn't be hit. 6) Take the narrow path on the left (driver's perspective) to shave off a little time. ================= c. Riverside Park mksc_5003 ================= Riverside Park is the most challenging course in the Mushroom Cup. I think it is out of place. After a few runs through this course you should get used to it. There are two shortcuts in this level. There are 50 coins that can be collected in this level. Map --- 1 *** **** ******* ******** *** *** Coins X10 *** *** *** *** *** ZZZ ?*? *** *** JJJ *** *** *** 3 *** **** *** *** ************ * *** *** ******** * *** *** Coins X8 2 * **Z /\ *** * ??? Coins X5 /||\ ### Coins X6 ***** *** || *** *** *** *** || *** Coins X6 *** *** **** || *** *** * ****** *** *** * **** 4 *** *** * 5 *** *** * *** Coins X9 *** *** *** *** *** 6 *** *** *************************** *** Coins X3 ***************************** ************************ *** JJJ *** ************************ *** ZZZ 7 *** *** Coins X3 *** *M* *** *** ************* *** *** *********** *** *** *** *** *** *** *** ??? ******* *** Map Legend ---------- # = Finish Line ? = Item Block M = Mushroom Boost Spot Z = Zipper J = Jump Plate Strategy -------- 1) Power-slide through this 180° turn. If your power-slide is a good one you might get a little boost. 2) You will see a small wooded platform that leads off the track. Boost off it with a mushroom and then jump with the R button. If you did it just right you will go over the wall and get a nice shortcut. This is an extremely difficult shortcut to get. Only the best Mario Kart players will be able to get this shortcut consistently. 3) Across the jump there is another zipper to the left (driver's perspective) hit it to get a little extra speed. 4) If you are not careful, the speed of the zipper may cause you to drive off course. Execute a power-slide just after you hit the zipper. 5) Here there is a little path of shallow water. Drive through it to get a shortcut. 6) Power-slide through the 360° turn. 7) Use your mushroom here. The combined speed of the mushroom and the zipper will send you flying in the air after you hit the jump plate. ================== d. Bowser Castle 1 mksc_5004 ================== Almost every cup in the game contains a Bowser Castle level. Bowser Castle 1 is not hard. It gets you used to obstacles such as Thwomps and Podoboos. There are a total of 50 coins to be collected in this level. Map --- ______________________ | | | | | ____________ | | | Coins X6 | | | | | | /\ |? ? | |####| /||\ | |Coins X15 | | || | | | | || | | | | || | | | | | | | | | | | |Coins X5 ____________________________ 1 | H| | | | H H | 2 | | | | | H |______________|H | | |Coin X4 | __________________ DDDDDDDDD | | | | | Coins X8 | | | | | | |________________________| | | | |Coins X8 | | | | 3 4 | M | | |______ ____ ___ _______ ____ _____________| | | J| P| J| | J| | ? J| P| J| | DD DD DD | | J| | J|P| J| | ? J| | J| P| | ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻ ŻŻŻ ŻŻŻŻŻŻŻ ŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Coins X4 Map Legend ---------- # = Finish Line ? = Item Block M = Mushroom Boost Spot H = Thwomp J = Jump Plate D = Dirt P = Podoboo Strategy -------- 1) Look out for the Thwomps. If they land on top of your kart, it will be squished and you will lose about 4 seconds of valuable race time. Avoid the Thwomps at all costs. 2) Bowser Castle races are generally fast-paced; you will lose positioning if you go over the dirt. 3) Be aware of the Podoboos, if they come in contact with your kart, you will spin out. If you press B after you've hit a Podoboo, you may prevent yourself from spinning out. 4) The best location to use a mushroom is during the homestretch. ============================================================================= 6. Flower Cup mksc_6000 ============================================================================= The four tracks in the Flower Cup are Mario Circuit, Boo Lake, Cheese Land and Bowser Castle 2. ================ a. Mario Circuit mksc_6001 ================ This course is similar to peach circuit. However, the turns in this course are harder. There are no major shortcuts in this level. There is a total of 50 coins that can be collected in this level. Map --- 1 oooo oooooooo ooo oooo Coins X6 ooo oooo oooo oooo oMoo oooo ooooooooooo oooo o??o ooooooooooooooo oooo oooo oooo oooo Coins X5 oooo oMoo oooo ooo oooo ooooooo ooo oooo Coins X9 ooo oooo ooo ooo Coins X5 ooo ooo ooo /\ ooo ooo /||\ ooo ### || ooo oooo || 2 oooo ooo o || oooo? ooo Z ooo ooo o Coins X8 ooo ooo o ooo ooo o oooo ooo o o??o ooo oooo ooo ooo Coins X6 ooo ooo oooooo ooo oooo ooooooo oooM 3 oooo oooooooo ooooooooo ooo oooo Coins X6 Map Legend ---------- # = Finish Line ? = Item Block M = Mushroom Boost Spot Z = Zipper Strategy -------- 1) This large 180° turn is great for power sliding. A good power slide here should give you a boost every time. 2) On the left (driver's perspective) there is a question block. You should get it if you are trailing someone. You will slow down because the item block is above dirt. However, the item should make up for the slowdown. 3) This is the best place to use a mushroom. Boost here and cut across the grass then go on the small road with the zipper and coins. =========== b. Boo Lake mksc_6002 =========== This is the first ghost valley themed course in the game. While it is remotely challenging, once you master the two shortcuts, you should be able to rank high every time. There are 50 coins that can be collected in this level. Map --- _____________ ___________ ______________________ |ooooooooZooZJ oZooZoZooZJ oZoooooooooooooooooooo| |ooooooooZooZJ oZooooZooZJ oZooZooooooooooooooooo| |oooooŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|oooo| |oooo |oooo| |ooo| |oooo| |ooo| /oooo/ |ooo| /ooo o |ooo| |ooo| o 1 ooo |oMo| o ooo| 2 |ooo| o ooo| /\ __|ooo|_o ooo /||\ |ooooooooo| ### || |oooJJJooo| |ooo || Coins X5 |ooo ooo| |ooo || ___________ Coins X5 |ooo ooo| Coins X10 ooo |ooooooooooo| |ooo ooo| ooo| |ooooooooooo| |ooo ooo| ooo| |ooo/ŻŻŻ|ooo| |ooooooooo| |ooo |ooo| |ooo\ ŻŻ|ooo|ŻŻ |ooo |oooooooooooo\_ 3 |???| oo Coins X6 |oo| \o??\_ \ooo\ Joo| |oo| Ż\ooo\_ \ooo\ |ooo |oo| Ż\ooo\_ \ooo\ |oo Coins X5 |oo| Ż\ooo\_ \ooo\_______________ ooJ |oo| Ż\ooo\_ \oooooooooooooooooo| ooo| |oo| ŻŻ\oo \ooooooooooooooooo| ooo| |oo| Ż\oo ŻŻŻŻŻŻŻŻŻŻŻŻooooo| ooo| |ooo\ |ooo\_ oooo| ooo \ooo\ Ż\ooo\_ |ooo| |ooo \ooo\ Ż\ooo\_ |ooo| |ooo Coins X5 \ooo\ Ż\ooo\_ Coins X14 |ooo| ooo \ooo\ Ż\ooo\_ |ooo| oo 4 \ooo| Ż\ooo\_ |ooo| Joo ooo| Ż\ooo\_ |ooo| |oMo| ooo| Ż\ooo\_ |ooo| |ooo| ooo| Ż\ooo\ oooo| |ooo| ooo/ Ż\oMooooooo| |ooo\ ooo |ooooooooo| \ooo\ ??? |ooooooooo| \ooo\ /ooo/ ŻŻŻŻŻŻŻŻŻ \ooo\______________/ooo \oooooooooooooooooooo/ \oooooooooooooooooo/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block M = Mushroom Boost Spot Z = Zipper J = Jump Plate Strategy -------- 1) As the path goes right (driver's perspective) there is a little invisible bridge to the right (driver's perspective). It will probably take some time to master this shortcut. 2) If you have a mushroom boost before the path splits in two. You will bounce off the jump plate and get a nice shortcut. 3) Go left (driver's perspective) here to get a small shortcut. 4) The homestretch is pretty long on this course. Use a mushroom if you can. If you hit one of the jump plates as you boost, make sure you land in the centre of the course. ============== c. Cheese Land mksc_6003 ============== Cheese land is a neat course with a couple of nice shortcuts. Watch out for the Mousers, they will cause you to spin out. There are 50 coins that can be collected in this level. Map --- __________________ _________________________ | ************ | | | | ****************| | | | ***** ****| | *********** | | **** Coins X5 ***| | *************** | | **** |ŻŻŻŻ|***| Coins X10 (in straightaway) | ***** **** /\ | | **** |____|***|________________ | **** | ****/||\| | ***** 1 ZJJ|***| 2 |_ ___________| **** | #### || | | ******M**ZJJ|***|*********S* | | ***** | **** || | | ********ZJJ|***|**********S* | | ************* | S***|| | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|***|ŻŻŻŻŻŻŻ **** | | ************* | **** | | ***********|***|JJZ**?****** | | ***** Coins X5 | **** | | ************|***|JJZ**?*****3 | | **** |ŻŻŻŻŻŻŻŻŻŻŻ| ***S | | ***** ___|***|________________|_| ***** | | **** | | **** |JJJ|**** **?******* | | **** | | **** |JJJ|***********************?****** | | S*** | | ***** ŻŻŻ| ********************* |___________| **** | | ********* | Coins X10 |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ **** | | ******** ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ**?***** 4 **** | | ***S *****?******** **** | ŻŻŻŻŻŻŻ| **** Coins X8 **** **M* **** | | ******************* **** **** | | *********S***** **** **** Coins X6 | | Coins X6 ***** ***** | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ ********* /ŻŻŻŻŻŻŻŻŻŻŻ \ **S** / \ / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block M = Mushroom Boost Spot Z = Zipper J = Jump Plate S = Mouser Strategy -------- 1) This is the best (and most difficult to get) shortcut in the game. Angle your kart so that you are facing the right (driver's perspective) as you approach the big jump. Use a mushroom to hit the jump at a high speed. Once you hit the jump turn sharply right. It done correctly, you will bounce off a group of jump plates and get an awesome shortcut. 2) This is the first time you will encounter Mousers. They are pesky little things that will cause you to spin-out if you hit them. However, it is possible to prevent a spin-out. Press B just after you hit a mouser and you might recover. 3) If you don't have a mushroom you can get another shortcut here. As you go over the jump, turn left (driver's perspective) and bounce off the group of jump plates. 4) Use a mushroom here to cut across the dirt and get a shortcut. ================== d. Bowser Castle 2 mksc_6004 ================== Browser Castle 2 contains a lot of zips. Hitting those zips can be the difference between victory and defeat. The "metal fenced" floors camouflage items such as bananas and red shells. There are 50 coins that can be collected in this level. Map --- _________ __ __ ________ |xxxx | ______________ |xxxx Z H | | | |xxxx|ŻŻ ŻŻ ŻŻ ŻŻ ŻŻ| | | | |x x|2 | | | | |x x| | | | |ŻŻŻŻŻŻ| | |xJJx| |JJJ| | | | | |xxxx| _______ | | | Z| 1 |xxxx| 3 | | | | | | |x x| Coins X4 | JJJ | | | /\ | | |x x| | LLL | | |/||\ | | Coins X5 |xJJx| Coins X4 | LLL | |###| || | | |xxxx| | LLL | | | || | | |ZxxZ| | | | | || | | |x x| |JJJ | | | | | Coins X5 |x x| __| | | | | | |xJJx| | | | | | | ___________________|xxxx| Coins X5 | | | | | | | xxxx| |JJJJJJ| | | | | | xxxx| | | | | __| H |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |ŻŻŻ| |ŻŻŻ| | | | | | |ŻŻŻŻ | | | | |H | |???| | _| |JJJ| |JJJ| | H| | |_ | | _______ | | | |_____| | | | | | | | | ? | | | | | Coins X5 |JJJ | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ___| | | | Coins X5 | | | | | __| | | | | | | | | | | | | | | | | | | | | | | 5 4 | | | |______ JxxxxxxxxxxxxxxxxxxxxxxxxxxxxZxxxxxxxxxx | | | M xxxxxxx JxxJx Jxxxxx Jxx Jxxxxxxxxxxxxxxxxxxx| | xxxxxxxxxxxxxx Jxxxxxxxxxxxx?xxxxxxxxxxxMxxxxxxxxxxxxxxxxxx| | xxxxxxx Jxxxxxxxxxxxxxxx Jx?xxxxxxx Jxxx Jxxxxxxxxxxxx| ŻŻŻŻŻŻŻŻŻŻ Jxxx Jxxxxxxx Jxx Jxxx Jxxxxxxxxxxxx| Coins X12 JxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxZxxxxxxxx ŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block M = Mushroom Boost Spot Z = Zipper J = Jump Plate H = Thwomp Strategy -------- 1) There are many zips in this level; you should hit them to get a better time. 2) This zip is a little dangerous. If you hit it you may not make the turn smoothly. Also, if you do not hit the boost straight on you may boost yourself into the lava. 3) Keep to the right (driver's perspective). It is a little shorter and you can avoid red shells by going over the jump. 4) Once you enter this area, be careful. There are a lot of pits. If you have a mushroom you may boost through the centre of the area. If you don't have a mushroom, use one of the zips on the left or right (driver's perspective). ============================================================================= 7. Lightning Cup mksc_7000 ============================================================================= The four tracks in the Lightning Cup are Luigi Circuit, Sky Garden, Cheep- Cheep Island and Sunset Wilds. ================ a. Luigi Circuit mksc_7001 ================ Luigi Circuit has many turns where you can get boosts from power sliding. Watch out for the puddles all along the track, you'll slip if you hit them. There are 50 coins that can be collected in this level. Map --- ooooooooo ooooooooooo oooo 2 ooooo ooo oooo ooo oooo ooo ooo ooo ooo Item Block X3 ooo ooo oooo ooo oooo ooo Eoooo oooo ooo ooooooo oooo ooo oooo oooo Eooo ooo ooo ooo oooE ooE ooo ooo oooo 1 oooo ooo Coins X4 ooo oooo oooo 3 ooo ooo oooo oooooo ooo ooE oooo ooooooooooo ooo ooo oooooo oooooo 4 ooo /\ ooooo ooo /||\ ooo ### || ooo ooo || 8 oooo ooo || ooEooo Coins X9 ooooooooooooooooooooooooooE ooo oooooooooo ooooooooooooooooooooooooooo ooo oooo oooo ooo 5 ooE oooo ooo oooo ooo oooo ooo ooo ooo oooo ooooo Item Block X3 ooo ooo oooo oooooooooo ooo ooo ooo Coins X5 ooooo ooo ooo ooo Coins X9 ooo ooo Coins X5 Eoo ooo oooEo ooo Item Block ooo ooo ooooo ooo X1 Ooo ooo ooo ooE ooo ooo oooEo ooo 6 ooo ooo Coins X6 ooooo ooo Eoo ooo ooo oooo ooo ooo oMooE oooo oMo ooo 7 oooooo ooooo ooooo ooooo oooooooooo ooooo ooooo ooooooo ooooooooooooo 9 ooooooo Coins X7 Map Legend ---------- # = Finish Line ? = Item Block M = Mushroom Boost Spot E = Puddle Strategy -------- 1) Here will be your first encounter with puddles in the level. They are quite annoying however, easy to avoid. If you are going to hit a puddle, press R to jump over it. If you do hit a puddle you might be able to prevent yourself from spinning out by pressing the B button. 2) There are many good locations for getting micro-boosts via the power turn. This is the first one. To get a micro-boost you must have a good power-slide so you cannot drive into any dirt. The micro-boost occurs when power-slides are longer than usual (turning through 180° turn). 3) A good micro-boost location. 4) A good micro-boost location. 5) A good micro-boost location. 6) There is a solitary item block here. You should always try and get it. However, one should be careful because there is a puddle in close proximity to the item block. Also, the 180° turn ahead is a good micro-boost location. 7) This long and relatively straight path is great for boosting. When boosting one must be aware of the puddles. 8) A good micro-boost location. 9) The final 180° turn is a good micro-boost location. Also, the homestretch is a good location for using a mushroom. ============= b. Sky Garden mksc_7002 ============= Sky Garden is one of the coolest maps in the game. There are many good shortcuts if you look for them. There are 50 coins that can be collected in this level. Map --- ***************** *** 1 ******************* *** J*****?**** **** **** J*****?******* *** *** *******?********* *** *** **** **** *** *** *** *** *** ********** J******** *** *** ******** J****** /\ ### *** /||\ *** *** || *** *** || *** *** || *** *** *** *** *** **** *** **** Coins X8 *** ***** *** ****** Coins X6 ***** ** ******* ********* J** JJJ **** Coins **** **** *** 2 ***** X12 *** *** *** JJJ*** *** *** *** ?*** *** **** *** ********************** *** **** 3 *** ********************** *** *** *** *** Coins X8 *** *** *** Coins X8 *** xxx *** *** ***** *** xxx ************* xxx ***** **** xxx ************* xxx **** ******************** xxx @ *** ??? ** ********************* *** *** xxx *** *** *** *** *** **** *** ********* ******** ****** ***** Coins X8 Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate Strategy -------- 1) If you use a mushroom before you go over this jump plate you can hop the gap for a nice shortcut. 2) There are three different possible shortcuts here. The first one is not a very good shortcut. Simply hit the jump plate near the question block. You'll get the item and a little shortcut. Second, if your character is invincible, you can drive over the jump plate that is next to the jump plate that has a question mark block over it. The extra speed of invincibility will allow you to make the jump. The final shortcut is the most difficult to pull off. Use a mushroom to hit the jump plate on the right (drivers perspective) you will be able to reach the road that is located across the bridge. To eliminate confusion, the point on the map that you should be able to reach is listed as point "@." 3) Yes, another shortcut awaits. This time, hop on the small cloud island and then hop to the road again. This is a good shortcut that is easy to pull-off. There is however, a downside. If you take this shortcut you will miss the item blocks that are on the bridge. ===================== c. Cheep-Cheep Island mksc_7003 ===================== Cheep-Cheep Island is definitely an interesting track. There are plenty of shortcuts. One should watch out for the crabs. Also, one should be careful when driving over bridges; one might fall into the water. There are 50 coins that can be collected in this level. Map --- ............... Coins X4 ................... ____ ....K........ ___ 1 ..........GGG..........xxx?xxxx....GGGG.....xxxxxx| .GG. ..........GGGGGGG........xxx?xxxx...K.........xxxxxx .GGGGG.. ..........GGGGGGGGGGGGG.......ŻŻŻŻ Coins X4 xxxxxxxx.....GG.. ..........GGŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|G...... |xxxxxxxx........... .....K..GGGGGGGG|GGGGGGGGGGGGŻŻŻŻŻŻŻ| ŻŻŻ GGGG......GG. .........GGGGGGG|GGGGGGGGGGGGGGGGG..| GGG.....GG. ...GGG....GGGGGG|GGGGGGGGGGGGGGG....| GG...GGG. ...GGGG.ZZ..GGGG|GGGGGGGGGGGGGG.....| GG...GG. ....GGGG....GGG|GGGGGGGGGGGGG.... | Coins G...G. ....GG....GG|GGGGGGGGGGGG... | X8 xxx .........G|GGGGGGGGG.. xxx Coins .......G|GGGGGG.. xxx X5 ......GGG|GG. ..... ......GGG|. ....... ......GGG|. ....... ...K...GG|. /\ ....... ..........GG. /||\ GG..... .....GG....GG. || || GG.... .....GGG.ZZ.G. Coins X4 || || GGG... .....GGG....G. || || GGG... ......GG...... ....... ...... || GGG### .???.GG.... ....................... || GGG..... ....GG..... ........................... || GGG..... ....GG.... ............................. || GGG..... ........ Coins X5 ......GGGGGGGGGGGGGG........ || GGG... ........ xxx.GG. .GG.xxx ZZ || GGG... ...... xxx xxx xx || GG.... ...... xxx xxx JJ || GG.... ...... xxx xxx || GGG... xxx ..K... Coins X4 xxxxxxx|ŻŻ GG.... 3 xxx G....... xxx|xxx| GG.... |xxx| G...... x?x x?x GG... .....G .GG.......... |xxx xxx| ..... .G....GG Coins X10 .GGG.......GG. xxx xxx ...... .GG....GG. GGG.......GG. |xxx|xxx ...... .GG.....GG. .GG.......GG. |xxxxxxx .... .GG......GG. ___........GG......GG. xxx Coins.... .GG..........xxxxx............GGGG. |xxx| X6 xxx .GG..........xxxxx..........GG.J xxx xxx .GGGG....... ŻŻŻ ...GGGGGGGG..J xxx __ xxx| ..GGGGGG.. 2 xZx xZx xxxxxxxxxxxx| xxxxxxxxxxxx ŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate Z = Zipper G = Grass K = Crab Strategy -------- 1) After this turn there the path splits in two. One path contains zippers and the other path contains coins. Most of the time you should take the path with the zippers. Take the path with the coins only when you have none left. 2) There is a very nice shortcut here. Use a mushroom to get an awesome jump off of the jump plate land on one of the two small wooden platforms that are located in the water. Hop off of the platform you landed on to reach the wooden bridge. 3) The homestretch is a good place to use a mushroom because there are no crabs to slow you down. =============== d. Sunset Wilds mksc_7004 =============== Sunset Wilds is a challenging course with no shortcuts. It is also quite slippery. There are 50 coins that can be collected in this level. Map --- *********Z****Z******** ********Z*****Z************ ********* **** 2 **** ************* *** **** **** **** *** **** *** *** *** **** 1 *** *** *** *??* *** *** **** Coins X10 **** *** *** ***Z **** *** *** Z*** **** *** *** 3 **** **** **** /\ *** **** ********** /||\ ### **Z* ****** || *** **** || *** ************?************* || *** ***********?************** *** *** *** **** *** **** *** ***** *** Coins X5 ***** ******** Coins*** ***** ********** X10 *** Coins X5***** *??* **** *** ***** *** *** *** ***** *** *** *** ***** *** *** *** ******** Coins X10 **** *** *** ******* *********** *** *** **** Coins X5 ********** Coins*** *** *** **** x5 *** *** **** **** *** M* ****************** 4 *************T* *** 5 *** *****Z*T************************Z**T***** *** ?*** *Z**T*Z*****Z***T*Z**T******** **** **** ***************** ********* ***** Map Legend ---------- # = Finish Line ? = Item Block V = Teepee Z = Zipper M = Mushroom Boost Spot Strategy -------- 1) The mud here will slow you down a bit. Hopping over this mud will help. 2) The are bumps that will cause your cart to jump over the zippers. To hit a zipper jump over the bump that precedes it. 3) You can hit two zippers here if you time it right. 4) You want to hit all six zippers here. Watch out for the Teepees, there are Shy Guys inside. If you hit a teepee, a Shy Guy will jump your cart slowing you down in the process. 5) There is an item block in the dirt to the left (driver's perspective). If you are desperate, get this item. Also, this is a good mushroom boost location. ============================================================================= 8. Star Cup mksc_8000 ============================================================================= The four tracks in the Lightning Cup are Snow Land, Ribbon Road, Yoshi Desert and Bowser Castle 3. ============ a. Snow Land mksc_8001 ============ Snow Land is an icy course with many hazards. Watch out for the snowmen and the penguins. There are 50 coins that can be collected in this level. Map --- ______________________ | | Coins X7 | *********** 1 |_______________ | ************** ***************| | **** N **** \ŻŻŻŻŻ|*********| | *** |ŻŻŻŻŻŻ\_ **** Ż\_ ŻŻŻŻŻ|***| | *** | \_ **** \_ |ZZZ| Coins | *** | \_ **** \_ |***| X10 | *** | \_ **** \ |ZZZ| ___________________| *** | Coins\_ **** Ż\ |***| | **** | X33 \_ **** Ż\ZZZ|_____ | ************?******** | \_ **** | | *************?******* | \_ **** | | **** ___________________| \_ **** | | *** | ___________________ \_ **** | | *** | | | \_ **** | | *** | | *****N | \ *** | | *** | | ********* |_______________|N *** | | *** | /\ | **** ___ **** 2 Y *** | | *** | /||\ | *** \ \ **** ? *** | | ### | || | *** \ \ **** ? Y *** | | *** | || | *** \ \ **** **** | | *** | || | **** \ \ ************************* | | *** | | **** Y \ \ ********************** | | *** | | ***** \__\______________________________| | *** | | ***** I I | | *** | | N ***************W*****************WW | | *** | | *********************WW***********W | | ***N| | 3 *WWW **WW | | *** | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|I *** | | ***N| ___________ | *** | | *** | / \__________________________| *** | | *** | / *** | | *** | / ***** 4 ***W | |N*** | / N ********* W*** | | ***N|_______/ *********** WW* | | *** Y ****N | N**** *** | | **** ***** | ***** **** | | ****************** |J ************************?******* | | *************** Y |J 5 ********************Z*?****** | |_______________________|________________________________________| Map Legend ---------- # = Finish Line ? = Item Block V = Teepee Z = Zipper J = Jump Plate N = Snowman Y = Icy Patch I = Penguin W = Deep Water Strategy -------- 1) Here you can take two paths. The path to the left (driver's perspective) contains zippers but is not faster. You'll want to take each path to make sure you get all the coins. Taking the left path might be helpful on the first lap to try and get ahead of the pack of CPUs. 2) You can drive between the icy patches for a small shortcut. You will also get an item on this shortcut. 3) This straightaway contains a lot of obstacles. One should especially watch out for the deep water. 4) After the 180° turn, turn sharply right (driver's perspective) and you will find a path. It is a little shorter then the regular path but you will miss an item. 5) While using a mushroom, you can hit the jump plate and get over the wall for a small shortcut. ============== b. Ribbon Road mksc_8002 ============== Ribbon Road is one of the best courses in the game. There are tons of zippers and one massive shortcut. There are 50 coins that can be collected in this level. Map --- _________________ | ************ \_ _________ |*******Z******* \______________/ \_ |****________ *** Coins X4 ********* \ |?*?/ \_ ******Z*********************** | |***| \_ **************** _____ **** | |***| \__________________/ \ Z** | |***| __________________________ | *** | |***| | ************************ | _/*** / |***| |**************************| / ***/ŻCoins |***| |**** ****| |*** | X6 2 |***| |???|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|***| |Z** | _______________________|___|___|***|__________________|***| |*** | | *******************Z**********|***|JJ*Z*Z***Z************| _/*** / |*******************************|***|JJ*Z*Z*************** | _/ ***/Ż |**** ___|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻ|***|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ_/ ***/Ż |**Z | Coins X5 |JJJ| |***| 1 Coins X10 _/ ***/ŻCoins X5 | *** \_ |ZZZ| |***| _/ ***/Ż \_ *** \_ Coins|***| |*** \ /\ / ***/Ż \_ *** \_ X10 |ZZZ| |### | /||\ |*** |__ \_ *** \_ |***| |*** | || |*** \__ \_ *** \_ |***| |*** | || | *** \__ \_ *** \_______|***| |*** | || ŻŻ\ *** \__ \_ **************| |*** | ŻŻ\ *** \ \ ************ | |*** | ŻŻ\ *** | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ / *** | ŻŻ|*** | / *** | |*** | / *** | |*** | / *** |3 ____________|*** | | *** /Ż __/ **** | | *** /Ż __/ **?********Z****** | | *** |Coins X5 __/ ****?************** | | *** | __/ *** /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | *** | __/ *** /ŻŻ | *** |____/ *** /ŻŻ | ************ /ŻŻCoins X5 | ********* /ŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate Z = Zipper Strategy -------- 1) Here is the massive shortcut. Hit the first zipper and then hit the row of zippers. Once you hit the jump plate turn right (driver's perspective) and you will land on the path that is past the second jump. You must hit both the solitary zipper and the row of zippers to get enough speed to make the jump. 2) Just a reminder to hit every single zipper on the course. 3) You may elect to use a mushroom on the homestretch because there are no zippers here. =============== c. Yoshi Desert mksc_8003 =============== Yoshi Desert is a challenging course that contains a lot of 180ş turns. There is also a nice shortcut in this level. There are 50 coins that can be collected in this level. Map --- ********* ************ ************* **************** ****** Coins **** **** **** R*** X8 *** *** *** *****R *** *Z* *** ***** *** *** *** *** *** ?*? *** *** *** *** *** R*Z* WWWWWWW *** *** *** *ZZ WWWWWWWWWW **** **** *** **** WWWWWWWWWWWW ************ *** ****CoinsWWWWWWWWWWW ******** *** ****X16WWWWWWWWWWWW 1 *** **** WWWWWWWWWWWW *** *** 2 WWWWWWWWWWWW *** *** WWWWWWWWWWWW *** /\ *** WWWWWWWW ### /||\ **** Coins X5 ******* *** || ******************* R ************ *** || *********************?********** R **** *** || ***?**** *** *** 3 *** *** *** R *** *** *************** *** ************** *** **** *** *** **** *** **** *** Coins X4 **** ******* *** *** ********* Coin Coin **** 5 *** *??* **** X1 X1 ****** *** Coins X5 *** 4 ***R ***J WWW ********* *** *** ***** WWWWWWWWWWWW *** *** *** *** WWWWWWWWWWWWWW *** *** *** *** WWWWWWWWWWWWW **** *** **** *** WWWWWWWWWWWWWW **** **** ************ **** WWWWWWWWWWWW **** *********************** ******************* ************ **************** Coins X6 Coins X4 Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate Z = Zipper R = Piranha Plant W = Deep Water Strategy -------- 1) This course contains a number of 180° turns. You should attempt to power- slide though each one. 2) There are a lot of coins here. If you are attempting to get a high ranking, you must pick up these coins. It is possible to collect all 16 coins in 3 laps. 3) Watch out for the two piranha plants on this 180ş hairpin turn. If you are not careful, there is a good chance that you will get eaten up. 4) Take this hairpin sharply; once you come out of the turn you will be facing the lake. To the left (driver's perspective), behind the piranha plant there is a jump plate. Hit it at the right angle to jump across the river for a nice shortcut. This shortcut will save you a lot of time. 5) The homestretch is one of the only good boosting locations in this course. ================== d. Bowser Castle 3 mksc_8004 ================== This course is a challenging one. There are many Thwomps and many places to fall. Furthermore, this track is very narrow and can get really jammed in some areas. There are 50 coins that can be collected in this level. Map --- __________________ ________ _____________|DDDDDDDD | xxHxxxxxx | xx? | xxHxxxxxx | |ŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻxxxxxxxxxxx_____ | | |ŻŻ| | Coins | | Coins | | | | | | X7 | | X5 /\ |####| | | | | | | /||\ | | | | | | | | || | | |JJ| | | | | || | | | | | H| || | | | | | |__ ___ 1 ___|H | _| |_ |JJJ| | xxx xxx | | | | xxx xxx | |__ H __| | | ŻŻŻŻŻŻ ŻŻŻ ŻŻŻŻŻŻŻ 4 | | | | Coins X10 xx |JJJ| x xx | | xx |JJ| x x | | x |JJ| xx ______ __ __ _____ x | | | xxx xxx xx xxxxxxxx xxxxx D| xx | | | xxx xxx xxxxxx xxxxxxxxxx D| xx | | | |Ż ŻŻ ŻŻ 3 | | x | | | | |D |___ _xx_ | | | H | |D ? D| | | |H | | H| |D ? D|___ | H | 2 |? H| | | ŻŻŻŻ| | | | | | | | Coins |___ |______ | | | | | | Coins X18 X5 | DD| | | | | | | |DD DD| | | | | | | ŻŻŻŻŻŻ| |_____| | | |__| | Coins | | | | X5 | | | H | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | DD| ŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate D = Dirt H = Thwomp Strategy -------- 1) The metal textured floor never contains a walled side. Be wary of being knocked off the level. 2) The item block here is located behind the Thwomp. 3) This stretch is a great place to put a banana. 4) Use a mushroom boost here if you can. ============================================================================= 9. Special Cup mksc_9000 ============================================================================= The four tracks in the special cup are Lakeside Park, Broken Pier, Bowser Castle 4 and Rainbow Road. ================ a. Lakeside Park mksc_9001 ================ Lakeside Park is one of the most difficult courses in the game. In contains tons of sharp turns and obstacles to slow you down. Once you master the shortcuts, the course becomes much easier. There are 50 coins that can be collected in this level. Map --- _________________ | oooooooo | | oooooooooooo | | oooo_______oooo|Coins | oooo/ \ooo| X10 |oooo/ |ooo| |ooo/ |ooo|______ |ooo| |ooooooooo WWWWWWWWWWWWWWWWWWWWWWWW |ooo| | ooooooooo WWWWWWWWWWWWWWWWWWWWWWWWWWW |???| ŻŻ\___ ooo WWWWWWWWWWWWWWWWWWWWWWWWWWWW |ooo| /ŻŻŻ ooo 1 WWWWWWWWWWWWWWWWWWWWWWWWWWW |ooo| ___ | oooooo WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW /\ |ooo| W|WWW|__|oooooo WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW /||\ |###| WW|WWW|W ooo WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW || |ooo| WWW|WWW|W ooo WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW || |ooo| WWWW|WWW|W ooo WWWWWWWWWWWWWWWWWWWWWW Coins X5 WW || |ooo|WWWWW|WWW|W ooo___WWWWWWW oooooooo | WW | |ooo|WWWWW|WWW|W oooo WWWW oooooooooooo| W | |ooo|WWWWW|WWW|W ooooooxxxxxxooooooooooo /|oooo|____| |ooo|WWWWW|WWW|WWW oooooxxx?xxoooooo / |oooooooo | |ooo|WWWWW|WWW|WW 2 WWWWWWWWWWWWW 3 WWWWWW / | oooooooo| |ooo WWWWW|WWW|WWWWWWWWWWWWWWWWWWWWWWWWWWWW | ŻŻŻŻ| ooo| __|ooo WWWW|WWW|WWWWWWWWWWWWWWWWWWWWWWWWWWWWW| ____| ooo| WWWWWW ooo WWW|WWW|WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW| ooC WWWWWWW ooo WWW|WWW|WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ooo 4 WWWWWWWW ooo W|WWW|WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW Coo WWWWWWWWW ooo |WWW|WWWWWWW Coins X5 WWWWWWWWWWWWW ooC Coins X7 WWWWWWWWW __ oooJ|WWW|__ oooooooooooooooooooooooooCoo WWWWWWWWWW | oooJ|WWWWWW|ooooooooooooooooooooooooooo WWWWWWWWWWW | oooJ|JJJWWW|ooo _________________________| WWWWWW Coins| ooZJ|ŻŻŻŻŻŻ|ooo|J JJJJJJJJJJJJJJJJJJJ 5 | WWWWWWWW X8 |6 oooJ| ooooo|ooo|JZZooooooooZoooooooooooo | _____________| ooooJ|oooooo|ooo|JZZoooooooooooooooooooooo| | ooooooooooooooooooJ|ooo __|ooo||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ooo| |oooooooooooooooooo |ooo| |ooo||Coins oooooooooooooooooo| |ooo ________________|ooo| |ooo|| X5 oooooooooooooooooo | |ooo|________________|ooo| |ooo|| ooo | |oooooooooo?ooooooooooooo| |oooooooooo /ŻŻŻŻŻ | ooooooooo?oooooooooooo | | ooooooo / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate D = Dirt C = Falling Rocks W = Deep Water Z = Zipper Strategy -------- 1) If you boost to the left (driver's perspective) you will go over the water and get a little shortcut. 2) Here you might be able to boost straight across the water. You will need to be moving at an incredibly high speed. This shortcut is easier to attain if you are using one of the heavy weights. 3) Yes there is another boosting shortcut here. This one is easier to attain then the one in strategy tip number 2. With the assistance of a mushroom, you should be able to boost across to the area where the falling rocks are located. If possible, this shortcut should be done each lap in the time trials. 4) Watch out for falling rocks from the volcano in this stretch. They fall on the sides of the tracks. 5) This is where you can attain a nice shortcut. As you come out of the 180° hairpin, keep to the right (driver's perspective) and hit the zipper that is located before the jump. When you hit the jump, you'll go higher and father then usual. Use the extra distance and jump right (driver's perspective) and bounce off the jump plates that are located to the right (driver's perspective) of the barrier. This is a huge shortcut. 6) You should always attempt to hit this zipper. ============== b. Broken Pier mksc_9002 ============== Broken Pier is another very challenging course with tons of sharp turns. It also contains many partially invisible bridges. This course has plenty of shortcuts if you are willing to look for them. There are 50 coins that can be collected in this level. Map --- _________ 1 ________ /oooooooooxxxxxxxxxxxxxooooooooo /oooooooooooo B /oooooooooBo /oooooooooooooooooooooooooooooooooo| /oooŻŻŻŻŻŻŻŻoooooooooooooooJ oooooo| /ooo ŻŻooooooooooo |oooooo| |ooo| ŻŻŻŻŻŻŻŻŻŻ |Jooooo| Coins X11 |???| oooo/ |ooo| |oooo/ /ooo/ |ooJ/ /ooo |oo /ooo |ooo| /ooo |ooo| /ooo \ooo /ooo \ooo /ooo \ooo |ooo| \ooo____ |ooo| /\ \oooooo |ooo| /||\ ŻŻ\oooo |###| || \oooo |ooo| || _____ ____________ |ooo |ooo| || /ooooo Joo?oooooooo\ |???o| |ooo| |ooooooooo ?ooooooooo\ Coins|oooooo |ooo| |ooooŻŻŻŻŻ ŻŻŻx Boooo\ X8 |JJoooo___ |ooo| |ooo xB xxx JJooooo\ |ooo| |ooo 5 x xxx 2 oooooo\ \oooo |ooooooo x xxx oooooo\ |oooo oooooo |ooo oooo| xoooooo| \oooo Coins|ooooo |oooooooo| 3 x ooooo| |oooo X5 Ż|Joo |oooooo oooo x oooo| |oooBo| oo |oooo ZZZZ x xxxx \oooo| |Zoo| |ooo| oooo x xxxx Coins |ooo| |oo |ooo| JJJJB x xxxx X8 |ooo| |ooB| |ooo| x xxxx |oo Coins|ooo| |ooo| Coins _x__xxxx |ooo| X8 |ooo| |ooZ| X5 |oooooooo| |oooo |ooJ| |oo |oooooooo| oooo 6 |oo |ooJ| Coins Jooooooo| oooo____ooooo| |Zoo| X5 ________________Joooooo ooooooooooo oo| |oooooooooooooooooooooo ooooooooo |Jooxxxxxxooooooooooooooooooooo ooo B |oooooooooooooooooooo |ooB| 4 |JooJJŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |ooo| oo| |ooo| Jooo| |ooo| Jooo| |ooooo__ooooo| |oooooooooooo| Booooooooo ŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate D = Dirt B = Boo Z = Zipper Strategy -------- 1) This bridge here is partially invisible, it is not a major shortcut but taking it will make the next turn a little easier for you. Overall, I would recommend that you avoid taking this bridge. Also, here you will encounter the first Boo on this course. If a Boo catches you, you'll slow down and lose coins. 2) Here you can take one of three shortcuts. None of these shortcuts are extremely easy. I'll list them in increasing difficulty: Shortcut #1 - Use a mushroom and hit the jump plate located to the left (driver's perspective). When you hit the jumper, veer left (driver's perspective) and land on the partially invisible bridge. If you have a lot of speed as you use your mushroom, you might even jump over the partially invisible bridge. Shortcut #2 - Use a mushroom and hit the jump plate located on the right (driver's perspective). When you hit the jumper, veer right (driver's perspective) and land on the little island. Once on the island you will hit a zipper and then another jump plate. You will then make it across the gap for a nice shortcut. When using a mushroom for this shortcut, you must use it when you are close to the first jump plate. If you are too far from the jump plate, you'll boost over the island. Shortcut #3 - This is the big one. First you must perform a right power- slide into the jump plate located on the right (driver's perspective). Once your kart has turned right be 90°, boost into the previously specified jump plate. You'll hop into the area where strategy tip #5 is located. This shortcut is one of the most difficult ones to attain in the game. 3) The bridge here is partially invisible, you should use it if you don't have a mushroom that can be used to get one if the previous three shortcuts. 4) You guessed it, another partially invisible bridge. You should always attempt to use this bridge. When exiting, power-slide into the zipper that is near by. 5) Here the path splits into two bridges, one is smaller then the other. You should take the smaller bridge; it will save you some time. 6) You should always power-slide through this hairpin turn to get a mini- boost. ================== c. Bowser Castle 4 mksc_9003 ================== Bowser Castle 4 is one of the most elaborate courses in the game. There are tons of challenging turns that must be mastered. This course contains no shortcuts. There are 50 coins that can be collected in this level. Map --- _____ ___________________ xxxxx | _ |____________________________ | xxxxxxx | | | | | xxxxxxx | Ż | | _|ŻŻŻŻŻŻŻŻŻŻŻxxxxxxx | _|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | | | | | Ż| | _| |_ | | xxx | |JJJJ| | | | | xxx | 6 | L L | Coins X6 | D| 1 xxx | |xxxx| | | 2 | D| xxx | |JJJJ| | L | | |____ xxx |_ | | Coins X5 | ? | xxx |_ | | |xxx| | L L| | ? | xxx ? | |JJJ| |xxx| | | ŻŻ|_ | xxx |Ż| | |JJJ| | L | | | xxx | | | | | | L | Coins X5 /\ | | xxx | | | |JJJ| _|ŻŻŻ| | | /||\ |###| xxx | | | _________| | |__ L | ______ || | | xxx | | | _| _| | |_____| _ | || | | xxx | |Z| | | |_ | | | || | | xxx |_| | | |ŻŻŻŻŻŻŻŻŻŻ | Ż | | | xxx JJJZ|_5 |ZZZZ| ŻŻŻŻŻŻŻŻŻŻ|_ | 3 | | xxx |______ |JJJJ| | ZZ| | | x |____________________ | xx| | | x |_ | xx| | |_ x xHxx H | | | |D D| x |ŻŻŻŻŻŻŻŻ| xxxx x | Coins X5 | | Ż| | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |ŻŻŻŻ| ŻŻŻ|___ x | | xx| | | _____| | Coins |_ x | | xx| | | |DD A | X8 | x |_Coins X5 _| | | | |DD DD| | x |_____________| _ | | | | DD| |_ xx?xxx | | _| 8 | | | |ŻŻŻŻŻ | H ? Z Ż | _| | Coins | A | 7 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ4 | | X6 | | xxxxxxxxxxxxxxxxxxxx | |Ż | A |_ ______| | | | _| |_ | |ŻŻŻŻŻŻŻŻŻŻŻŻ| |_ |D | | _ |__ __| | Coins X10 | |_______|Ż | | | | ?xx |ŻŻŻŻŻŻ | H | | Ż ?xx | | H | ŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate D = Dirt Z = Zipper H = Thwomp A = Mechakoopa Strategy -------- 1) There are several dirt patches in this course. Avoid them; they'll reduce your speed. 2) There are several lava patches in this straight away. You will be able to avoid them by driving down the centre of the straightaway. If you have enough speed, you can hop over the lava patches. If you must hop over a lava patches you should watch out for Podoboos that jump out of the lava. 3) There is a good chance that you'll boost into the wall when you hit this zipper. To avoid this problem, power-slide around the square barrier that is located behind the zipper. 4) You will not need to power-slide around this square barrier to get a good boost here. Simply power-slide into the zipper and you will be fine. 5) You should hit the zippers here. You will go faster and you can get an item. After you hit the zippers let go of the gas so that you can easily navigate out of the narrow straightaway. 6) There the path splits and you can take to paths across islands. Take the right one (driver's perspective) it is shorter. 7) Watch out for the Mechakoopas here. If you hit them you'll spinout. It is possible to avoid spinning out by breaking just after you hit a Mechakoopa. 8) The homestretch is the only real straight area in the level without any obstacles. Use a mushroom here if you have one. =============== d. Rainbow Road mksc_9004 =============== The new Rainbow Road is perhaps the coolest course in the game. In instead of having no walls, the track is surrounded by jump plates. There are tons of shortcuts in this level. There are 50 coins that can be collected in this level. Map --- JJJJJJJJJJJJJ J J J JJJJJJJJ J JJJJJJJ 7 J J J J JJJJJJJJJJJ J J J J J J 1 J J 2 J OJJJ JJJ JJ J J J O JJJJJ J J JJ JJ JJ J J J J J J J J JJJJJ JJ O J 8 J J JF J J JJ 6 JJ J J J J J JJ JJJJJ J J JJJ J J J FJ JJ JJ 5 J J J J J J J J Coins X9 JJJJJ JJ Coins J J J J J J JF J JJ J X2 J J JZJ J J J J J O J J ZJ J J JJJJJJJJJJJ J J J JJ J J J JZJ J ? ? J J F J JJ JJ J J J J | JJJJJJJJJJ J J JJ JJ Coins JZ J JZJ CX6 | | Coins J J JJ JJ X3 J J J J | | Coins X9 J J JJJJJJJJ JJ J???J JZJ | | X9 JF J JJ ? ? JJ 4 J ZJ J J | | /\ J J 3 JJ JJJJJJJJ J J JZJ |###| /||\ J FJ JJ JJ Coins J J J J | | || J J JJ JJ X3 JZ J JZJ | | || J JJ JJ J J J J | | || J JJ J J JZJ | | JJJJJJ J J J J | | J JJJZJ | | JJ J J J ZJ JJO JJ J ZJ JJ JJ J ZJ 9 JJ J J ZJ J J J ZJ J J J ZJ 11 10 Coins X9 J J J ZJ JJJJJJJJJJJJJJJJ JJJJJJJJJJJJJJJJJ J J JJJJJJJJJJJJJJJJJ JJJJJJ Z ? J JJJJJJ J J J JZ Z ? J JZ Z O JJ JJJJJJJJJJJJJJJJJJJJ JJJJJJJJJJJJJJJJJJJJJJJ JJJJJJJJJJJJJJJJJJJJJJJJJ Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate Z = Zipper F = Falling Stars O = Storm Clouds Strategy -------- 1) This is your first encounter with a storm cloud in this course. If you get hit by its lightning, your driver will shrink, you'll lose speed and you could be squished by bigger opponents. 2) If you have a mushroom you can get a massive shortcut here. As you are boosting, you will hit the jump plate and go over the big gap. 3) This is a corner where you can use the jump plates to hop the corner of the turn. Simply power-slide into the jump plate before the turn and you'll hop over the corner. Also, the straightaway that is located before this turn contains falling stars. If a star hits you you'll spin out. 4) Another mushroom boost location. Power-slide to the right (driver's perspective) and boost into the jump plate so that you can land across the gap. This is a big shortcut but it is not bigger then the one in strategy tip #2. 5) This is another area where you can get a shortcut. To get this shortcut you must be in time trial mode and have at least 2 mushrooms available. First you must perform the shortcut on strategy tip #2. Then you must drive backwards through the course and boost across the gap at strategy tip #4. This shortcut is good for setting lap records. 6) You can hop this gap if you are going relatively fast. 7) You can hop this gap too if you are going relatively fast. 8) Go to the left (driver's perspective) to jump onto the straightaway. It is packed with zippers. 9) When you come out of the straightaway packed with zippers, turn to the right (driver's perspective). You can use your speed to jump across the gap for a nice shortcut. 10) As you land on this stretch, hit the zipper to the right (driver's perspective) and then the one on the right to get more speed. 11) Stick to the left of the course (driver's perspective). Staying to the left makes turning into the row of zippers easier. ============================================================================= 10. Extra Mushroom Cup mksc_10000 ============================================================================= The four tracks in the extra mushroom cup are Mario Circuit 1, Donut Plains 1, Ghost Valley 1 and Bowser Castle 1. ================== a. Mario Circuit 1 mksc_10001 ================== Mario Circuit 1 is a simple course with no real hazards. There are 50 coins that can be collected in this level. Map --- **** Coins X5 ********** **** **** *** **** *** **** Coins X6 *** **** *** **** ??? **** Coins X6 *** **** *** **** *** **** Coins X10 *** **** *** **** *** *** *** *** *** *** *** /\ *** *** /||\ *** *** Coins X6 || ### *** **** || *** *** ******* || *** *** **** **** *** *** 1 **** **** *** **** **** **** *** ********** Coins X6 **** *** ***** **** *** Coins X5 **** *** **** *** **** *** **** **** ? ***** ***** *************** *********** Coins X6 Map Legend ---------- # = Finish Line ? = Item Block Strategy -------- 1) After this turn you could go across the dirt to get an item. If you go on the dirt at regular speed you won't make any substantial gains on the competition. If you have a mushroom or a star, by all means cut across the dirt path your speed will not be affected when you use one of these items. ================= b. Donut Plains 1 mksc_10002 ================= Donut Plains 1 is a simple course with no real hazards. It also contains a small shortcut. There are 50 coins that can be collected in this level. Map --- _________________________ _____________________________________ | | | | | | | Coins X5 | | \__________| ***************** | | ***********xxxxxxxxxx*********************** | | *************xxxxxxxxxx**** *********** Coins X5 | | **** Coins X10/ŻŻŻŻŻŻŻŻŻŻ|_____ ****** | | **** /ŻŻŻŻŻŻ | ****** | | **** /Ż | ****** 1 | | **** /Ż ******** | ****** | | **** | ************** | ****** | | **** | ***************** | ****** | | *?*? | ***** ***** \ ***** | | **** | **** **** Coins | ***** | | **** | ***** \_ **** X6 | **** _______ _______| | **** /\ | ***** \_ ****? | **** Coins X5 | | **** /||\| **** \_ **** 3 \ **** | | #### || | **** \_ **** | **** | | **** || | **** \ **** | **** | | **** || | **** | **** | ***** | | **** | **** | **** \ ***** | | **** | **** | **** \ **** | | **** | **** Coins| **** \ ***** | | **** | **** X6 | **** \ ***** | | **** | **** | **** | ***** | | **** | **** | **** Coins | ***** | | **** \_ **** | **** X6 ****** | | **** \_ **** | ***** 2 ****** Coins X8 | | ***** \_ 4 ***** | ******* ******** | | ******** \ ***** | ********* *********** | | ********** ***** | *********************** | | ************** ********** | ******************** | | ********************* | ***************** | | ******** ******* | ************* | | | ****** | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block Strategy -------- 1) If you have a mushroom, use it here and go between the break in the wall to get a nice shortcut. 2) Perform a nice power-slide here to get a mini-boost. 3) To the right (driver's perspective) is a solitary item block. You should attempt to collect it on each lap. 4) Perform a nice power-slide here to get a mini-boost. ================= c. Ghost Valley 1 mksc_10003 ================= This is the Ghost Valley course in the extra tracks. Just like Mario Circuit 1 and Donut Plains 1, this course is very simple in nature. There are 50 coins that can be collected in this level. Map --- ___________________________ ___________________________ |ooooooooooooooooooooooooooo\ /ooooooooooooooooooooooooooo| |oooooooooooooooooooooooooooo\ /oooooooooooooooooooooooooooo| |ooooooooooooooooooooooooooooo\_______________/ooooooooooooooooooooooooooooo| |ooooo/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ooooooooooooooooooooooooo/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\oooo| |oooo| \ooooooooooooooooooooooo/ Coins X5 |ooo| |JJJJ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |???| |oooo| |ooo| oooo ooo oooo ooo oooo Coins X12 ooo ?oo? Coins X5 ooo oooo ooo oooo ooo oooo ooo oooo ooo oooo ooo oooo ooo oooo Coins X5 ooo oooo ooo oooo /\ ooo oooo /||\ ooo oooo || ### oooo Coins X6 || ooo oooo || ooo oooo ooo |oooo| ooo |oooo| Coins X5 ooo |ooooo\____________ _______________ 2 oooo |ooooooooooooooooooooJ ooooooooooooooooooo ooooooooooooooooooooooooooooooo |ooooooooooooooooooooJ ooooooooooooooooooo| |ooo| |ooooooooooooooooooooJ ooooooooooooooooooo| |ooo| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ|ooooo| |ooo| 1 |ooooo| |ooo| Coins X6|ooooo| Coins X6 |ooo| |oooooo\__________________________/oooo| |oooooooooooooooooooooooooooooooooooooo| |oooooooooooooooooooooooooooooooooooooo| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate Strategy -------- 1) After you make this turn, use a mushroom and hit the jump plate. After you hit the jump plate turn to the left side (driver's perspective) and you will fly over the gap and land on the platform near strategy tip #2. This is an excellent shortcut. You must boost near the location of strategy tip #1. If your kart is too close to the jump plate you will not attain enough speed from the mushroom to make it over the gap. 2) It is possible to make this shortcut without a mushroom. However, it is very difficult. If you have a star, drive towards the gap and hop with R to make it over. The extra speed of the star should give you enough velocity jump over the gap if you time it right. It is also possible to jump this gap without and items at all. Use Bowser, Wario or Donkey Kong. Those characters can attain speeds that allow you to make the gap. ================== d. Bowser Castle 1 mksc_10004 ================== This course is more challenging then the other courses in the Extra Mushroom Cup. There are a couple of areas on this track where you can attain a min- boost from a power-slide. There are 50 coins that can be collected in this level. Map --- _______________________________________________________________________ | ? | | ? | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | Coins X12 Coins X10 Coins X12 | | | | | | | | | | | | 1 | | | | | | | | _____________________ | | ___| |___ | | | | | | | | | | | | | | | | ŻŻŻ| |ŻŻŻ | | | | | | | | | | ___| |___ | |ŻŻŻŻŻŻŻŻŻŻŻ| | | | | | | | | | | | | | | | 3 | | | | ŻŻŻ| |ŻŻŻ | | | | | | | | | | | | | | ___| |___ | | | | | | | | | | | | | | | | | | | | | | ŻŻŻ| |ŻŻŻ ŻŻŻŻ | | | | | | |JJJJ| | | | | ___| |___ | | |JJJJ| | | | | | | ____ | | | | | | | | | | ŻŻŻ| |ŻŻŻ ŻŻŻŻ | | | | | | |JJJJ| | | | | ___| |___ | | |JJJJ| | | | | | | ____ |####| | | | | | | | | ŻŻŻ| |ŻŻŻ ŻŻŻŻ | | 4 | | | | |JJJJ| | | | | ___| |___ | | |JJJJ| | | | | 2 | | ____ | | | |_____________| | | | Coins X8 | | | | | |_____________________| | | | | | | ? | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Coins X8 Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate Strategy -------- 1) This straightaway is a good place to use a mushroom if you have one. 2) You can attain a mini-boost by power-sliding though this 180° hairpin. One should make a wide turn to acquire the item which is located to the far right (driver's perspective). 3) This hairpin is a good place to get a power-slide mini-boost. 4) This straightaway is a good place to use a mushroom if you have one. ============================================================================= 11. Extra Flower Cup mksc_11000 ============================================================================= The four tracks in the extra mushroom cup are Mario Circuit 1, Donut Plains 1, Ghost Valley 1 and Bowser Castle 1. ================== a. Mario Circuit 2 mksc_11001 ================== Mario Circuit 2 is much more challenging then Mario Circuit 1. This track contains a nice shortcut. There are 50 coins that can be collected in this level. Map --- ___________________________________________________ | | | Coins X4 Coins X4 Coins X5 | | *****************?********************** 2 | | ******************?*********************** | | **** Coins X4 Coins **** |_______________________ | *** X4 *** | | *** **** Coins X5 | | *** ********************* | | *** ********************* | | *** Coins X6 1 *** /\ | | *** _________________________________________ *** /||\ | | *** | | ### || | | *** ******** | | *** || | | *** ************ | | *** || | | *** **** Coins **** | | *** | | *** **** X5 *** | | *** | | **** Coins X5 **** ___ *** | | *** | | ***************** | |*** | | *** | | ************ | 4|*** | | *** | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|***|ŻŻŻŻŻŻŻŻŻŻ **** | | *****************************ZZJ|***|********************** | | ******************************ZZJ|***|********************* | | ***** ___________________|***|________________________________| | **** ————— *** | | **** ————— Coins X8 **** | | ***** *************************** | | ************************************** | | **********? 3 | |______________________________________________| Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate Z = Zipper Strategy -------- 1) If you have a mushroom or a star you can cut across the dirt path. If you perform this shortcut, you will miss the item. 2) This straightaway contains the majority of the coins in this level. 3) There is a solitary item to the left (driver's perspective). You should pick it up on every lap. 4) There is an opportunity here for an excellent shortcut. You must have a mushroom to perform this shortcut. As you approach the zippers and jump plates, use a boost. Once you are in the air, turn left (driver's perspective) you will land close to the finish line. ================= b. Choco Island 1 mksc_11002 ================= Choco Island 1 does not contain any challenging turns but there are tons of speed bumps everywhere. There are 50 coins that can be collected in this level. Map --- Coins oooooooooo X8 ooooooooooo?ooooo oooooooooooooooooo?ooooooo oooooooooo oooooooo oooo oooo ooooooo oooo Coins X4 oooooo oooo ooooo oooo ooooo oooo ooooo Coins X10 ooo ooooo ooo oooo oooo oooo ooooo oooo ooooo oooo oooo oooo /\ oooo Coins X8 ooo /||\ ooo ### || ooo ooo || ooo ooo || ooo ooo ooo ooo ooo ooo ooo 1 ooooooo?oooooo 2 ooo oooo Coins oooooDDDDDDDDooooo oooo oooo X5 oooo oooo Coins X10 oooo oooooooooooooooo Coins X5 ooooooDDDDDDoooooo oooooooooooo oooooooooooooo Map Legend ---------- # = Finish Line ? = Item Block D = Mud Strategy -------- 1) A row of coins will guide you around the mud puddles. 2) If you have a mushroom or a star, you can cut across the dirt to get closer to the finish line. At strategy point #2 turn left (driver's perspective). ================= c. Ghost Valley 2 mksc_11003 ================= Ghost Valley 2 is one of the few tracks were you can pick up three items per lap. One should watch out for the broken corners located in some areas, they will case you to fall. There are a total of 50 coins that can be collected in this level. Map --- _________________________ 2 |ooooooooooo?ooooooooooooo| _______________ |ooooooooooo?ooooooooooooo| |ooooooooooooooo| |oooo/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\oooo| |oooo?ooooo?oooo| |ooo| Coins X5|ooo| |ooooooooooooooo| |ooo| |ooo| Coins X5 |ooooooooooooooo| |ooo| |oooo\____ ______|ooooooooooooooo| ### /\ oooooooooooooooooooooooo|ŻŻŻ|ooooo| ooo /||\ oooooooooooooooooooooooŻ oooooooo| ooo || ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1 oooooooo Coins X6 ooo || ooooo ooo || ooooo Coins X6 ooo ooooo ooo ooooo Coins X6 ooo Coins X5 |ooooo oo? ______________/oooooo |ooo | o ooooooooooooooooooooo |ooo |ooooooooooooooooooo o o |ooo| |oooo/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 3 |ooo| |ooo| Coins X6 |ooo| |ooo| Coins X6 |oooo\__________ |ooo| |ooooooooooooooo\ |ooo| |oooooooooooooooo\__ /oooo| Coins X5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\oooo o o ooooooooooo \ooooooooooooooooooo ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block Strategy -------- 1) You can hop this gap if you have a mushroom. Boost into the gap and hop with R just before the gap. 2) The items are located deep in this 180° hairpin. You will have to make a wide power-slide to get the items and keep up with your competitors. 3) Watch out for the broken corners. You'll fall if you are not cautious. ================= d. Donut Plains 2 mksc_11004 ================= Donut Plains 2 is a course with a lot of 180° hairpins. Skilled drivers will be able to perform mini-boosts on almost every turn. A total of 50 coins can be collected in this level. Map --- ********************************* ***************************************** Coins X6 ******* Coins X8 **** **** Coins X8 **** *** *** *** ************* *** *** ***************** ?*? **** **** Coins X5 **** Coins X5 *** **** Coins X6 *** *** *** **** **** 2 *** *** **** **** *** *** **** *** *** /\ *** ***** *** *** /||\ *** **** *** *** || ### ***** *** *** || *** ***** *** *** || *** ***** 1 *** *** *** ***** *** *** *** **** ?** Coins *** *** ***** *** X6 *** *** ***** *** *** *** 4 ***** *** *** **** ****** *** *** **** ******* **** *** 3 **** ******** Coins X6 **** **** ***** ********************* **************** ***************** ************ Map Legend ---------- # = Finish Line ? = Item Block Strategy -------- 1) There are 180° turns here. You should hop and drift between them. 2) You should get a mini-boost here from a power-slide. 3) You should get a mini-boost here from a power-slide. 4) The homestretch is a good place to use a mushroom. ============================================================================ 12. Extra Lightning Cup mksc_12000 ============================================================================ The four courses in the Extra Lighting Cup are Bowser Castle 2, Mario Circuit 3, Koopa Beach 1 and Choco Island 2. ================== a. Bowser Castle 2 mksc_12001 ================== Bowser Castle 2 is a very challenging course. There are lots of lava pits and many difficult turns. Map --- ________________________________________________________________ | ? JLL JLL | | ? JLL | | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | Coins X10 Coins X10 Coins X10 | | | | _______________________________________ | | | | /\ | | | | | | /||\ | |___| | |###| || | |ŻŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻ| | Coins X4 | | || | | 1 | | Coins X4 | | | | || | | | | |______________________| Coins X4 | | | | |___| Coins X4 Coins X4 | | | | | | | | | | | | ___________________________________ | | | | | | | | | | | | | | | |___| |ŻŻ| |ŻŻŻŻŻŻŻŻŻŻŻŻŻ| |ŻŻ| | | | | |__| | 2 | |__| | | | | | | ? | | | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻ| | | | 3 | | | |____ ____ ______ _______________________| | | | ___ J | J | J | | | J | J | ———————————————————— | | | ŻŻŻ J | J | J | ŻŻŻŻŻŻŻŻ ŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate L = Lava Strategy -------- 1) Don't turn right (driver's perspective) into this alcove it is a dead end. 2) You may want to turn right (driver's perspective) here to get the only item block in the backstretch of the course. You will have to perform some excellent power-turns to do this without losing speed. ================== b. Mario Circuit 3 mksc_12002 ================== Mario Circuit 3 contains some very sharp turns and zigzags. There is a total of 50 coins that can be collected in this level. Map --- ______________________________ ______________________________ | | | | | ************ | | *************** | | **************** | | ******************* | Coins | **** **** Coins |_____| **** **** | X5 | ?*? **** X8 **** |ŻŻŻŻ| *** | | *** _|ŻŻŻ| **** **** | | *** | Coins | *** |_ | ********************** _| | *** | X6 | *** _| | ****************** Coins X5 _| ____| *** | | *** |_ |____________________________________| _| *** | | /\ *** _| ______________________________________| **** | |/||\*** |_ | ************* | | || ### _| | ************************ | | || *** |_ | ***************************** | | || *** _| _| ****************** ___________|ŻŻŻŻŻŻŻŻ| | *** |_ | ***** 1 __________________|_|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | *** _| | ***** Coins X5 | | *** |_ | ******************************************* | | *** _| | ******?************************************ | Coins | *** |_ |______________________________________________ **** | X5 | *** | | *** | | *** | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | *** | Coins | *** | | |______| *** | X5 | *** |___ ___| ********** *** | | *** | | Coins X6 **************** *** | | *** |_| ****** ****** **** | | *** ****** |Ż| ****** ***** | | **** ******* |_| 2 ******* ****** | | ******************** ******************** | | **************** |Ż| **************** | |___________________________________| |_____________________________| Map Legend ---------- # = Finish Line ? = Item Block Strategy -------- 1) This 180° turn is very sharp. Approach the turn on the right side of the road (driver's perspective) and power-slide close to the top of the apex of the hairpin. As you come out of the turn slide to the right of the track (driver's perspective) and get the item. 2) If you have a mushroom or a star you should take the shortcut through a break in the wall. You must be careful because the break in the wall is very narrow. ================ c. Koopa Beach 1 mksc_12003 ================ Koopa Beach 1 is an exciting course with tons of shortcuts. There are a total of 50 coins that can be collected in this level. Map --- Coins X8 Coins X5 ..... ..... Coins X5 ........................... ............................. ..... ........ ..... ... ##### WWWWW1 WWWW .... ...... WWWWWWWWWWWWWWWWWWWWWW .... ..... WWWWWWWWWWWWWWWWWWWWWW .. .... ..... WWWWWWWWWWWWWWWWWWWWWW .?. .... ...... WWWWWWWWWWWWWWWWWWWWW .... Coins X5 ...... WWWWWWWWWWWWWWWWWWWWW WWW .. ....... WWWWWWWWWWWWWWWWWWWWWWW WWW ....... WWWWWWWWWWWWWWWWWWWWWWWWW .. ....... WWWWWWWWWWWWWWWWWWWWWWWWWW .. ..... WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ..... .... WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ..... ... WWWWWWWWWWWW WWWWWWWWWWW ..... .... WWWWWWWWWWWW ....... Coins X5WWWW ... Coins X6 ...... WW Coins X10............... WWWWWW .... .... 2 .........GGGGGGGGGG.... ....... ... ...............GGGGGGGGGG... ............. . ..........GGGGGGGGGGGGGG..... ......... .............?......... Coins X6 .......?...... Map Legend ---------- # = Finish Line ? = Item Block G = Grass W = Deep Water Strategy -------- 1) Here you can get a shortcut that will quickly send you to the next lap. You must have a mushroom to do this shortcut. Angle your kart towards the bottom left corner on the level (map perspective) and boost towards stategy point #1. Once you approach the water, hop with R to get over the water. If you did the secret right, you should advance to the next lap once you pass the finish line. 2) You should get this item on every lap. One should be careful because there is a patch of deep water that will cause you must avoid. 3) If you have a mushroom or a star, you can hop this patch of deep water. Approach the water and use your item. You can get a bigger shortcut with a mushroom. If you do this shortcut, you will be unable to acquire a second item. ================= d. Choco Island 2 mksc_12004 ================= Choco Island is a course with a lot of narrow roads. Lighter drivers may have problems with this track. There are a total of 50 coins that can be collected in this level. Map --- ______________________________________________________________________ | | | oooooooooooooooooooooo Coins X8 ooooooooooooooooooo | | oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo | | o?o?o ooooooooooooooooooo ____ oooooo | | oooo ________ ______________________________ ___/ oooooo | | ooooo | | 2 oooooo | | oooooo Coins | | Coins ooooooo ____| | oooooo X8 | | X8 oooooDDo | | oooooo | | oDDDDooDoo | | oooooo | | ooDDDDDDooooo | |___ ____ ooooo |Coins X5 | ooDDDDDDDDDDDDoo | | oooo | | ooDDDDDDDDDDDDDDo | | ooooo | | ooDDDDDDDDDDDDDDo | | 1 oooooo | | ooDDDDDDDDDDDDoo | | ooooooo |Coins X5 | ooDDDDDoooDoo | | oooooo | | ooDDDDDDDo | | ooooo ______|______________________________| ooDDooo | | #### | /\ |_ oooo | | oooo | /||\ \_ ooo? | | oooo | || oooooooooo Coins X5 \ ooooo | | ooooo | || oooooooooooooooooooooooooo Coins X5 oooooo | | ooooo oooooooooooooo oooooooooooooooooooooooo | | oooooooooo Coins X6 oooooooooooooooooo | | ooooo | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block D = Mud Strategy -------- 1) You can cut across the gap by going through this break in the wall. Use a mushroom or a star. If you got a boost from the starting line, you may be able to get the shortcut as well. 2) Using a mushroom boost through the mud is a good idea. ============================================================================= 13. Extra Star Cup mksc_13000 ============================================================================= The four tracks in the Extra Star Cup are Vanilla Lake 1, Bowser Castle 3, Mario Circuit 4 and Donut Plains 3. There are a total of 50 coins that can be collected in this level. ================= a. Vanilla Lake 1 mksc_13001 ================= Vanilla Lake 1 is a very challenging course. The ice will cause your kart to slip. Map --- ____________________________________________________________ | | _____________| ** *** | | *********** | | **** ***** ***************** | | *********************?********************D** | | ***********************?*********************D****** | | ****** *** * ******** ***** ********** | | ***** Coins X6 Coins X6 ****** | | ***** _|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| ********** | | ***** | | **** | | **** | | ** Coins X5 | | **** | | ****** | | ****** | | ********** | | *DD***** | /\ | ******* | | *DD****** | /||\ | ****** | | ******* | || |_ _______1 **** ________| | ####### | || | **** Coins X5 | |_________ ***** | || | ********** | | ******* | |Coins****DDDD**** Coins| | ********* | _____________________| X6 ****DDDD**** X6 | | ******** 4|_______| | ****DD**** | | ************ Coins X5 | 2 ******* | | ************ ****** | Coins X6 ****** | | ****W******** ****DD*** ______| ****** ********* | | **WWW*************DDD***************WWWW************ | | *WWWW*******************************W*W*********** | | ***WWWW*W**W*WW****** ŻŻŻŻŻŻ|*****?******** | | ***WWWWWWWW*** 3 | | | **W*W*W* | | | *** | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block D = Snow W = Deep Water Strategy -------- 1) There are ice blocks here. If you hit them, you will stop for a second. 2) There are more ice blocks here. They are aligned in a straight line. 3) Here there are ice blocks scattered in this narrow path. There is a good chance that you'll hit a few blocks no matter what you do. 4) This is the only good place to use mushroom boost. ================== b. Bowser Castle 3 mksc_13002 ================== Bowser Castle 3 is a challenging course with narrow stretches. A total of 50 coins can be collected in this level. Map --- Coins X4 Coins X4 _____________________ _____ ______________ ___________ | | J | J |________________| | | | J | J | | | J | J |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | |ŻŻŻŻŻŻŻ 1 ŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Coins X16 ŻŻŻŻŻŻ| | | | Coins X10 | | | | Coins X8 ________________________ | | | | | | | | | | | | | | ŻŻŻŻŻŻŻ| | | | | 4 /\ | | |JJJJJ| 2 | | | | /||\ |####| ___________ | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | | | || | | | | ? | | | | | | | || | | | |JJJJJ| | | | | | | || | | |JJJJJ| _____ | | | | | | | | | | | | | | | | | | _____ |JJJJJ| | | | | | | | | | | | | | | | | | | | ? | 3 _____ | | | | | | | | |JJJJJ| | | | | | | | | | | __________| JJJ| | | | | | | Coins X8 | | | | |___ | | | | | | ___| | |JJJJJJJ| | | | |_ | | | | | | _______| ? |JJJ| | | | | | | | | | | | | | | | | | | |ŻŻ |JJJJJJJ|JJJJ| ____ | | | |J| | 5 | | | | | | | | | | | | ___________ | | | | | |J| |____________| | | |_| | | | | |?| | | |_______| | | | | | | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate Strategy -------- 1) This area of the course has a lot of coins. If you are going for a good ranking in Grand Prix mode make sure to pick up these coins. 2) Take the left path (driver's perspective) to get an item. 3) Here take the right path to get another item. 4) When coming out of this 180° turn, the path splits into three. Take the middle path to acquire an item. 5) This is a good place to use mushroom boost. ================== c. Mario Circuit 4 mksc_13003 ================== Mario Circuit 4 is a course with a lot of tight turns and a little shortcut. A total of 50 coins can be collected in this level. Map --- __________________________________ ___________________________________ | | | | | ******************** | | ********** | | *********************** Coins | | ****************** | | **** Coins X5 **** X5 | | ********************** | | *** _|Ż|ŻŻŻŻŻŻŻŻŻ **** | | ***** Coins X6***** | | *** | | **** | | **** ____ **** | | *** | | **** | | *** _| | *** | | *** | | **** | | *** | | *** | | *** | | *** | | *** | | *** | | *** | | *** |_| *** | | *** | | *** | | **** Coins X5 **** | | *** | | *** |___| **************?*********** | | /\ *** | | *** Coins | *************?********* | |/||\*** | | **** X12 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| || ### | | ************************************************* 1 | || *** | | ************************************************* | || *** | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ| ***** | *** | | ********************* ŻŻŻŻŻ ***** | *** | | **************************************** | *** | | *** Coins X12 *************** | *** | | *** ———ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ *** | | *** ———ŻŻŻ *********** **** | | *** ŻŻŻ ************************ **** | | *********************? | **************************** | | Coins ************** 2 ****************** | | X5 | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Strategy -------- 1) This is one of the tightest hairpin turns in the game. A power-slide is the only practical approach to handling this turn. 2) There are two options here. If you have a mushroom, boost through the break in the wall. However, if you don't have a mushroom, collect the item. ================= d. Donut Plains 3 mksc_13004 ================= Donut Plains 3 is the most difficult course in the game. However this course has a great shortcut. A total of 50 coins can be collected in this level. Map --- ______________________________________________________________ | | | WWWWWW | | Coins X6 WWWWWWWWWW | | ooooooooooo WWWWWWWWWWWWWWWW Coins X5 | | Coins oooooooooooooooooxxxxxxxxxxxxxxxxxxxooo?oooooo Coins | | X5 ooo ooooooooxxxxxxxxxxxxxxWWxxxooo?oooooooooo X5 | | ooo 1 WWWWWWWWWWWWWWWW oooooo | | ooo WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW oooo | | ooo WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ooooo | | ooo WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW oooooo | | ooo WWWWWW________________________WWWWWWWWWWWW oooooo | | /\ ooo WWWWW|WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ooooo | |/||\oooo WWWW|WWWWWWWWWWWWWWWWWWWWWWWWWW2WWWWWWWW oooo | | || ##### WW|WWWWWW ooooooooooxxxxWWJxxxxxxxxxxxooooo | | || oooooo W|WWWWW oooooooooooxxxxWWJxxxxxxxxxxxoooo | | || oooooo W|WWWWW oooo WWWWWWWWWWWWWWWWWWWWWW | | oooooo W|WWWW ooooo W_________WWWWWWWWWWWWWWW | | oooooo W|WWWW ooooo WWWWWWWWWW|________________________| | oooooo W|WWWWW ooooo WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW | | oooooo W|WWWWWWW oooo WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW | | oooooo W|WWWWWWWWW oooooo WWCoins X6WWWWWWWWWWWWWWWWWW | | oooooo W|WWWWWWWWWW ooooo WWWWWWWWWWWWWWWWWWWWWWW | | oooooo WW|____________WWW oo WWWWWWWWWWWWWWWWWWW | | ooooooWWW|WWWWWWWWWWWW|WWWWWW oooooooooo WWWWWWW | | oooooo | ooooo |_WWWWWWWWWWWWoooooooooooo | | oooooo | ooooooooo W|_________________WWoooooo | | oooooo | oooo oooo WWWWWWWWWWWWWWWWWWWWoooooo Coins | | oooooo | oooo | ooooooooooooooooooooooooooooo X5 | | ooooooo | oooo | 3 ooooooo?oooooooooooooooooo | | ooooooo ooooo | Coins X5 | | oooooooooooo | | | ooooooooCoins|X8 | |______________________|_______________________________________| Map Legend ---------- # = Finish Line ? = Item W = Deep Water J = Jump Plate Strategy -------- 1) There is a break in the wooden bridge. Stay to the left (driver's perspective) so that you don't fall in the water. 2) This is one of the biggest shortcuts in the game. As you approach the jump plate use a mushroom. You use the mushroom when your kart is on the wooden bridge. As you hit the jump plate turn slightly to the left (driver's perspective). You should land just before the finish line. This shortcut will cut your lap time in half. 3) As you enter the zigzag, hug the corners of the hairpin turns. You will gain a significant amount on your competitors ============================================================================= 14. Extra Special Cup mksc_14000 ============================================================================= The four courses in the Extra Special Cup are Koopa Beach 2, Ghost Valley 3, Vanilla Lake 2 and Rainbow Road. ================ a. Koopa Beach 2 mksc_14001 ================ Koopa Beach 2 has an unorthodox design. There are a total of 50 coins that can be collected in this level. Map --- Coins X8 Coins Coins ....... ....... X5 .... X5 Coins X5 ..................?..................... ....................?....................... Coins...............GGGGGGGGGGGGGGGGGGG............. X5 .......|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|GG............. /\ ......| Ż|G............. /||\ Coins ....|___________________ |G############## || X5 ..... WWWWWW .....| |G.............. || WWWWW ...| |GG................|| 1 WWWW WW WWW ...| |GG................... WWWWW WW WWW ....| |GG.................. WWWW WWW ......| |GG................. WW WWW .....| |GGG..........G........ WWW WWW ....| |GGG..........GG....... ... WWWWW .....| |GGG..........GG..... ..?. WWW ......| |GGG..........GGG.... WW .. WW ......G| |GG...........GGG.... WW WW ......G| |GGGG........GGGG..... WW WW ......G| ŻŻŻŻŻŻŻŻŻŻŻŻŻ|GG..... WWWW WW .....GG| |GG...... WWW ..... ...GGG| |GG...... W ............GG__|____________________|GG..... ...........G__/GGGGGGGGGGGGGGG...GGGGGGGG..... WWW .......G__/GGGGGGGGGGGGG.............GG..... WWW .......G__/GGGGGGGGGGGGGG........ ........... 3 ........G__/GGGGGGGGGGGGGGG......... ........ ........GG/GGGGGGGGGGGGG.......... Coins X6 .........GGGGGGGGGGGG......... .......................... Coins X6 .................... .. 2 ..... Coins X5 Map Legend ---------- # = Finish Line ? = Item W = Deep Water G = Grass Strategy -------- 1) The backstretch of this course has shallow water with scattered patches of deep water. Your kart will sink in the deep water. On the right (driver's perspective) of the backstretch is a solitary island that contains an item block. The left side (driver's perspective) is a little shorter but does not contain an item. More often then not, you will want to get the item. If you find yourself about to fall in deep water, you should attempt to hop over the pit. 2) This is a good location to use a mushroom boost. 3) Yet another good location to use a mushroom. ================= b. Ghost Valley 3 mksc_14002 ================= Ghost Valley 3 is a difficult course with a lot of tricky turns and pits. A total of 50 coins can be collected in this level. Map --- ________ 1 ______ |ooooooooooooooooooooooooo?ooJooooooooooo oooooooooooooooooo| |ooooooooooooooooooooooooo?ooJoooooooooooo ooooooooooooooooo| |oooooooooooo oooooooooo?ooooooooooooooooooooooooooooooooooo| |ooooooooooooo ooooooooooooooooooooooooooooooooooooooooooooo| ooo|ŻŻ ŻŻŻ|ooooo| ooo /\ ooo ___|ooooo| |###| /||\ oooooooooooooo| ooo || oooooooooooooo| ooo || oooooooooooooo| ooo || oooooooo ŻŻŻŻŻŻŻŻŻ ooo Coins Coins X5 oooooooo ooo X5|ooooooooooooooooooooooooooooooooo ooo |ooooooooooooooooooooooooooooooooo ooo |oooooo/ŻŻŻ ooo |ooooo| ooo Coins|ooooo|Coins X5 ooo X5|oooooo\__ ooo |oooooooooooooo ooo 4 o ooooooooooooo 2 ooo ŻŻŻŻŻŻ oooooooooooooooooooooooooooooooooo| ooo Coins X10 oooooooooooooo ooooooooooooooo| |oooo ooooooooooo oooooooooooooooo| Coins X5 |ooooooooooo Coins X5oooooo| |ooooooooooooo oooooo| ooooooooo oooooo| ooooooooo Coins X5oooooo| ooooooooo ooooooooooooooooooooo oooooooooo| Coins X5 oooooooooooooo oooJo?oooooo ooooooooooo| ooooooooooooooooooJoooooooooooooooooooooo| 3 ŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item J = Jump Plate Strategy -------- 1) If you have a mushroom you can get huge short cut off of the jump plate. About one second after you come out of the previous 90° turn, use your mushroom and approach the jump plate. Just before you hit the jumper, begin to turn you kart to the right (driver's perspective). Continue to turn to the right when your kart airborne. The momentum of the mushroom should launch your kart across the gap onto the track. As you land on the track, your momentum will most likely cause you to hit it and then fall over the edge. To prevent this from occurring, hit the breaks as you land. 2) This turn is a good place to power-slide and get a mini-boost. 3) A solitary item block is located here. One should get this item block every time. Also, one must be weary of the pit that is located just ahead of the jump plate. ================= c. Vanilla Lake 2 mksc_14003 ================= This is a very challenging course. They are ice blocks almost everywhere and plenty of deep water. There are however, several small shortcuts to help you out. A total of 50 coins can be collected in this level. Map --- __________________________________________________ | | | *** | ______| *********** |______ | ****** ***** ***************** | | ***************************************DD*** | | ******************************************DD*** | | *******************************DD**W************ | | ***********W******************WD*WW*********** | | *********WWWW******W*******WWWWWW**W********** | | ********WWWWWW**WWWWW***WWWWWWWWWW*********** | | **********WWWWWWWWWWWWWWW*WWWWWWWWWWW********* | | ***********WWWWWWWWWWWWWWWWWWWWWWWWWWWW********* | | ***********WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW********* /\ | | ***********WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW********* /||\ | | ***********WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW######### || | | *********WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW********** || | | *******WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW********** || | | *****WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*********** | | 1 *****WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW********* | | ********WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW********* | |ŻŻŻŻŻŻŻŻ|*****WWWWW**WW**WWWWWWWWWWWWWWWWWWWW*********** | | ********W**WWWWWWWWWW***WWWWWWWWWWWWWWW********* | | *******WWWW**WWWWWWW*******WWWWWWW*WD*DDD****** | | *******WW2WWWWW*W*W**W********WWWWW*****DD**** | | *******WWWWWW**D**W*W**W**|*****WWW********** | | ******WW*WWW*******W*W*W**|******W********** | | ****W*****W**********W**DDD************ 3 | | *************** *******D|DD******** | | ************ | **** ______| | ******** | | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item W = Deep Water D = Snow Strategy -------- 1) This area of the track contains a lot of ice blocks. It will take quite a while to get through if you collide with the blocks. Fortunately, the blocks are placed in an organized manner and there are spaces where it is possible to fit your kart right between the barriers. 2) There are a lot of small islands in this area. It is possible to hop from island to island cutting across a large part of the lake for a nice shortcut. If you do not hop from island to island, you will be taking a longer and much slower lap. It should be noted that the two most northern islands (map perspective) are not practical for the island-hopping shortcut. 3) This area contains a patch of snow that will slow you down. It also contains a large scattered group of ice blocks that will slow you down. If you don't perform the island-hopping shortcut, you will encounter this area. =============== d. Rainbow Road mksc_14004 =============== Rainbow road is a challenging course that contains no barriers meaning that your kart can fall off the edge at any time in any location. A total of 50 coins can be collected in this level. Map --- Coins X3 Coins X3 Coins X3**********?**************************** 1 ***********?***************************** Coins X3 **** Coins X3 Coins ***** *** X3 **** *** **** *** **** *** **** *** **** *** **** *** **** *** Coins X3 Coins X3 ***** ### **************************** *** **************************** *** ***** Coins X3 Coins X3 *** **** 2 *** **** *** **** *** ***** Coins X6 Coins X6 3 *** ******************************************* *** ******************************************* *** **** *** *** *** *** *** 5 ********** *** **** ******?******* 4 **** ************ ********************************** *********** Coins X8 ********************************* ************** ********** Map Legend ---------- # = Finish Line ? = Item Strategy -------- 1) One should power-slide into this turn. 2) It is possible to power-slide through this entire 180° turn and come out with a mini-boost. 3) This turn is much tighter then the others. While it is possible to successfully pull off a power-slide, it is very difficult. 4) Here the path splits into two. The right side (driver's perspective) contains an item block while the left side (driver's perspective) contains eight coins. The turn into the homestretch is easier to make if the left side is taken. More often then not, you will want to take the right path. 5) The homestretch is the only place where it makes sense to use a mushroom. ================ 15. Battle Mode mksc_15000 ================ The four battle mode courses are not racetracks; they are tailored for battle mode. They do not contain a finish line, they do not have coins and there are several item blocks. The courses have creative names, Battle Course 1, Battle Course 2, Battle Course 3 and Battle Course 4. ================== a. Battle Course 1 mksc_15001 ================== Battle Course 1 is the simplest of all the battle courses. Its design is based in the different "raceway" courses. Map --- _____________________________________________________________ | | | | | | | _________________ ? _________________ | | | | | | | | | | | | | | | __________ __________ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | DDDDDDDDD | | DDDDDDDDD | | ? DDDD?DDDD ? | | DDDDDDDDD 2 | | DDDDDDDDD | | | | 1 | | | | | | | | | | | | | | | | | | | | | | | |__________ __________| | | | | | | | | | | | | 3 | | | |_________________ _________________| | | ? | | | | | |_____________________________________________________________| Map Legend ---------- ? = Item D = Dirt Strategy -------- 1) The centre of the course contains an item block. Make sure to get a good boost off of the starting line to get the item before anyone else does. 2) The best location to place bananas is in close proximity to item blocks. There, opponents are more likely to hit them. 3) The best strategy to avoid red shells is to keep an item on your tail. The second best strategy is to turn sharply near walls. There is a remote chance the red shell will hit the wall instead of your character. ================== b. Battle Course 2 mksc_15002 ================== Battle Course 2 contains a lot of interesting elements such as jump plates and a metal grating floor. This battle course is based on "Bowser Castle" courses. Map --- _____________________________________________________________ | 2 |JJ | | ? ? |JJ ? | | |JJ | | _|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_ |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|_ | | | | | | | | | | | | | | | | | | | | | |xxxxx| | | | | |xxxxx| | | | | |xxxxx| | | | | |xxxxx| | | | | 3 |xxxxx| | | |JJJJJ| 1 _|xxxxx|_ _| | |JJJJJ|___________________|xxxxxxxxx|_________________| | |ŻŻŻŻŻ xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx | | ? xxxxxxxxxxxxxxxx?xxxxxxxxxxxxxxxx ? | | xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx _____| | _|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|xxxxxxxxx|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|JJJJJ| | | Ż|xxxxx|Ż |JJJJJ| | | |xxxxx| | | | | |xxxxx| | | | | |xxxxx| | | | | |xxxxx| | | | | |xxxxx| | | | | | | | | | | | | | | | |_ | |_ _| | | |___________________| |_________________| | | JJ| | | ? JJ| ? ? | | JJ| | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- ? = Item J = Jump Plate Strategy -------- 1) The grated middle of this battle course provides excellent camouflage for bananas and red shell traps. 2) One of the best locations to place bananas is in close proximity to item blocks. There, opponents are more likely to hit them. 3) Driving over the jump plates and going over the walls is the best was to avoid red shell attacks in this level. One must be careful not to jump off the course into the lava pits. If you fall in the lava pits, you will lose a balloon ================== c. Battle Course 3 mksc_15003 ================== Battle Course 3 is the most wide-open of all the battle courses. Each match will be frantic and quick. Its design is based in the different "raceway" courses. Map --- _____________________________________________________________ | | | | | ? | | _ 2 _ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | _____________| | | |_____________ | | |_______________| |_______________| | | ? DDDDDDD ? | | DDDDDDDDDDD | | DDDDDDDDDDDDD | | ? DDDDDD?DDDDDD ? | | 1 DDDDDDDDDDDDD | | DDDDDDDDDDD | | _______________ ? DDDDDDD ? _______________ | | |_____________ | | _____________| | | | | | | | | 3 | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | |_| |_| | | | | ? | | | |_____________________________________________________________| Map Legend ---------- ? = Item D = Dirt Strategy -------- 1) The centre of the course contains an item block. Make sure to get a good boost off of the starting line to get the item before anyone else does. 2) The best location to place bananas is in close proximity to item blocks. There, opponents are more likely to hit them. 3) The only real protection from red shells is in the corners of the boomerang shaped walls. Basically, your only real protection from red shells in this course is having an item on your tail. ================== d. Battle Course 4 mksc_15004 ================== This is the only battle course that contains water. The design of Battle Course 4 is based on the "Yoshi Desert" level. Map --- _____________________________________________________________ | | | 2 | | ? WWW WWW ? | | WWWWW WWWWW | | WWWWW WWWWW | | WWWWW WWWWW | | WWWWW WWWWW | | WWWWW WWWWW | | WWWWW 1 WWWWW | | WWWWW ? WWWWW | | WWW WWW | | | | WWWWWWW | | WWWWWWWWWWW | | WWWWWWWWWWWWW | | ? WWWWWWWWWWWWW ? | | WWWWWWWWWWWWW | | WWWWWWWWWWW | | WWWWWWW | | 3 | | WWW WWW | | WWWWW ? WWWWW | | WWWWW WWWWW | | WWWWW WWWWW | | WWWWW WWWWW | | WWWWW WWWWW | | WWWWW WWWWW | | WWWWW WWWWW | | ? WWW WWW ? | | | |_____________________________________________________________| Map Legend ---------- ? = Item W = Deep Water Strategy -------- 1) The best location to place bananas is in close proximity to item blocks. There, opponents are more likely to hit them. 2) The corners of the level are very narrow. Place bananas and red shells in the corners to get your enemies. 3) The water in this course provides for some interesting game play. If you fall in the water you will lose a balloon. The water can be very useful for getting red shells of your back. If a red shell is on your tail, hop over the edges of the water negate its threat. Also, if your opponent falls into the water camp around the shoreline with a red shell and wait for Lakitu to fish him/her out. ============================================================================= 16. Super Circuit Shortcut Guide mksc_16000 ============================================================================= ================ a. Peach Circuit mksc_16001 ================ *********** *************** ******** **** ******* *** *M*** *** **** *** /\ ?*? *** /||\ *** Coins X10 *** || *** ### || *** *** || *** *** *** Coins X5 *** *** *** *** *** Coins X5 *** Coins X5 *** *** *** *** *M** ************ *** *************************M***** *** ****************************** *** **** *** *** *** *** *** *** Coins X5 *** *** *** Coins X15 *** *** ***************?************ *** *****M**********?********** *** *** *** *** 1 *M@ @** ***@@@@@* ******** ****** Coins X5 Map Legend ---------- # = Finish Line ? = Item Block M = Mushroom Boost Spot @ = Shortcut Path Strategy -------- 1) You can use a mushroom here and cut across the grass to get a tiny short cut. ================ b. Shy Guy Beach mksc_16002 ================ Item Block X3 ......... Coins X3 ... .... J.............?.......................K .K... J...DDTDDDD....?................T......... ...... T.DDDDDDDDDDDDDDDDDDDDDDDDDD@@@@ 1 ....K .... ..$ 2 MDDDDDDDDDDDDDDDDDDDDDDDD@ ..... ..... .$.K @@DDDDDDDDDDDDDDDDDDDDD@ .... K... $ @@DDDDDDDDDDDDDDD@ .... Coins X5 $ Coins X16 @@@@@@@@ ..... ... $ T... K...$ ... ... ... ...T .... ..... K.. ....... Coins X9 .. ......... ....... .. ...... .? ...... /\ .. ..... /||\ .. ##### || .? ..... || .. ..... || ..... ... ...... ... .......U....... .... ............DDDD.....DDDD. ..... .T ........DDDDDDDDDDDDDDD...DDDD. ........J. ........... ......DDDDDDDDDDDDDDDDDDDD....DDD. .......J ...............?...DDDD..................... .. ...?....................U..... Coins X6 Coins X8 .............. Map Legend ---------- # = Finish Line ? = Item Block M = Mushroom Boost Spot D = Dirt T = Tree J = Jump Plate U = Umbrella K = Crab @ = Shortcut Path $ = Shortcut Path Strategy -------- 1) Take the narrow path on the left (driver's perspective); it will lead to a short cut. 2) Use a mushroom to boost across the small island. This shortcut will shave off about one second. ================= c. Riverside Park mksc_16003 ================= *** **** ******* ******** *** *** Coins X10 *** *** *** *** *** ZZZ ?*? *** *** JJJ *** *** *** *** **** *** *** ************ @ *** *** ******** @@ *** *** Coins X8 1@@ **Z /\ *** @ ??? Coins X5 /||\ ### Coins X6 ***** *** || *** *** *** *** || *** Coins X6 *** *** **** || *** *** $ ****** *** *** $ **** *** *** $ 2 *** *** $ *** Coins X9 *** *** *** *** *** *** *** *************************** *** Coins X3 ***************************** ************************ *** JJJ *** ************************ *** ZZZ *** *** Coins X3 *** *M* *** *** ************* *** *** *********** *** *** *** *** *** *** *** ??? ******* *** Map Legend ---------- # = Finish Line ? = Item Block M = Mushroom Boost Spot Z = Zipper J = Jump Plate @ = Shortcut Path $ = Shortcut Path Strategy -------- 1) You will see a small wooded platform that leads off the track. Boost off it with a mushroom and then jump with the R button. If you did it just right you will go over the wall and get a nice shortcut. This is an extremely difficult shortcut to get. Only the best Mario Kart players will be able to get this shortcut consistently. 2) Here there is a little path of shallow water. Drive through it to get a shortcut. ================ d. Mario Circuit mksc_16004 ================ oooo oooooooo ooo oooo Coins X6 ooo oooo oooo oooo oMoo oooo ooooooooooo oooo o??o ooooooooooooooo oooo oooo oooo oooo Coins X5 oooo oMoo oooo ooo oooo ooooooo ooo oooo Coins X9 ooo oooo ooo ooo Coins X5 ooo ooo ooo /\ ooo ooo /||\ ooo ### || ooo oooo || oooo ooo @ || oooo? ooo Z ooo ooo @ Coins X8 ooo ooo @ ooo ooo @ oooo ooo @ o??o oo@ oooo @oo ooo Coins X6 @ ooo ooo oooooo @ ooo oooo ooooooo oooM 1@ oooo oooooooo ooooooooo ooo oooo Coins X6 Map Legend ---------- # = Finish Line ? = Item Block M = Mushroom Boost Spot Z = Zipper @ = Shortcut Path Strategy -------- 1) This is the best place to use a mushroom. Boost here and cut across the grass then go on the small road with the zipper and coins. =========== e. Boo Lake mksc_16005 =========== _____________ ___________ ______________________ |ooooooooZooZJ oZooZoZooZJ oZoooooooooooooooooooo| |ooooooooZooZJ oZooooZooZJ oZooZooooooooooooooooo| |oooooŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|oooo| |oooo |oooo| |ooo| |oooo| |ooo| /oooo/ |ooo| /ooo @ |ooo| |ooo| @ 1 ooo |oMo| @ ooo| 2 |o$o| @ ooo| /\ __|o$o|_@ ooo /||\ |oooo$oooo| ### || |oooJJJooo| |ooo || Coins X5 |ooo $ ooo| |ooo || ___________ Coins X5 |ooo $ ooo| Coins X10 ooo |ooooooooooo| |ooo $ ooo| ooo| |ooooooooooo| |ooo $ ooo| ooo| |ooo/ŻŻŻ|ooo| |oooo$oooo| |ooo |ooo| |ooo\ ŻŻ|ooo|ŻŻ |ooo |ooo&&&&&&ooo\_ 3 |???| oo Coins X6 |oo| \o??\_ \ooo\ Joo| |oo| Ż\ooo\_ \ooo\ |ooo |oo| Ż\ooo\_ \ooo\ |oo Coins X5 |oo| Ż\ooo\_ \ooo\_______________ ooJ |oo| Ż\ooo\_ \oooooooooooooooooo| ooo| |oo| ŻŻ\oo \ooooooooooooooooo| ooo| |oo| Ż\oo ŻŻŻŻŻŻŻŻŻŻŻŻooooo| ooo| |ooo\ |ooo\_ oooo| ooo \ooo\ Ż\ooo\_ |ooo| |ooo \ooo\ Ż\ooo\_ |ooo| |ooo Coins X5 \ooo\ Ż\ooo\_ Coins X14 |ooo| ooo \ooo\ Ż\ooo\_ |ooo| oo \ooo| Ż\ooo\_ |ooo| Joo ooo| Ż\ooo\_ |ooo| |oMo| ooo| Ż\ooo\_ |ooo| |ooo| ooo| Ż\ooo\ oooo| |ooo| ooo/ Ż\oMooooooo| |ooo\ ooo |ooooooooo| \ooo\ ??? |ooooooooo| \ooo\ /ooo/ ŻŻŻŻŻŻŻŻŻ \ooo\______________/ooo \oooooooooooooooooooo/ \oooooooooooooooooo/ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block M = Mushroom Boost Spot Z = Zipper J = Jump Plate @ = Shortcut Path $ = Shortcut Path & = Shortcut Path Strategy -------- 1) As the path goes right (driver's perspective) there is a little invisible bridge to the right (driver's perspective). It will probably take some time to master this shortcut. 2) If you have a mushroom boost before the path splits in two. You will bounce off the jump plate and get a nice shortcut. 3) Go left (driver's perspective) here to get a small shortcut. ============== f. Cheese Land mksc_16006 ============== __________________ _________________________ | ************ | | | | ****************| | | | ***** ****| | *********** | | **** Coins X5 ***| | *************** | | **** |ŻŻŻŻ|***| Coins X10 (in straightaway) | ***** **** /\ | | **** |____|***|________________ | **** | ****/||\| | ***** 1 ZJJ|***| |_ ___________| **** | #### || | | ******M@@ZJJ|***|*********S* | | ***** | **** || | | ********ZJJ|@**|**********S* | | ************* | S***|| | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|*@*|ŻŻŻŻŻŻŻ **** | | ************* | **** | | ***********|**@|JJZ**?****** | | ***** Coins X5 | **** | | ************|*@*|JJZ$$?$$$$$2 | | **** |ŻŻŻŻŻŻŻŻŻŻŻ| ***S | | ***** ___|@$$|________________|_| ***** | | **** | | **** |JJJ|$*** **?******* | | **** | | **** |JJJ|***********************?****** | | S*** | | ***** ŻŻŻ| ********************* |___________| **** | | *********$@ | Coins X10 |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ **** | | *******$@ ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ**?***** 3 &&&&&&**** | | ***S *****?******** &&&&&&& **** | ŻŻŻŻŻŻŻ| **** Coins X8 **** **M*&&&&&&& **** | | ******************* **** **** | | *********S***** **** **** Coins X6 | | Coins X6 ***** ***** | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ ********* /ŻŻŻŻŻŻŻŻŻŻŻ \ **S** / \ / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block M = Mushroom Boost Spot Z = Zipper J = Jump Plate S = Mouser @ = Shortcut Path $ = Shortcut Path & = Shortcut Path Strategy -------- 1) This is one of the best shortcuts in the game. Angle your kart so that you are facing the right (driver's perspective) as you approach the big jump. Use a mushroom to hit the jump at a high speed. Once you hit the jump turn sharply right. It done correctly, you will bounce off a group of jump plates and get an awesome shortcut. 2) If you don't have a mushroom you can get another shortcut here. As you go over the jump, turn left (driver's perspective) and bounce off the group of jump plates. 3) Use a mushroom here to cut across the dirt and get a shortcut. ============= g. Sky Garden mksc_16007 ============= ***************** *** 1 *******************@@@@@@@@@@@@@@@@@@@@@@@@@@J*****?**** **** **** J*****?******* *** *** *******?********* *** *** **** **** *** *** *** *** *** ********** J******** *** *** ******** J****** /\ ### *** /||\ *** *** || *** *** || *** *** || *** *** *** *** *** **** *** **** Coins X8 *** ***** *** ****** Coins X6 ***** ** ******* ********* J** JJJ **** Coins **** **** *** $& 2 ***** X12 *** *** *** $ & JJJ*** *** *** *** $ & ?*** *** **** *** ************&********* *** ****!3 *** *************&******** *** *** ! *** *** Coins X8& *** *** *!* Coins X8 *** xxx & *** *** ***!* *** xxx & ************* xxx ****! **** xxx & ************* xxx **** ! ******************** xxx + *** ??? ** ********************* *** *** xxx *** *** *** *** *** **** *** ********* ******** ****** ***** Coins X8 Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate @ = Shortcut Path $ = Shortcut Path & = Shortcut Path ! = Shortcut Path Strategy -------- 1) If you use a mushroom before you go over this jump plate you can hop the gap for a nice shortcut. 2) There are three different possible shortcuts here. The first one is not a very good shortcut. Simply hit the jump plate near the question block. You'll get the item and a little shortcut. Second, if your character is invincible, you can drive over the jump plate that is next to the jump plate that has a question mark block over it. The extra speed of invincibility will allow you to make the jump. The final shortcut is the most difficult to pull off. Use a mushroom to hit the jump plate on the right (drivers perspective) you will be able to reach the road that is located across the bridge. To eliminate confusion, the point on the map that you should be able to reach is listed as point "+." 3) Yes, another shortcut awaits. This time, hop on the small cloud island and then hop to the road again. This is a good shortcut that is easy to pull-off. There is however, a downside. If you take this shortcut you will miss the item blocks that are on the bridge. ===================== h. Cheep-Cheep Island mksc_16008 ===================== ............... Coins X4 ................... ____ ....K........ ___ ..........GGG..........xxx?xxxx....GGGG.....xxxxxx| .GG. ..........GGGGGGG........xxx?xxxx...K.........xxxxxx .GGGGG.. ..........GGGGGGGGGGGGG.......ŻŻŻŻ Coins X4 xxxxxxxx.....GG.. ..........GGŻŻŻ|ŻŻŻŻŻŻŻŻŻŻŻ|G...... |xxxxxxxx........... .....K..GGGGGGGG|GGGGGGGGGGGGŻŻŻŻŻŻŻ| ŻŻŻ GGGG......GG. .........GGGGGGG|GGGGGGGGGGGGGGGGG..| GGG.....GG. ...GGG....GGGGGG|GGGGGGGGGGGGGGG....| GG...GGG. ...GGGG.ZZ..GGGG|GGGGGGGGGGGGGG.....| GG...GG. ....GGGG....GGG|GGGGGGGGGGGGG.... | Coins G...G. ....GG....GG|GGGGGGGGGGGG... | X8 xxx .........G|GGGGGGGGG.. xxx Coins .......G|GGGGGG.. xxx X5 ......GGG|GG. ..... ......GGG|. ....... ......GGG|. ....... ...K...GG|. /\ ....... ..........GG. /||\ GG..... .....GG....GG. || || GG.... .....GGG.ZZ.G. Coins X4 || || GGG... .....GGG....G. || || GGG... ......GG...... ....... ...... || GGG### .???.GG.... ....................... || GGG..... ....GG..... ........................... || GGG..... ....GG.... ............................. || GGG..... ........ Coins X5 ......GGGGGGGGGGGGGG........ || GGG... ........ xxx.GG. .GG.xxx ZZ || GGG... ...... xxx xxx xx || GG.... ...... xxx xxx JJ || GG.... ...... xxx xxx || GGG... xxx ..K... Coins X4 xxxxxxx|ŻŻ GG.... xxx G....... xxx|xxx| GG.... |xxx| G...... x?x x?x GG... .....G .GG.......... |xxx xxx| ..... .G....GG Coins X10 .GGG.......GG. xxx xxx ...... .GG....GG. GGG.......GG. |xxx|xxx ...... .GG.....GG. .GG.......GG. |xxxxxxx .... .GG......GG. ___........GG......GG. xxx Coins.... .GG..........xxxxx............GGGG. |xxx| X6 xxx .GG..........xxxxx..........GG.J xxx xxx .GGGG....... ŻŻŻ ...GGGGGGGG@@J@@@@@@ xxx __ xxx| ..GGGGGG.. 1 @@@@@@@@Z@@@@Z@ xxxxxxxxxxxx| @@@xxxxxxxxxxxx ŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate Z = Zipper G = Grass K = Crab @ = Shortcut Path Strategy -------- 1) There is a very nice shortcut here. Use a mushroom to get an awesome jump off of the jump plate land on one of the two small wooden platforms that are located in the water. Hop off of the platform you landed on to reach the wooden bridge. ============ i. Snow Land mksc_16009 ============ ______________________ | | Coins X7 | *********** |_______________ | ************** ***************| | **** N **** \ŻŻŻŻŻ|*********| | *** |ŻŻŻŻŻŻ\_ **** Ż\_ ŻŻŻŻŻ|***| | *** | \_ **** \_ |ZZZ| Coins | *** | \_ **** \_ |***| X10 | *** | \_ **** \ |ZZZ| ___________________| *** | Coins\_ **** Ż\ |***| | **** | X33 \_ **** Ż\ZZZ|_____ | ************?******** | \_ **** | | *************?******* | \_ **** | | **** ___________________| \_ **** | | *** | ___________________ \_ **** | | *** | | | \_ **** | | *** | | *****N | \ *** | | *** | | ********* |_______________|N *** | | *** | /\ | **** ___ **** 1 Y@@*** | | *** | /||\ | *** \ \ ****@@@@@@@?@@@@@@@@@@@@@ *** | | ### | || | *** \ \ **** ? Y *** | | *** | || | *** \ \ **** **** | | *** | || | **** \ \ ************************* | | *** | | **** Y \ \ ********************** | | *** | | ***** \__\______________________________| | *** | | ***** I I | | *** | | N ***************W*****************WW | | *** | | *********************WW***********W | | ***N| | *WWW **WW | | *** | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|I *** | | ***N| ___________ | *** | | *** | / \__________________________|$$*** | | *** | / 3 $$$ *** | | *** | / ***** $$$$$$$$$$$$$$$$$$$ ***W | |N*** | / N *********$$$$$$$$ W*** | | ***N|_______/ *********** WW* | | *** Y ****N | N**** *** | | **** ***** | ***** **** | | *****************&&&&&|J&&&&&&&&*******************?******* | | *************** Y |J 3 ********************Z*?****** | |_______________________|________________________________________| Map Legend ---------- # = Finish Line ? = Item Block V = Teepee Z = Zipper J = Jump Plate N = Snowman Y = Icy Patch I = Penguin W = Deep Water @ = Shortcut Path $ = Shortcut Path & = Shortcut Path Strategy -------- 1) You can drive between the icy patches for a small shortcut. You will also get an item on this shortcut. 2) After the 180° turn, turn sharply right (driver's perspective) and you will find a path. It is a little shorter then the regular path but you will miss an item. 3) While using a mushroom, you can hit the jump plate and get over the wall for a small shortcut. ============== j. Ribbon Road mksc_16010 ============== _________________ | ************ \_ _________ |*******Z******* \______________/ \_ |****________ *** Coins X4 ********* \ |?*?/ \_ ******Z*********************** | |***| \_ **************** _____ **** | |***| \__________________/ \ Z** | |***| __________________________ | *** | |*@*| | ************************ | _/*** / |**@| |**************************| / ***/ŻCoins |***|@ |**** ****| |*** | X6 |***| @@|???|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|***| |Z** | _______________________|___|___|@@@|__________________|***| |*** | | *******************Z**********|***|JJ@Z@Z@@@Z************| _/*** / |*******************************|***|JJ*Z*Z*************** | _/ ***/Ż |**** ___|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻ|ŻŻŻ|***|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ_/ ***/Ż |**Z | Coins X5 |JJJ| |***| 1 Coins X10 _/ ***/ŻCoins X5 | *** \_ |ZZZ| |***| _/ ***/Ż \_ *** \_ Coins|***| |*** \ /\ / ***/Ż \_ *** \_ X10 |ZZZ| |### | /||\ |*** |__ \_ *** \_ |***| |*** | || |*** \__ \_ *** \_ |***| |*** | || | *** \__ \_ *** \_______|***| |*** | || ŻŻ\ *** \__ \_ **************| |*** | ŻŻ\ *** \ \ ************ | |*** | ŻŻ\ *** | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ / *** | ŻŻ|*** | / *** | |*** | / *** | |*** | / *** | ____________|*** | | *** /Ż __/ **** | | *** /Ż __/ **?********Z****** | | *** |Coins X5 __/ ****?************** | | *** | __/ *** /ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ | *** | __/ *** /ŻŻ | *** |____/ *** /ŻŻ | ************ /ŻŻCoins X5 | ********* /ŻŻ ŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate Z = Zipper @ = Shortcut Path Strategy -------- 1) Here is the massive shortcut. Hit the first zipper and then hit the row of zippers. Once you hit the jump plate turn right (driver's perspective) and you will land on the path that is past the second jump. You must hit both the solitary zipper and the row of zippers to get enough speed to make the jump. =============== k. Yoshi Desert mksc_16011 =============== ********* ************ ************* **************** ****** Coins **** **** **** R*** X8 *** *** *** *****R *** *Z* *** ***** *** *** *** *** *** ?*? *** *** *** *** *** R*Z* WWWWWWW *** *** *** *ZZ WWWWWWWWWW **** **** *** **** WWWWWWWWWWWW ************ *** ****CoinsWWWWWWWWWWW ******** *** ****X16WWWWWWWWWWWW *** **** WWWWWWWWWWWW *** *** WWWWWWWWWWWW *** *** WWWWWWWWWWWW *** /\ *** WWWWWWWW ### /||\ **** Coins X5 ******* *** || ******************* R ************ *** || *********************?********** R **** *** || ***?**** *** *** *** *** *** R *** *** *************** *** ************** *** **** *** *** **** *** **** *** Coins X4 **** ******* *** *** ********* Coin Coin **** *** *??* **** X1 X1 @***** *** Coins X5 *** 1 *@*R @@@J@@@@@@@******* *** *** *@@@@ WWWWWWWWWWWW *** *** *** *** WWWWWWWWWWWWWW *** *** *** *** WWWWWWWWWWWWW **** *** **** *** WWWWWWWWWWWWWW **** **** ************ **** WWWWWWWWWWWW **** *********************** ******************* ************ **************** Coins X6 Coins X4 Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate Z = Zipper R = Piranha Plant W = Deep Water @ = Shortcut Path Strategy -------- 1) Take this hairpin sharply; once you come out of the turn you will be facing the lake. To the left (driver's perspective), behind the piranha plant there is a jump plate. Hit it at the right angle to jump across the river for a nice shortcut. This shortcut will save you a lot of time. ================ l. Lakeside Park mksc_16012 ================ _________________ | oooooooo | | oooooooooooo | | oooo_______oooo|Coins | oooo/ \ooo| X10 |oooo/ |ooo| |ooo/ |ooo|______ |ooo| |ooooooooo WWWWWWWWWWWWWWWWWWWWWWWW |ooo| | ooooooooo WWWWWWWWWWWWWWWWWWWWWWWWWWW |???| ŻŻ\___ ooo WWWWWWWWWWWWWWWWWWWWWWWWWWWW |ooo| /ŻŻŻ ooo@1 WWWWWWWWWWWWWWWWWWWWWWWWWWW |ooo| ___ | oooooo @WWWWWWWWWWWWWWWWWWWWWWWWWWWWW /\ |ooo| W|WWW|__|oooooo WW@@WWWWWWWWWWWWWWWWWWWWWWWWWWWW /||\ |###| WW|WWW|W ooo WWWWWWW@@WWWWWWWWWWWWWWWWWWWWWWWWWW || |ooo| WWW|WWW|W ooo WWWWWWWWW@@WWWWWWWWWWWWWWWWWWWWWWWW || |ooo| WWWW|WWW|W ooo WWWWWWWWWWW@@WWWWWWWWW Coins X5 WW || |ooo|WWWWW|WWW|W ooo___WWWWWWW @@ oooooooo | WW | |ooo|WWWWW|WWW|W oooo WWWW @@ oooooooooooo| W | |ooo|WWWWW|WWW|W ooooooxxxxxxooooooooooo /|oooo|____| |ooo|WWWWW|WWW|WWW oooooxxx?xxoooooo / |oooooooo | |ooo|WWWWW|WWW|WW 2$WWWWWWWWWWWWW 3 &WWWWW / | oooooooo| |ooo WWWWW|WWW|WWWW$WWWWWWWWWWWWWWWWW&WWWWW | ŻŻŻŻ| ooo| __|ooo WWWW|WWW|WWWW$WWWWWWWWWWWWWWWWWW&WWWWW| ____| ooo| WWWWWW ooo WWW|WWW|WWWW$WWWWWWWWWWWWWWWWWWW&WWWWWWW| ooC WWWWWWW ooo WWW|WWW|WWWW$WWWWWWWWWWWWWWWWWWW&WWWWWWWWW ooo WWWWWWWW ooo W|WWW|WWWW$WWWWWWWWWWWWWWWWWW&WWWWWWWW Coo WWWWWWWWW oo! |WWW|WWWW$WW Coins X5 WWWWW&WWWWWWW ooC Coins X7 WWWWWWWWW __ oo!J|WWW|__ oooooooooooooooooooooooooCoo WWWWWWWWWW | oooJ|!!WWWW|ooooooooooooooooooooooooooo WWWWWWWWWWW | oooJ|JJJ!!!|ooo _________________________| WWWWWW Coins| ooZJ|ŻŻŻŻŻŻ|!!!|J JJJJJJJJJJJJJJJJJJJ 4 | WWWWWWWW X8 | oooJ| ooooo|ooo|JZZ!!!!!!!!Zoooooooooooo | _____________| ooooJ|oooooo|ooo|JZZoooooooooooooooooooooo| | ooooooooooooooooooJ|ooo __|ooo||ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ooo| |oooooooooooooooooo |ooo| |ooo||Coins oooooooooooooooooo| |ooo ________________|ooo| |ooo|| X5 oooooooooooooooooo | |ooo|________________|ooo| |ooo|| ooo | |oooooooooo?ooooooooooooo| |oooooooooo /ŻŻŻŻŻ | ooooooooo?oooooooooooo | | ooooooo / ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate D = Dirt C = Falling Rocks W = Deep Water Z = Zipper @ = Shortcut Path $ = Shortcut Path & = Shortcut Path ! = Shortcut Path Strategy -------- 1) If you boost to the left (driver's perspective) you will go over the water and get a little shortcut. 2) Here you might be able to boost straight across the water. You will need to be moving at an incredibly high speed. This shortcut is easier to attain if you are using one of the heavy weights. 3) Yes there is another boosting shortcut here. This one is easier to attain then the one in strategy tip number 2. With the assistance of a mushroom, you should be able to boost across to the area where the falling rocks are located. If possible, this shortcut should be done each lap in the time trials. 4) This is where you can attain a nice shortcut. As you come out of the 180° hairpin, keep to the right (driver's perspective) and hit the zipper that is located before the jump. When you hit the jump, you'll go higher and father then usual. Use the extra distance and jump right (driver's perspective) and bounce off the jump plates that are located to the right (driver's perspective) of the barrier. This is a huge shortcut. ============== m. Broken Pier mksc_16013 ============== _________ 1 ________ /ooooooooo@@@@@@@@@@@@@ooooooooo /oooooooooooo B /oooooooooBo /oooooooooooooooooooooooooooooooooo| /oooŻŻŻŻŻŻŻŻoooooooooooooooJ oooooo| /ooo ŻŻooooooooooo |oooooo| |ooo| ŻŻŻŻŻŻŻŻŻŻ |Jooooo| Coins X11 |???| oooo/ |ooo| |oooo/ /ooo/ |ooJ/ /ooo |oo /ooo |ooo| /ooo |ooo| /ooo \ooo /ooo \ooo /ooo \ooo |ooo| \ooo____ |ooo| /\ \oooooo |ooo| /||\ ŻŻ\oooo |###| || \oooo |ooo| || _____ ____________ |ooo |ooo| || /ooooo Joo?oooooooo\ |???o| |ooo| |ooooooooo ?ooooooooo\ Coins|oooooo |ooo| |ooooŻŻŻŻŻ ŻŻŻx Boo$o\ X8 |JJoooo___ |ooo| |ooo xB xx$$$$ $$JJooooo\ |ooo| |ooo x xxx + $$$$$ $ $$ oooooo\ \oooo |ooooooo x xxx $$$$ $ 2$ oooooo\ |oooo oooooo |ooo oooo| $ $ xoooooo| \oooo Coins|ooooo |oooooooo| $ $& ooooo| |oooo X5 Ż|Joo |oooooo ooo$ $& 3oooo| |oooBo| oo |oooo ZZZZ $ xxxx \oooo| |Zoo| |ooo| ooo$ & xxxx Coins |ooo| |oo |ooo| JJJJB & xxxx X8 |ooo| |ooB| |ooo| $ & xxxx |oo Coins|ooo| |ooo| Coins $ _&__xxxx |ooo| X8 |ooo| |ooZ| X5 $ |oooooooo| |oooo |ooJ| |oo $ |oooooooo| oooo |oo |ooJ| Coins $ Jooooooo| oooo____ooooo| |Zoo| X5 ________________Joooooo ooooooooooo oo| |oooooooooo$ooooooooooo ooooooooo |Joo!!!!!!ooooooooooooooooooooo ooo B |oooooooooooooooooooo |ooB| 4 |JooJJŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |ooo| oo| |ooo| Jooo| |ooo| Jooo| |ooooo__ooooo| |oooooooooooo| Booooooooo ŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate D = Dirt B = Boo Z = Zipper @ = Shortcut Path $ = Shortcut Path & = Shortcut Path ! = Shortcut Path Strategy -------- 1) This bridge here is partially invisible, it is not a major shortcut but taking it will make the next turn a little easier for you. Overall, I would recommend that you avoid taking this bridge. Also, here you will encounter the first Boo on this course. If a Boo catches you, you'll slow down and lose coins. 2) Here you can take one of three shortcuts. None of these shortcuts are extremely easy. I'll list them in increasing difficulty: Shortcut #1 - Use a mushroom and hit the jump plate located to the left (driver's perspective). When you hit the jumper, veer left (driver's perspective) and land on the partially invisible bridge. If you have a lot of speed as you use your mushroom, you might even jump over the partially invisible bridge. Shortcut #2 - Use a mushroom and hit the jump plate located on the right (driver's perspective). When you hit the jumper, veer right (driver's perspective) and land on the little island. Once on the island you will hit a zipper and then another jump plate. You will then make it across the gap for a nice shortcut. When using a mushroom for this shortcut, you must use it when you are close to the first jump plate. If you are too far from the jump plate, you'll boost over the island. Shortcut #3 - This is the big one. First you must perform a right power- slide into the jump plate located on the right (driver's perspective). Once your kart has turned right be 90°, boost into the previously specified jump plate. You'll hop into the area where a "+" is located. This shortcut is one of the most difficult ones to attain in the game. 3) The bridge here is partially invisible, you should use it if you don't have a mushroom that can be used to get one if the previous three shortcuts. 4) You guessed it, another partially invisible bridge. You should always attempt to use this bridge. When exiting, power-slide into the zipper that is near by. =============== n. Rainbow Road mksc_16014 =============== JJJJJJJJJJJJJ J J 5 J JJJJJJJJ J JJJJJJJ [[[[J J J J JJJJJJJJJJJ @@@@@J J J J J J J J 1 @@@@@ J OJJJ JJJ JJ J J J O JJJJJ J@@@@ J JJ JJ JJ J J J J J J J J JJJJJ JJ O J J J JF J J JJ !4 JJ J J J J J JJ JJJJJ J J JJJ J J J FJ JJ JJ 3 J J J J J J J J Coins X9 JJJJJ JJ Coins J J J J J J JF J JJ J X2 J J JZJ J J J J J O J&& J ZJ J J JJJJJJJJJJJ J J J JJ J &&& J J JZJ J ? ? J J F J JJ JJ &&J J J J | JJJJJJJJJJ J J JJ JJ$$$ Coins JZ J JZJ CX6 | | Coins J J JJ JJ$$ $$$X3 J J J J | | Coins X9 J J JJJJJJJJ JJ $$$$J???J JZJ | | X9 JF J JJ ? ? JJ 2 J ZJ J J | | /\ J J JJ JJJJJJJJ J J JZJ |###| /||\ J FJ JJ JJ Coins J J J J | | || J J JJ JJ X3 JZ J JZJ | | || J JJ JJ J J J J | | || J JJ J J JZJ | | JJJJJJ J J J J | | J JJJZJ | | JJ J J J ZJ JJO JJ J ZJ % JJ JJ J ZJ % 6 JJ J J ZJ % J J J ZJ Coins % J J J ZJ X9 % J J J ZJ JJJJJJJJJJJJJJJJ JJJJJJJJJJJJJJJJJ J J JJJJJJJJJJJJJJJJJ JJJJJJ Z ? J JJJJJJ J J J JZ Z ? J JZ Z O JJ JJJJJJJJJJJJJJJJJJJJ JJJJJJJJJJJJJJJJJJJJJJJ JJJJJJJJJJJJJJJJJJJJJJJJJ Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate Z = Zipper F = Falling Stars O = Storm Clouds @ = Shortcut Path $ = Shortcut Path & = Shortcut Path ! = Shortcut Path [ = Shortcut Path % = Shortcut Path Strategy -------- 1) If you have a mushroom you can get a massive shortcut here. As you are boosting, you will hit the jump plate and go over the big gap. 2) Another mushroom boost location. Power-slide to the right (driver's perspective) and boost into the jump plate so that you can land across the gap. This is a big shortcut but it is not bigger then the one in shortcut tip #1. 3) This is another area where you can get a shortcut. To get this shortcut you must be in time trial mode and have at least 2 mushrooms available. First you must perform the shortcut on shortcut tip #1. Then you must drive backwards through the course and boost across the gap at shortcut tip #2. This shortcut is good for setting lap records. 4) You can hop this gap if you are going relatively fast. 5) You can hop this gap too if you are going relatively fast. 6) When you come out of the straightaway packed with zippers, turn to the right (driver's perspective). You can use your speed to jump across the gap for a nice shortcut. ============================================================================= 17. Extra Tracks Shortcut Guide mksc_17000 ============================================================================= ================== a. Mario Circuit 1 mksc_17001 ================== **** Coins X5 ********** **** **** *** **** *** **** Coins X6 *** **** *** **** ??? **** Coins X6 *** **** *** **** *** **** Coins X10 *** **** *** **** *** *** *** *** *** *** *** /\ *** *** /||\ *** *** Coins X6 || ### *** **** || *** *** ******* || *** *** **** **** *** *** 1 **** **** *** **** **** **** *** ********** Coins X6 **** *** *****@@ **** *** Coins X5@@@ **** *** @@@ **** *** @@@ **** *** @@@ **** **** ?@@ ***** ***** @@@@@@@@@@*************** *********** Coins X6 Map Legend ---------- # = Finish Line ? = Item Block @ = Shortcut Path Strategy -------- 1) After this turn you could go across the dirt to get an item. If you go on the dirt at regular speed you won't make any substantial gains on the competition. If you have a mushroom or a star, by all means cut across the dirt path your speed will not be affected when you use one of these items. ================= b. Donut Plains 1 mksc_17002 ================= _________________________ _____________________________________ | | | | | | | Coins X5 | | \__________| ***************** | | ***********xxxxxxxxxx*********************** | | *************xxxxxxxxxx**** *********** Coins X5 | | **** Coins X10/ŻŻŻŻŻŻŻŻŻŻ|_____ ****** | | **** /ŻŻŻŻŻŻ | ****** | | **** /Ż | ******@ 1 | | **** /Ż ******** | ****** @ | | **** | ************** | ****** @ | | **** | ***************** | ****** @ | | *?*? | ***** ***** \ ***** @ | | **** | **** **** Coins | ***** @ | | **** | ***** \_ **** X6 | **** _______ @ _______| | **** /\ | ***** \_ ****? | **** Coins X5 @ | | **** /||\| **** \_ **** \ **** @ | | #### || | **** \_ **** | **** @ | | **** || | **** \ **** | **** @ | | **** || | **** | **** | ***** @ | | **** | **** | **** \ ***** @ | | **** | **** | **** \ **** @ | | **** | **** Coins| **** \ *****@ | | **** | **** X6 | **** \ *****@ | | **** | **** | **** | ***** | | **** | **** | **** Coins | ***** | | **** \_ **** | **** X6 ****** | | **** \_ **** | ***** ****** Coins X8 | | ***** \_ ***** | ******* ******** | | ******** \ ***** | ********* *********** | | ********** ***** | *********************** | | ************** ********** | ******************** | | ********************* | ***************** | | ******** ******* | ************* | | | ****** | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block @ = Shortcut Path Strategy -------- 1) If you have a mushroom, use it here and go between the break in the wall to get a nice shortcut. ================= c. Ghost Valley 1 mksc_17003 ================= ___________________________ ___________________________ |ooooooooooooooooooooooooooo\ /ooooooooooooooooooooooooooo| |oooooooooooooooooooooooooooo\ /oooooooooooooooooooooooooooo| |ooooooooooooooooooooooooooooo\_______________/ooooooooooooooooooooooooooooo| |ooooo/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\ooooooooooooooooooooooooo/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\oooo| |oooo| \ooooooooooooooooooooooo/ Coins X5 |ooo| |JJJJ| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |???| |oooo| |ooo| oooo ooo oooo ooo oooo Coins X12 ooo ?oo? Coins X5 ooo oooo ooo oooo ooo oooo ooo oooo ooo oooo ooo oooo ooo oooo Coins X5 ooo oooo ooo oooo /\ ooo oooo /||\ ooo oooo || ### oooo Coins X6 || ooo oooo || ooo oooo ooo |oooo| ooo |oooo| Coins X5 ooo |ooooo\____________ _______________ 2 oooo |oooooooooo@@@@@@@@@@J@@@@@@@@@@@@@@@@@@@@$$$$@@@@@@@@@@@@@@@@@ooooooooooooo |ooooooooooooooooooooJ ooooooooooooooooooo| |ooo| |ooooooooooooooooooooJ ooooooooooooooooooo| |ooo| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ ŻŻŻŻŻŻŻŻŻŻŻ|ooooo| |ooo| 1 |ooooo| |ooo| Coins X6|ooooo| Coins X6 |ooo| |oooooo\__________________________/oooo| |oooooooooooooooooooooooooooooooooooooo| |oooooooooooooooooooooooooooooooooooooo| ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate @ = Shortcut Path $ = Shortcut Path Strategy -------- 1) After you make this turn, use a mushroom and hit the jump plate. After you hit the jump plate turn to the left side (driver's perspective) and you will fly over the gap and land on the platform near strategy tip #2. This is an excellent shortcut. You must boost near the location of strategy tip #1. If your kart is too close to the jump plate you will not attain enough speed from the mushroom to make it over the gap. 2) It is possible to make this shortcut without a mushroom. However, it is very difficult. If you have a star, drive towards the gap and hop with R to make it over. The extra speed of the star should give you enough velocity jump over the gap if you time it right. It is also possible to jump this gap without and items at all. Use Bowser, Wario or Donkey Kong. Those characters can attain speeds that allow you to make the gap. ================== d. Mario Circuit 2 mksc_17004 ================== ___________________________________________________ | | | Coins X4 Coins X4 Coins X5 | | *****************?********************** | | ******************?*********************** | | **** Coins X4 Coins **** |_______________________ | *** X4 *** | | *** **** Coins X5 | | *** Coins X6 ********************* | | *** @@@@@@@@@@@@@@@@@@@@@********************* | | *** @@@@@@@@@@@@@@ 1 *** /\ | | *** @@ _________________________________________ *** /||\ | | ***@ | | ### || | | *** ******** | | $*** || | | *** ************ | | $$ *** || | | *** **** Coins **** | | $$ *** | | *** **** X5 *** | |$$$ *** | | **** Coins X5 **** ___ *** |$$$$| *** | | ***************** | |*** $$$| | *** | | ************ | 2|***$$$ | | *** | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|$$$|ŻŻŻŻŻŻŻŻŻŻ **** | | **************************$$$ZZJ|***|********************** | | ******************************ZZJ|***|********************* | | ***** ___________________|***|________________________________| | **** ————— *** | | **** ————— Coins X8 **** | | ***** *************************** | | ************************************** | | **********? | |______________________________________________| Map Legend ---------- # = Finish Line ? = Item Block J = Jump Plate Z = Zipper @ = Shortcut Path $ = Shortcut Path Strategy -------- 1) If you have a mushroom or a star you can cut across the dirt path. If you perform this shortcut, you will miss the item. 2) There is an opportunity here for an excellent shortcut. You must have a mushroom to perform this shortcut. As you approach the zippers and jump plates, use a boost. Once you are in the air, turn left (driver's perspective) you will land close to the finish line. ================= e. Choco Island 1 mksc_17005 ================= Coins oooooooooo X8 ooooooooooo?ooooo oooooooooooooooooo?ooooooo oooooooooo oooooooo oooo oooo ooooooo oooo Coins X4 oooooo oooo ooooo oooo ooooo oooo ooooo Coins X10 ooo ooooo ooo oooo oooo oooo ooooo oooo ooooo oooo oooo oooo /\ oooo Coins X8 ooo /||\ ooo ### || ooo @@ooo || ooo @@@ ooo || ooo @@@ ooo ooo @@@ ooo ooo @@@ ooo ooo ooooooo?oooooo 1 @@@ ooo oooo Coins oooooDDDDDDDDooooo@@ oooo oooo X5 oooo oooo Coins X10 oooo oooooooooooooooo Coins X5 ooooooDDDDDDoooooo oooooooooooo oooooooooooooo Map Legend ---------- # = Finish Line ? = Item Block D = Mud @ = Shortcut Path Strategy -------- 1) If you have a mushroom or a star, you can cut across the dirt to get closer to the finish line. At shortcut point #1 turn left (driver's perspective). ================= f. Ghost Valley 2 mksc_17006 ================= _________________________ |ooooooooooo?ooooooooooooo| _______________ |ooooooooooo?ooooooooooooo| |ooooooooooooooo| |oooo/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\oooo| |oooo?ooooo?oooo| |ooo| Coins X5|ooo| |ooooooooooooooo| |ooo| |ooo| Coins X5 |ooooooooooooooo| |ooo| |oooo\____ ______|ooooooooooooooo| ### /\ oooooooooooooooooooooooo|ŻŻŻ|ooooo| ooo /||\ oooooooooooooooooooooooŻ oooooooo| ooo || ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ 1 oooooooo Coins X6 ooo || ooooo ooo || ooooo Coins X6 ooo ooooo ooo ooooo Coins X6 ooo Coins X5 |ooooo oo? ______________/oooooo |ooo | o ooooooooooooooooooooo |ooo |ooooooooooooooooooo o o |ooo| |oooo/ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ |ooo| |ooo| Coins X6 |ooo| |ooo| Coins X6 |oooo\__________ |ooo| |ooooooooooooooo\ |ooo| |oooooooooooooooo\__ /oooo| Coins X5 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\oooo o o ooooooooooo \ooooooooooooooooooo ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block @ = Shortcut Path Strategy -------- 1) You can hop this gap if you have a mushroom. Boost into the gap and hop with R just before the gap. ================== g. Mario Circuit 3 mksc_17007 ================== ______________________________ ______________________________ | | | | | ************ | | *************** | | **************** | | ******************* | Coins | **** **** Coins |_____| **** **** | X5 | ?*? **** X8 **** |ŻŻŻŻ| *** | | *** _|ŻŻŻ| **** **** | | *** | Coins | *** |_ | ********************** _| | *** | X6 | *** _| | ****************** Coins X5 _| ____| *** | | *** |_ |____________________________________| _| *** | | /\ *** _| ______________________________________| **** | |/||\*** |_ | ************* | | || ### _| | ************************ | | || *** |_ | ***************************** | | || *** _| _| ****************** ___________|ŻŻŻŻŻŻŻŻ| | *** |_ | ***** 1 __________________|_|ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | *** _| | ***** Coins X5 | | *** |_ | ******************************************* | | *** _| | ******?************************************ | Coins | *** |_ |______________________________________________ **** | X5 | *** | | *** | | *** | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| | *** | Coins | *** | | |______| *** | X5 | *** |___ ___| ********** *** | | *** | | Coins X6 **************** *** | | *** |_| ****** ****** **** | | *** ****** |Ż| ****** ***** | | **** ******* |_| 1 ******* ****** | | ********************@@@@@@@@@@@@@@@@@@@@******************** | | **************** |Ż| **************** | |___________________________________| |_____________________________| Map Legend ---------- # = Finish Line ? = Item Block @ = Shortcut Path Strategy -------- 1) If you have a mushroom or a star you should take the shortcut through a break in the wall. You must be careful because the break in the wall is very narrow. ================ h. Koopa Beach 1 mksc_17008 ================ Coins X8 Coins X5 ..... ..... Coins X5 ........................... ..........@................... ..... @........ ..... ... ##### WWWW@1 WWWW .... ...@... WW@WWWWWWWWWWWWWWWWWWW .... ...@.. @@WWWWWWWWWWWWWWWWWWWW .. .... ...@@@@WWWWWWWWWWWWWWWWWWWWWW .?. .... ...... WWWWWWWWWWWWWWWWWWWWW .... Coins X5 ...... WWWWWWWWWWWWWWWWWWWWW WWW .. ....... WWWWWWWWWWWWWWWWWWWWWWW WWW ....... WWWWWWWWWWWWWWWWWWWWWWWWW .. ....... WWWWWWWWWWWWWWWWWWWWWWWWWW .. ..... WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ..... .... WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ..... ...$ WWWWWWWWWWWW WWWWWWWWWWW ..... .... $WWWWWWWWWWW ....... Coins X5WWWW ... Coins X6 ...... WW$Coins X10............... WWWWWW .... .... 2 .........GGGGGGGGGG.... ....... ... ...............GGGGGGGGGG... ............. . ..........GGGGGGGGGGGGGG..... ......... .............?......... Coins X6 .......?...... Map Legend ---------- # = Finish Line ? = Item Block G = Grass W = Deep Water @ = Shortcut Path $ = Shortcut Path Strategy -------- 1) Here you can get a shortcut that will quickly send you to the next lap. You must have a mushroom to do this shortcut. Angle your kart towards the bottom left corner on the level (map perspective) and boost towards strategy point #1. Once you approach the water, hop with R to get over the water. If you did the secret right, you should advance to the next lap once you pass the finish line. 2) If you have a mushroom or a star, you can hop this patch of deep water. Approach the water and use your item. You can get a bigger shortcut with a mushroom. If you do this shortcut, you will be unable to acquire a second item. ================= i. Choco Island 2 mksc_17009 ================= ______________________________________________________________________ | | | oooooooooooooooooooooo Coins X8 ooooooooooooooooooo | | oooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo | | o?o?o ooooooooooooooooooo ____ oooooo | | oooo ________ ______________________________ ___/ oooooo | | ooooo | | oooooo | | oooooo Coins | | Coins ooooooo ____| | @ oooooo X8 | | X8 oooooDDo | | @ oooooo | | oDDDDooDoo | | @ oooooo | | ooDDDDDDooooo | |___ @____ ooooo |Coins X5 | ooDDDDDDDDDDDDoo | | @ oooo | | ooDDDDDDDDDDDDDDo | | @ ooooo | | ooDDDDDDDDDDDDDDo | | @1 oooooo | | ooDDDDDDDDDDDDoo | | @ ooooooo |Coins X5 | ooDDDDDoooDoo | | oooooo | | ooDDDDDDDo | | ooooo ______|______________________________| ooDDooo | | #### | /\ |_ oooo | | oooo | /||\ \_ ooo? | | oooo | || oooooooooo Coins X5 \ ooooo | | ooooo | || oooooooooooooooooooooooooo Coins X5 oooooo | | ooooo oooooooooooooo oooooooooooooooooooooooo | | oooooooooo Coins X6 oooooooooooooooooo | | ooooo | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item Block D = Mud @ = Shortcut Path Strategy -------- 1) You can cut across the gap by going through this break in the wall. Use a mushroom or a star. If you got a boost from the starting line, you may be able to get the shortcut as well. ================== j. Mario Circuit 4 mksc_17010 ================== __________________________________ ___________________________________ | | | | | ******************** | | ********** | | *********************** Coins | | ****************** | | **** Coins X5 **** X5 | | ********************** | | *** _|Ż|ŻŻŻŻŻŻŻŻŻ **** | | ***** Coins X6***** | | *** | | **** | | **** ____ **** | | *** | | **** | | *** _| | *** | | *** | | **** | | *** | | *** | | *** | | *** | | *** | | *** | | *** | | *** |_| *** | | *** | | *** | | **** Coins X5 **** | | *** | | *** |___| **************?*********** | | /\ *** | | *** Coins | *************?********* | |/||\*** | | **** X12 ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ| || ### | | ************************************************* | || *** | | ************************************************* | || *** | |ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ|ŻŻŻŻŻ| ***** | *** | | ********************* ŻŻŻŻŻ ***** | *** | | **************************************** | *** | | *** Coins X12 *************** | *** | | *** ———ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ *** | | *** ———ŻŻŻ *********** **** | | *** ŻŻŻ ************************ **** | | *********************? | **************************** | | Coins **************@@@@@@@@@@@@@@@@@@@@@@@@****************** | | X5 1 | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item @ = Shortcut Path Strategy -------- 1) There are two options here. If you have a mushroom, boost through the break in the wall. However, if you don't have a mushroom, collect the item. ================= k. Donut Plains 3 mksc_17011 ================= ______________________________________________________________ | | | WWWWWW | | Coins X6 WWWWWWWWWW | | ooooooooooo WWWWWWWWWWWWWWWW Coins X5 | | Coins oooooooooooooooooxxxxxxxxxxxxxxxxxxxooo?oooooo Coins | | X5 ooo ooooooooxxxxxxxxxxxxxxWWxxxooo?oooooooooo X5 | | ooo WWWWWWWWWWWWWWWW oooooo | | ooo WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW oooo | | ooo WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ooooo | | ooo WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW oooooo | | ooo WWWWWW________________________WWWWWWWWWWWW oooooo | | /\ ooo WWWWW|WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW ooooo | |/||\oooo WWWW|WWWWWWWWWWWWWWWWWWWWWWWWWW1WWWWWWWW oooo | | || ##### WW|WWWWWW ooooooooooxxxx@@J@@@@@@@@xxxooooo | | || oooooo W|WWWWW @@@@@@@@@@@@@@@WWJxxxxxxxxxxxoooo | | || oo@ooo W|@@@@@@@oooo WWWWWWWWWWWWWWWWWWWWWW | | oo@ooo@@@|WWWW ooooo W_________WWWWWWWWWWWWWWW | | oooo@@@ W|WWWW ooooo WWWWWWWWWW|________________________| | oooooo W|WWWWW ooooo WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW | | oooooo W|WWWWWWW oooo WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW | | oooooo W|WWWWWWWWW oooooo WWCoins X6WWWWWWWWWWWWWWWWWW | | oooooo W|WWWWWWWWWW ooooo WWWWWWWWWWWWWWWWWWWWWWW | | oooooo WW|____________WWW oo WWWWWWWWWWWWWWWWWWW | | ooooooWWW|WWWWWWWWWWWW|WWWWWW oooooooooo WWWWWWW | | oooooo | ooooo |_WWWWWWWWWWWWoooooooooooo | | oooooo | ooooooooo W|_________________WWoooooo | | oooooo | oooo oooo WWWWWWWWWWWWWWWWWWWWoooooo Coins | | oooooo | oooo | ooooooooooooooooooooooooooooo X5 | | ooooooo | oooo | ooooooo?oooooooooooooooooo | | ooooooo ooooo | Coins X5 | | oooooooooooo | | | ooooooooCoins|X8 | |______________________|_______________________________________| Map Legend ---------- # = Finish Line ? = Item W = Deep Water J = Jump Plate @ = Shortcut Path Strategy -------- 1) This is one of the biggest shortcuts in the game. As you approach the jump plate use a mushroom. You use the mushroom when your kart is on the wooden bridge. As you hit the jump plate turn slightly to the left (driver's perspective). You should land just before the finish line. This shortcut will cut your lap time in half. ================= l. Ghost Valley 3 mksc_17012 ================= ________ 1 ______ |ooooooooooooooooooooo@@@@?@@J@@@@ooooooo oooooooooooooooooo| |ooooooooooooooooooooooooo?ooJoooo@@@@oooo ooooooooooooooooo| |oooooooooooo oooooooooo?ooooooooooo@@@@oooooooooooooooooooo| |ooooooooooooo ooooooooooooooooooooooooo@@oooooooooooooooooo| ooo|ŻŻ @@ ŻŻŻ|ooooo| ooo /\ @@ooo ___|ooooo| |###| /||\ @ooooooooooooo| ooo || o@oooooooooooo| ooo || o@oooooooooooo| ooo || oooo@ooo ŻŻŻŻŻŻŻŻŻ ooo Coins Coins X5 oo@@oooo ooo X5|ooooooooooooooooooooooooooo@@@@oo ooo |ooooooooooooooooooooooooooooooooo ooo |oooooo/ŻŻŻ ooo |ooooo| ooo Coins|ooooo|Coins X5 ooo X5|oooooo\__ ooo |oooooooooooooo ooo o ooooooooooooo ooo ŻŻŻŻŻŻ oooooooooooooooooooooooooooooooooo| ooo Coins X10 oooooooooooooo ooooooooooooooo| |oooo ooooooooooo oooooooooooooooo| Coins X5 |ooooooooooo Coins X5oooooo| |ooooooooooooo oooooo| ooooooooo oooooo| ooooooooo Coins X5oooooo| ooooooooo ooooooooooooooooooooo oooooooooo| Coins X5 oooooooooooooo oooJo?oooooo ooooooooooo| ooooooooooooooooooJoooooooooooooooooooooo| ŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item J = Jump Plate @ = Shortcut Path Strategy -------- 1) If you have a mushroom you can get huge short cut off of the jump plate. About one second after you come out of the previous 90° turn, use your mushroom and approach the jump plate. Just before you hit the jumper, begin to turn you kart to the right (driver's perspective). Continue to turn to the right when your kart airborne. The momentum of the mushroom should launch your kart across the gap onto the track. As you land on the track, your momentum will most likely cause you to hit it and then fall over the edge. To prevent this from occurring, hit the breaks as you land. ================= m. Vanilla Lake 2 mksc_17013 ================= __________________________________________________ | | | *** | ______| *********** |______ | ****** ***** ***************** | | ***************************************DD*** | | ******************************************DD*** | | *******************************DD**W************ | | ***********W******************WD*WW*********** | | *********WWWW******W*******WWWWWW**W********** | | ********WWWWWW**WWWWW***WWWWWWWWWW*********** | | **********WWWWWWWWWWWWWWW*WWWWWWWWWWW********* | | ***********WWWWWWWWWWWWWWWWWWWWWWWWWWWW********* | | ***********WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW********* /\ | | ***********WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW********* /||\ | | ***********WWWWWWWWWWWWWWWWWWWWWWWWWWWWWW######### || | | *********WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW********** || | | *******WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW********** || | | *****WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW*********** | | 1 *****WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW********* | | *******@WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWW********* | |ŻŻŻŻŻŻŻŻ|*****W@@WW**WW**WWWWWWWWWWWWWWWWWWWW*********** | | ********W@@WWWWWWWWWW***WWWWWWWWWWWWWWW********* | | *******WWWW@@@WWWWWW*******WWWWWWW*WD*DDD****** | | *******WWWWWWWW@@@@@@@********WWWWW*****DD**** | | *******WWWWWW**D**W*W**W**|*****WWW********** | | ******WW*WWW*******W*W*W**|******W********** | | ****W*****W**********W**DDD************ | | *************** *******D|DD******** | | ************ | **** ______| | ******** | | | | | | | | ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ Map Legend ---------- # = Finish Line ? = Item W = Deep Water D = Snow @ = Shortcut Path Strategy -------- 1) There are a lot of small islands in this area. It is possible to hop from island to island cutting across a large part of the lake for a nice shortcut. If you do not hop from island to island, you will be taking a longer and much slower lap. It should be noted that the two most northern islands (map perspective) are not practical for the island-hopping shortcut. ============================================================================= 18. Codes/Secrets mksc_18000 ============================================================================= ----------------- Unlock Extra Cups ----------------- There are 20 extra courses that cam be unlocked in Mario Kart: Super Circuit. These extra courses are actually the 20 courses in the SNES original, Super Mario Kart. There are 5 extra cups that correspond to the 5 cups in the game (Mushroom, Flower, Lightning, Star and Special). To unlock these cups, one must first complete the cup once while earning a gold medal. Secondly you must re-enter the same cup and complete it with having collected 100 coins. Doing this will unlock the extra cup (Mushroom, Flower, Lightning, Star and Special) in whatever difficulty you where playing in (50cc, 100cc and 150cc). ------------------------------------ Unlock Extra Cups in Time Trial Mode ------------------------------------ To have access to the extra cups in time trial mode they must be unlocked in the 150cc difficulty level. ---------------------- Unlock the Special Cup ---------------------- To unlock the special cup you must first receive a gold medal in each of the preceding cups (Mushroom, Flower, Lightning and Star). The special cup must be unlocked in each difficulty level (50cc, 100cc and 150cc). ----------------------------------------- Unlock the Special Cup in Time Trial Mode ----------------------------------------- To have access to the special cup in time trial mode it must be unlocked in the 150cc difficulty level. ------------------- Title Screen Change ------------------- The colour of the sky in the title screen will change from blue to red once you get a gold medal on every cup on every difficulty level (50cc, 100cc and 150cc). --------------------------- Another Title Screen Change --------------------------- If you earn a triple star rating on every cup in all three difficulty levels (50cc, 100cc and 150cc), the sky in the title screen will chance once again to a nighttime setting. Good Luck! ------------------ Boost of the Start ------------------ Every Mario Kart game has the hidden option to boost from the starting line. Mario Kart: Super Circuit is no exception. To get a boost from the starting line, hit the gas just before Lakitu's final light is illuminated. ---------------------- Boost After a Disaster ---------------------- Messing up so that Lakitu has to pick you up is not something to be proud of. To make it up for your self, hit the gas just before Lakitu places you on the ground. You will get a nice boost if timed right. This takes a while to master. --------------------------- Perfecting your Power-Slide --------------------------- The power-slide is important. Just like Mario Kart 64, you can get a tiny boost after a power-slide. To get a micro-boost you must have a good power- slide so you cannot drive into any dirt. The micro-boost occurs when power- slides are longer than usual (turning through 180° turn). I am not completely sure how you get the micro-boost, but I have gotten it. If anyone knows how to get the micro-boost on every turn email me at mail@ndex.simgames.net. Contributed Tip: The trick to power-sliding on non U-turns is to start on the inside of the curve, turn to the outside of the curve, skid around the outside & back towards the inside, then steer back into line. Here is an ASCII map: __________ / /*** /* ******** / ** /ŻŻŻŻŻŻŻ | *| | *| | *| | *| Thanks to Martin Foster for the tip. Contributed Tip: If you power-slide through very long turns there is a good chance that you will get a mini-boost. A "long turn" is a power-slide that lasts between 2 to 3 seconds. Thanks to Nicstermanator for the tip. ------------------- Preventing Spinouts ------------------- As you probably know, hitting a banana will cause your kart slip for a few seconds and then spin out. During the short period of slippage before you spin out, press B. If done correctly a music note will appear above your racer's head and you will recover. This technique works on other hazards such as the crabs in Shy Guy Beach and the Podoboos and Mechakoopas in Bowser Castle levels. ----------------- Player Select Fun ----------------- One the player selection screen, pressing are will make the spinning character jump. Pressing L will make the spinning player shoot a green shell. ---------------- Erase Saved Data ---------------- Holding L + R + B + START as you turn the power on will erase saved game data. ============================================================================= 19. Acknowledgements mksc_19000 ============================================================================= People that have contributed to this FAQ will be listed here. Mario Kart: Super Circuit instruction manual - for the instruction booklet comments in the characters section. GameFAQs - for the Codes/Secrets section. Their Mario Kart: Super Circuit code/secrets page is located here: http://www.gamefaqs.com/portable/gbadvance/code/31655.html IGN Codes - for the Codes/Secrets section. Their Mario Kart: Super Circuit code/secrets page is located here: http://codes.ign.com/codes/53/15249.html Martin Foster - assistance on the "Perfecting your Power-Slide" secret. Nicstermanator - assistance on the "Perfecting your Power-Slide" secret. Xander - for the title ASCII art. Also, I would like to thank Intelligent Systems for developing this game and Nintendo for publishing this game. ============================================================================= 20. Legal Information mksc_20000 ============================================================================= The guide is copyright İ 2001 Player Guy Forever. This guide has been submitted to GameFAQs (www.gamefaqs.com) and Neoseeker (www.neoseeker.com) This guide will also be available on my own site: (http://ndex.gamersuplink.com) If you wish to place this guide on your own website e-mail me (mail@ndex.simgames.net). If permission is granted, there must be a link referring back to my website http://ndex.gamersuplink.com. If this FAQ is placed on other website, it cannot be altered in any form and no ad banners may be placed on it. However, if I grant you permission to use this guide you can make an HTML version as long as the content is not altered. I will not provide an HTML version. I will list the following sites that have permission to use this FAQ here. If you see this FAQ on any other website, e-mail me (mail@ndex.simgames.net). The following sites have permission to post this guide: http://ndex.gamersuplink.com www.gamefaqs.com www.neoseeker.com www.cheats.de http://dadvance.cjb.net ============================================================================= 21. Closing mksc_21000 ============================================================================= Well this is the end of this FAQ. I hope you enjoyed it. mksc_end