Nintendo News for May 2002

05/25/2002


As the dust settles.

Here are the new games and release dates that were announced at E3.

Nintendo GameCube

  • 1080°: White Storm - Q1/2003
  • The Legend of Zelda: GC - February 2003
  • Wario World - November 11th, 2002
  • Star Fox Adventures - September 30th, 2002
  • Metroid Prime - November 18th, 2002
  • Mario Party 4 - October 28th, 2002
  • Animal Crossing - September 16th, 2002
GameBoy Advance
  • Donkey Kong Plus - Q1/2003
  • The Legend of Zelda: GBA - December 9th, 2002
  • Golden Sun: The Lost Age - Q1/2003
  • Yoshi's Island: Super Mario Advance 3 - September 30th, 2002
  • Metroid Fusion - November 18th, 2002
  • Game & Watch Gallery 4 - Q1/2003
  • Kururin Paradise - Release TBA

05/25/2002


Free memory card.

PlanetGameCube has learned that Animal Crossing will include a memory card. Weather the game will include a Memory Card 59 or a Memory Card 251 remains to be seen.

Source - PlanetGameCube

05/25/2002


Yamauchi Steps Down; Nintendo Names Iwata New President

Nintendo's current president Hiroshi Yamauchi has retired he will be replaced by 42 year old NCL board member Satoru Iwata.

Hiroshi Yamauchi was at Nintendo's helm for 52 years.

Source - Bloomberg

05/25/2002


Kururin Paradise Clarification

Earlier we reported that Kururin Paradise was the North American version of Kuru Kuru Kururin. That is not the case; Kururin Paradise is a sequel of Kuru Kuru Kururin. Thanks to IGN for clearing that up.

Source - IGN Pocket

05/25/2002


Metriod Fusion Screens

Enjoy:

05/25/2002


Loads of fact sheets.

Here are the rest of the fact sheets for Nintendo's E3 games. Enjoy!


1080°: White Storm
Format: NINTENDO GAMECUBE™
Launch Date: Q1/2003
ESRB: RP (Rating Pending)
Game Type: Snowboarding
Accessories: Memory Card
Players: 1 - 4
MSRP: $49.95 USD

Game Summary
1080°: White Storm brings its unique tradition of authentic 3-D snowboarding action to NINTENDO GAMECUBE. Game play satisfaction snowballs as players master snowboarding physics and an all-new trick system. Favorite boarders, such as the well-balanced Kensuke, the technical master Rob or the incredibly fast Dion, charge jumps, grab huge air and complete twisted combos. Watch out though, a potentially impressive stunt could lead to a board-breaking disaster.

Features

  • Tackle multiple game play modes including match race, time attack, trick attack, contest, and training mode, which includes a half-pipe for major stunts.
  • Navigate surprise avalanches, rock-slides and varying weather conditions that affect boarding and may open unseen paths.
  • Nail unreal trick combos or lay it on the line and rage down the mountain.
  • Experience smooth controls that simulate the feeling of gliding across fresh mountain-top powder.
The Legend of Zelda: GC
Format: NINTENDO GAMECUBE™
Launch Date: February 2003
ESRB: RP (Rating Pending)
Game Type: Action/Adventure
Accessories: Memory Card
Players: 1
MSRP: $49.95 USD

Game Summary
The latest Legend of Zelda adventure begins with young Link living a peaceful life on a tiny island. One day, Link witnesses a huge, menacing bird that snatches Link's younger sister and flies away with her. Link follows in hot pursuit. His search for her sets in motion an epic adventure that will have Link sailing the high seas and searching for answers to the mystery behind her disappearance.

Features

  • Dive into an all-new Legend of Zelda! It expands on the revolutionary game play of The Ocarina of Time and features a unique new animation style.
  • See characters' expressions change as they laugh and cry or show anger and surprise with a wider variety of actions and livelier, more expressive characters.
Wario World
Format: NINTENDO GAMECUBE™
Launch Date: November 11, 2002
ESRB: RP (Rating Pending)
Game Type: Action/Adventure
Accessories: Memory Card
Players: 1
MSRP: $49.95 USD

Game Summary
Deep within Wario's castle lies a treasure room filled with the spoils he has plundered during his many adventures. A mysterious black jewel, ensconced among the treasures, has a strange power to transform gems into monsters. While Wario rests in his castle upstairs the jewel begins to morph his treasure trove into a host of monsters, turning the basement of Wario's beloved castle into a bizarre parallel universe. Awakening the next morning to monsters instead of treasure, Wario must step into that alternate world to win the treasure back.

Features

  • Join Wario as he takes on his first starring role in a 3-D action game for NINTENDO GAMECUBE.
  • Experience a new type of side-scrolling action game as Wario World pushes the genre's boundaries.
  • Run, jump, punch and grab just about anything ? even swing objects around and hurl them to break open new areas or defeat enemies.
  • Balance atop mysterious floating balls that have sticky surfaces and jump ball to ball to reach new areas.
  • Zip through wonderfully detailed levels and quirky puzzles to restore Wario's precious stolen treasures.
Star Fox Adventures
Format: NINTENDO GAMECUBE™
Launch Date: September 30, 2002
ESRB: RP (Rating Pending)
Game Type: Action/Adventure
Accessories: Memory Card
Players: 1
MSRP: $49.95 USD

Game Summary
Nintendo and Rare® Ltd. join forces to bring Fox McCloud and friends to NINTENDO GAMECUBE. Eight years after the defeat of Andross, the Star Fox team discovers a beautiful prehistoric planet ruled by a sinister tyrant known as General Scales. Players take charge of Star Fox team leader Fox McCloud to free inhabitants from Scales's evil clutches and restore peace to the primal paradise.

Features

  • Step out of Fox's Arwing and explore a vast, 3-D world lush in forestry, animals, puzzles and adventure.
  • Learn the secrets of a mystical staff to fend off enemies and use it to cast a variety of spells.
  • Battle enemies without skipping a beat with the game's intuitive targeting system that locks combat action.
  • Traverse land and water or fight through space using Fox's trusty Arwing fighter.
  • Build clever strategies to defeat huge boss enemies.
  • Witness technologically advanced graphics with Rare's fur-rendering techniques and lavish effects including shimmering water, real-time lighting, depth-of-field blurring and a sophisticated facial animation system.
  • Enjoy in-depth, life-like voice-overs and an atmospheric musical score that enhance this whimsical story.
Metroid Prime
Format: NINTENDO GAMECUBE™
Launch Date: November 18, 2002
ESRB: RP (Rating Pending)
Game Type: Action/Adventure
Accessories: Memory Card
Players: 1
MSRP: $49.95 USD

Game Summary
Samus first stopped the evil Space Pirates and Mother Brain from amassing an army of Metroids on the planet Zebes. Then she was called on to finish the job on SR388, ultimately ridding the universe of all but a single Metroid larva. In Super Metroid, for the Super Nintendo Entertainment System, Samus thwarted Mother Brain's attempt to snatch the captive Metroid larva from the scientists on Ceres. Now, Samus is once again called to investigate Space Pirate activities on the unexplored Tallon IV. Her adventure begins as she enters a mysterious derelict spaceship.

Features

  • Traverse a crippled spaceship and explore the vast worlds of Tallon IV in an all-new first-person perspective!
  • Take advantage of Samus's many powers using new suits that enable her to gain new abilities and revisit earlier worlds to uncover many hidden secrets.
  • Master Samus's combat, scan, and visors -- elements crucial to your success.
  • Explore each area to find many familiar weapons, such as the Wave Beam and Freeze Beam, and some all-new ones as well.
  • Choose the right weapon or ability carefully for the situation at hand. Samus will need to use all of the suit and visor abilities as well as many specialized weapons to navigate deadly Tallon IV!
Mario Party 4
Format: NINTENDO GAMECUBE™
Launch Date: October 28, 2002
ESRB: RP (Rating Pending)
Game Type: Board Game/Multiple Genre
Accessories: Memory Card
Players: 1-4
MSRP: $49.95 USD

Game Summary
Multi-player pandemonium hits NINTENDO GAMECUBE with Mario Party 4, which includes 50 all-new mini-games and multiple fully rendered 3-D game boards. Nintendo's favorite bunch of characters is back; Koopa, Toad and the others have prepared many maps inside the Party Cube. By rolling the virtual dice and advancing through mini-game trickery, you'll play for the hidden stars.

Features

  • Choose favorite Nintendo video game characters and compete in a series of contests to win the birthday present.
  • Take advantage of the Mini-Giant system - players can use items on the boards to grow larger or smaller in order to access different areas of the game boards and trigger special events.
  • Bump, whack and bang away in the newly introduced Tag Battle, which lets players pair up in two-man teams and compete at collecting stars.
  • Set a handicap that allows players of all ages and abilities to compete against each other.
  • Dash through an unmatched variety of game play with challenges that pit one player against three, two against two, each player against each other or four players against a common enemy.
Super Mario Sunshine
Format: NINTENDO GAMECUBE™
Launch Date: August 26, 2002
ESRB: RP (Rating Pending)
Game Type: Action
Accessories: Memory Card
Players: 1
MSRP: $49.95 USD

Game Summary
Seeking well-deserved rest and relaxation, Mario™ and Princess Peach travel to a beautiful remote island. It is said the local citizens are friendly and the weather forecast suggests year-round sunshine. However, when they get to the island, they quickly find out that the peaceful paradise has been polluted by a mysterious stranger. Worse still, the individual bears a striking resemblance to Mario! Determined to clear his reputation and clean up the island, Mario sets off on his greatest adventure yet.

Features

  • Discover the first Mario title for NINTENDO GAMECUBE, developed by a team under the supervision of Mario's celebrated creator Shigeru Miyamoto.
  • Explore the game's colorful 3-D world, filled with expansive environments.
  • Restore the power of Shine to keep the island clean.
  • Wash away island mess to restore the community to its pristine condition using Mario's new water pump device.
  • Perform a number of different jumps, bounce off walls, run, slide, climb, and fly to the highest reaches - more mobility than ever before.
  • Bask in cheery graphics, real-time lighting effects and stunning reflections that bathe the island in sunshine.
  • Visit Yoshi, Toad and a host of other friends as Mario encounters a collection of enemies bent on foiling his efforts to restore the island.
Eternal Darkness: Sanity's Requieum
Format: NINTENDO GAMECUBE™
Launch Date: June 24, 2002
ESRB: M - Mature
Game Type: Psychological Thriller
Accessories: Memory Card
Players: 1
MSRP: $49.95 USD

Game Summary
In a story that spans space and time, Eternal Darkness: Sanity's Requiem™ introduces 12 controllable characters through the last 2000 years of history, from ancient Rome to modern day. The story revolves around a young woman, Alexandra Rovias, who travels to Rhode Island to investigate the mysterious death of her grandfather. As the game unfolds, Alexandra experiences events through the game's other characters and eventually discovers the secret of human history.

Features

  • A smart and compelling storyline stretching through 20 centuries, intended for players 17 and older
  • Play as 12 different characters, each with their own special abilities
  • Sanity System - adds new levels of unpredictability to the game play experience, causing the player to question each step taken in the game
  • Each character battles enemies with historically accurate weapons and a unique enemy targeting system
  • Game features a groundbreaking animation engine; brings characters to life with emotional responses based on current situations
  • Superior 3D engine, including: bump-mapping, radiosity lightmaps, ray-traced lightmaps, volumetric fogging, 24-bit color, and 640x480 resolution running at 60 frames per second
  • Haunting musical score to completely envelope the players' experience
  • Music, sound effects, artwork, technology, story and game play combine in a way never before attempted in a video game
Character Preview List

Eternal Darkness: Sanity's Requiem is deep in story and character development. Below is a sample of the diverse characters players experience through the journey.

Alexandra Roivas - Student, 2000 AD, Rhode Island
A headstrong and independent spirit, Alexandra intends to further the field of numbers theory through her uncanny intellect. She is the type of woman who will never quit, and generally succeeds in her goals through sheer determination. A very intelligent and creative woman, Alexandra?s only weakness, perhaps, is her confidence, which often lands her in situations that, although she can handle, are probably in her best interests to leave alone.

Pious Augustus - Roman Centurion, 26 BC Persia
A nobleman conscripted into the army of the Roman Empire, Pious is a Centurion, a commander during the Empire?s campaigns in Persia. He is in his mid to late twenties, and is in good health, with features shaped by the grim horror of the wars he has fought. The conquest has taken its toll on him, and although still a loyal soldier, the novelty of his profession is beginning to wear tiresome. He believes there is more to his life than being a soldier.

Ellia - Dancer of the Court of Suryavarman II, 1152 AD Cambodia
Ellia was born into servitude during the 12th century in the dank jungles of Cambodia. As part Khmer working class, she was destined to be a dancing/slave girl in the City Temple that had been built to honor the Hindu gods. Now a teenager in the employ of the Priesthood of the Temple, she witnesses things she is not meant to. Discovering this, she desperately wants no part of it and attempts to escape.

Animal Crossing
Format: NINTENDO GAMECUBETM
Launch Date: September 16, 2002
ESRB: RP (Rating Pending)
Game Type: Communication
Accessories: NINTENDO GAMECUBE Game Boy® Advance cable
Game Boy® Advance
e-Reader and Animal Crossing-e cards
Memory Card
Players: 1-4, Alternating
MSRP: $49.95 USD

Game Summary
Step into the world of Animal Crossing, where villagers live their everyday lives in time with an actual 24-hour clock. To become a part of the thriving village community, you?ll get a job, buy a house and interact with other villagers, some of which can be controlled by friends and family. As you collect furnishings for your own house, check out what other villagers have collected for their houses. Build relationships by talking to other villagers, helping them with tasks and writing letters back and forth. Throughout the game, you'll collect an assortment of items and artifacts and different plants and animals. To ensure it will be a desirable place for people to live, help to keep your village beautiful.

Features

  • Visit the village often throughout the day, because different activities happen at different times; plus, special things sometimes happen on holidays.
  • Interact with other - ?up to four other players can move into the village and take turns playing in a shared village, cooperating and competing on one game pak.
  • Swap Memory Cards with friends who have the game and travel to their villages to interact with different characters there. In other villages, players find different assortments of items and build new relationships with different groups of villagers.
  • Pay off you debts and improve your house by returning daily, adding floors and new furnishings; and watch how other human characters improve their houses, which adds a competitive element.
Donkey Kong Plus
Format: Game Boy® Advance
Launch Date: Q1/2003
ESRB: RP (Rating Pending)
Game Type: Action/Puzzle
Accessories: Game Boy Advance Game Link® cable
Players: [TBD]
MSRP: [TBD]

Game Summary
The arcade classic Donkey Kong® is back by popular demand! The famous ape has kidnapped Pauline and Mario must overcome many perils and puzzles to rescue her from his archrival. With more than 100 devious levels and a multitude of enemies and traps, our heroic plumber has his hands full this time!

Features

  • Relive the original levels of the Arcade-hit, plus more than 100 new levels in an effort to free Pauline from the clutches of Donkey Kong.
  • Learn new moves not available in the arcade classic--perform a back flip twice the height of Mario's normal jump, execute a handstand and catch barrels with his feet, and double-jump.
  • Connect with the NINTENDO GAMECUBE™ Game Boy Advance cable and create and play custom levels with the Game Map Editor on the NINTENDO GAMECUBE. Custom levels can be saved to the memory card and can also be transferred to the Game Boy Advance to play and trade with friends.
Yoshi's Island: Super Mario Advance 3
Format: Game Boy® Advance
Launch Date: September 30, 2002
ESRB: RP (Rating Pending)
Game Type: Action
Accessories: Game Boy Advance Game Link® cable
Players: 1 - 4
MSRP: $29.95 USD

Game Summary
Looking to create a fuss in the kingdom, a meddling magikoopa, Kamek, intercepted a stork carrying the Mushroom Kingdom's newest set of twins. During the heist, Kamek successfully kidnapped one twin; but the other twin accidentally slipped from the stork's bundle and fell to the ground. With miraculous fortune, the second twin landed safely on Yoshi's back! Now, the normally docile Yoshis must take on the trouble-making Kamek and his entire cast of underlings to reunite the twins!

Features

  • Pair up with Yoshi and all his multi-colored friends to tackle Kamek and Baby Bowser in this fun-filled quest to reunite the separated twins.
  • Guide Yoshi over the island's perilous landscape and around the devious traps set by Kamek and his foot soldiers.
  • Find morph bubbles and change into unique characters with special abilities.
  • Become a mole-machine and dig your way around the island or change into a helicopter and suddenly go places you couldn't go before.
  • Master Yoshi's legendary moves including jumping, stomping, pounding the ground, laying eggs, eating enemies and throwing eggs using a targeted egg-throwing system. Clearing enemies out of your way is now more fun than ever!
  • Replay each stage until you find every star, coin and flower to unlock very cool secrets! It will take persistence, but the payoff is certainly worth it.
  • Connect with up to three friends in a multi-player game of Mario Bros.™
Metroid Fusion
Format: Game Boy® Advance
Launch Date: November 18, 2002
ESRB: RP (Rating Pending)
Game Type: Action/Adventure
Accessories: N/A
Players: 1
MSRP: $29.95 USD

Game Summary
On her way to Planet SR388 with her exploration team, Samus's spaceship is attacked by an unidentified life form. Samus is mortally injured and loses consciousness. The life form attacks her and gnaws at her body - it is a parasitic creature, the "X".

Features

  • Collect classic weapons and find many new items and elements that will help you wok your way through the celebrated game play in this eagerly anticipated title.
  • Uncover new mysteries and a thrilling, dramatic story line that gradually unfolds during the course of the game.
  • Bursting with action, Metroid Fusion is being developed by the same team that created the earlier games.
  • Relive the same fantastic style of exploration that gradually unfolds and the same great play control that has defined Metroid games.
  • See Samus as she's never been before - with new items, new actions, new appearance.
The Legend of Zelda: GBA
Format: Game Boy® Advance
Launch Date: December 9, 2002
ESRB: RP (Rating Pending)
Game Type: Action/Adventure
Accessories: Game Boy Advance Game Link® Cable
Players: 1 - 4
MSRP: $29.95 USD


Game Summary
This game features two games in one - the complete Super Nintendo Entertainment System (SNES) game plus an all-new first-ever multiplayer Zelda game! In the one-player mode, A Link to the Past, Link receives a telepathic message from Zelda, imploring him to help. He must find the Master Sword, then travel to the Dark World to defeat Ganon and restore peace to the land of Hyrule. In the multiplayer game, Four Swords, between two to four players take on the roles of young adventurers who answer a challenge from the Triforce. They must brave the dangers of multiple dungeons in a quest to find the Master Sword. Their strength will be tested by fierce monsters, their wisdom tested by complex puzzles, and their courage tested by having to cooperate with each other to overcome obstacles.

Features

  • Talk to all sorts of people and creatures to gain information about how to move forward in his quest.
  • Fight enemies and battle through dangerous and complicated dungeons to recover key objects that open new areas.
  • Wield swords throw bombs, perform dash attacks, lift and throw, and push and pull objects; acquire items that give additional abilities.
  • In Four Swords, face puzzles that require the cooperation of two or more players to solve. They can exchange items, but they also will be competing to pick up as many Rupees as they can to increase their individual scores. It's a unique blend of cooperation and backstabbing.

05/21/2002


Nintendo Discovers the 'Missing Link.'

North America Swipes Its Way Into a New Video Game Era. Here is the press release:


LOS ANGELES, May 21, 2002 Nintendo turns paper trading cards into electronic fun, with the introduction of the innovative e-Reader™. When swiped through the e-Reader, paper trading cards create new game play experiences in a number of ways, depending on the card. Applications for e-Reader cards can create entire video games playable on Game Boy® Advance from just a single paper card. Other applications include enhancing game play or unlocking features in existing Game Boy Advance and NINTENDO GAMECUBE video games. Available Sept. 16, 2002, the e-Reader will retail for a suggested $39.95. Card packs will retail from $1.99 to $2.99.

"The e-Reader creates a completely new experience for game players, fusing the enjoyment of collecting trading cards and the wonder of discovering video game secrets," says Peter MacDougall, executive vice president, sales and marketing, Nintendo of America Inc. "Now players of all ages can build and enhance their video game collection by picking up a pack of cards."

Developed by Nintendo, the e-Reader connects to the Game Boy Advance via the cartridge slot and uses "Dot Code Technology" to read optical data imprinted on specially designed trading cards. The library of cards begins with Pokémon®-e trading card game cards, to be distributed by Wizards of the Coast under license from Pokémon USA, Inc., which also can be used as a stand-alone trading card game; Animal Crossing-e cards that unlock features and heighten game play in the NINTENDO GAMECUBE game; and Game & Watch™-e cards, which hold an entire game printed on a single card.

Olympus Optical Co., Ltd. provides the "Dot Code Technology" used by the e-Reader to read data embedded on each e-Reader card. Each card can hold up to two code strips. A long bar holds 2.2 kilobytes of information and a short bar holds 1.4 kilobytes. The memory configuration in the e-Reader is 64 Mb mask ROM and 1 Mb flash memory. The scanned information transforms into a digital display on the Game Boy Advance screen.

05/21/2002


Nintendo's Game Boy Advance Develops "Reading" Skills Via e-Reader Accessory.

Animal Crossing Unveils Game Synergy Console, Hand-held and Trading Cards Fuse for First Time. Here is the press release:


LOS ANGELES, May 21, 2002 - From the dawn of video game history, console and hand-held gamers have evolved as separate branches of homo sapiens interactus. Now, thanks to the remarkable power of connectivity, Nintendo has joined the two, ushering in a new strain of super gamer!

At the Electronic Entertainment Expo (E3) in Los Angeles, Nintendo is showcasing several innovative games that further expand connectivity, starting with the revolutionary Animal Crossing™, a community building adventure. This new game extends game fun from NINTENDO GAMECUBE to Game Boy Advance, opening new worlds, and also links it to trading cards with the introduction of the e-Reader. Players can download full classic NES games to the Game Boy Advance for hand-held fun on the go, and swipe trading cards through the e-Reader, which attaches to the Game Boy Advance to transport messages from the characters, game items and even music.

Connectivity features for other games can include, depending on the software design, exchanging various forms of data, unlocking new game levels or using Game Boy Advance as a supplemental game screen, controller or input device. Currently more than 20 video games in development integrate connectivity.

"Nintendo opens up new worlds, filled with unprecedented choices and possibilities for players, by connecting both our systems," says Peter MacDougall, executive vice president, sales and marketing at Nintendo of America. "Uniting the two powerhouses exemplifies Nintendo's unwavering commitment to innovation and fun."

By connecting Disney's Magical Mirror Starring Mickey Mouse for NINTENDO GAMECUBE and Disney's Magical Quest Starring Mickey and Minnie for Game Boy Advance, players can transmit some items only available on Game Boy Advance to NINTENDO GAMECUBE. In the case of Roll-o-Rama, the Game Boy Advance unit functions as a tilt device to navigate a character through various levels. Other games in development, such as Stage Debut™, take connectivity one step further by allowing players to transfer data to the NINTENDO GAMECUBE and face-map themselves onto in-game characters via the Game Eye accessory.

Two examples that employ the connectivity feature, Sonic Advance™ from THQ for Game Boy Advance and Sonic™ Adventure 2: Battle from SEGA for NINTENDO GAMECUBE, have enjoyed great success. Players exchange Chaos characters from the two systems and train them in a series of mini-games against other Chaos characters. Both games continue to top sales charts, earning spots inside the top 10 games sold year-to-date across all platforms.

05/21/2002


Super Mario Advance 3 revealed.

There was wide speculation that Super Mario Advance 3 would be a re-make of Super Mario Bros. 3 but apparently, that is not the case. Super Mario Advance 3 will be a port of the popular SNES platformer Super Mario World 2: Yoshi's Island. The game will be called Yoshi's Island: Super Mario Advance 3. A release date for this game has not been set. Screenshots can be seen below:

05/21/2002


The Legend of Zelda: A Link to the Past is coming to the GameBoy Advance.

Nintendo will release one of the best SNES games ever to the GameBoy Advance. The Legend of Zelda: A Link to the Past will be ported over to the GBA. It will include new multiplayer features were up to four different coloured Links can play together in dungeons. There has been some speculation that the development team at Capcom that made the excellent Oracle series is the team working on this game however, the development team for this game has not been announced. A release date for this game has not been set. Here are some screenshots:

05/21/2002


Pokémon Advance in the winter.

Nintendo has stated that the next Pokémon game for the GameBoy Advance will be released to the North American market in the winter. Weather this announcement means very late in 2002 or early in 2003 remains to be seen.

05/21/2002


The GameBoy Advance Metroid game gets a name.

Metroid Fusion is what the game will be called. A new species will be introduced in the game. The new species will be called the "X Species." Intelligent Systems will develop the game. Intelligent Systems has made Mario Kart: Super Circuit and Advance Wars for the Game Boy Advance. They know their way around the hardware. No release date has been set for this game.

05/21/2002


Kururin Paradise announced.

North American gamers will finally get the chance to play Kuru Kuru Kururin. It will be called Kururin Paradise in North America. This game is an unusual puzzler where you must navigate a spinning stick through a variety of mazes. The object of the game is to make sure your stick does not come in contact with any walls. Kuru Kuru Kururin was released in every territory except North America. Read our Kuru Kuru Kururin review. The original is quite an interesting game. Here are some screens:

05/21/2002


Kirby Comes to the GameBoy Advance.

A 2-D Kirby platformer will be released in the GameBoy Advance. It looks like the game play will be like the classic Kirby games of old. This game will most likely developed by HAL Laboratories. Here are some screenshots:

05/21/2002


Golden Sun sequel.

You guessed it, a new Golden Sun game is in the works. It is called Golden Sun: The Lost Age. It promises to be just as good as the original. Camelot will develop this game. Here is a fact sheet and some screens:


Format: Game Boy® Advance
Launch Date: Q1/2003
ESRB: RP (Rating Pending)
Game Type: Fantasy/RPG
Accessories: Game Boy Advance Game Link® cable
Players: 1 - 2
MSRP: $29.95 USD

Game Summary In the climatic ending of Golden Sun, Isaac and his companions fought a fierce battle at the top of the Venus lighthouse. Despite claiming victory, they weren't able to keep the lighthouse from being ignited, and a tremendous explosion followed. The Lost Age picks up where Golden Sun left off, with characters from the original game regrouping to prevent the destruction of their world. The plot has countless twists and turns as the group grows ever closer to releasing alchemy with all its potential benefits and perils on the land.

Features

  • Meet and join up with new characters along the journey all characters have abilities unique to them, and party members come and go as the plot evolves.
  • Master the abilities of the various Djinn and use them both in battle and to solve various puzzles.
  • Open a story far more expansive than Golden Sun, boasting a much greater emphasis on Psynergy-based action puzzles.
  • Find more exciting action outside of the battle sequences than there is in standard, menu-based role-playing games.
  • Collect Djinn with different abilities and use them both inside and outside of battle, then assign different Djinn to your characters and change their abilities as well.

05/21/2002


More Game & Watch classics for your GameBoy.

Nintendo will release Game & Watch Gallery 4 for the GameBoy Advance. In will include the following games: Rainshower, Boxing, Donkey Kong 3, Mario's Cement Factory and Fire Attack. More games can be unlocked by attaining high scores. Here is a fact sheet and some screens:


Format: Game Boy® Advance
Launch Date: Q1/2003
ESRB: RP (Rating Pending)
Game Type: Multiple Genre/Mini-Games
Accessories: Game Boy Advance Game Link® cable
Players: 1 - 2
MSRP: $29.95 USD

Game Summary The gallery opens once again for the revival of several great Game & Watch masterpieces. This Game Boy Advance version offers faithful renditions of the great original games in Classic Mode, plus several exciting updates in the awesome Modern Mode. Featuring your favorite Nintendo characters, Modern Mode combines the simple movements of the classic games with new graphics and additional levels. Whether you aim to set high score or just pass the time, check out Game & Watch Gallery 4!

Features

  • Revisit the birthplace of hand-held gaming as you play a collection of popular Game & Watch titles on your Game Boy Advance!
  • Game & Watch Gallery 4 includes: Rainshower, Boxing, Donkey Kong 3, Mario's Cement Factory, Fire Attack, plus even more games unlocked by high scores!
  • Earn the high score in each of the Game & Watch games to collect stars acquiring enough stars unlocks new games.
  • Join your favorite Nintendo characters including Mario™, Toad, Donkey Kong Jr.®, Wario™ and Princess Peach in the Modern Mode ruckus.
  • Use the Game Boy Advance Game Link cable and challenge a friend in Single-Pak multi-player action.

05/21/2002


Costom Robo GX

Nintendo has announced a new mech-style game for the GameBoy Advance. Costom Robo games have been released in Japan but never in North America. No release date has been announced.

05/21/2002


Wario World storyline and screenshots.

The story begins when Wario finishes building a dream castle. All of his jewels are stored in the basement. A mysterious black jewel turns all the other jewels in the basement into monsters and his basement has been changed into a parallel world. Wario must set things right. Here are some screenshots:

05/21/2002


1080°: White Storm screenshots.

Nintendo has released some screenshots of 1080º: White Storm. Nintendo Software Technologies will develop this game. Here are the screenshots:

05/21/2002


Mario Party 4 screenshots.

Nintendo has released 10 screenshots of Mario Party 4. Hudson Soft will develop Mario Party 4. Here are the screens:

05/21/2002


Metroid Prime screenshots.

Nintendo has released 11 screens of Metroid Prime:

05/21/2002


Super Mario Sunshine screenshots.

Nintendo has released 10 screenshots of Super Mario Sunshine:

05/21/2002


Eternal Darkness: Sanity's Requiem screenshots.

Nintendo has released 10 screens of Eternal Darkness: Sanity's Requiem:

05/21/2002


The Legend of Zelda for the GameCube screenshots.

Nintendo has released 8 screenshots of the upcoming Zelda game for the GameCube. This game is looking very good. Here are the screens:

05/21/2002


StarFox Adventures screenshots.

Nintendo has released screenshots of StarFox Adventures. This game is looking sweet. Here are the screens:

05/21/2002


Animal Crossing screenshots.

This unique game will be coming to the GameCube and it will use the GameBoy Advance e-Reader and the GameCube/GBA Link Cable. Here are some screenshots:

05/20/2002


Nintendo ups the ante, drops the price.

In a press release today, Nintendo has annoucned that it will drop the price of the GameCube to $149.95 USD. The press release also contained another tidbit of information. In, the next Legend of Zelda title (for the GameCube), Link will have to save is sister. Here is the press release:


REDMOND, WA -- May 20, 2002 Less than one year after successfully launching NINTENDO GAMECUBE™ at a mass-market price, Nintendo of America Inc. is dropping the MSRP to $149.95, effective Tuesday, May 21, 2002. To date, Nintendo has shipped more than 4.5 million systems worldwide and its hit title, Super Smash Bros. ™ Melee, has topped the 2.5 million mark.

Today's announcement comes as the $27 billion interactive entertainment industry gathers in Los Angeles for the Electronic Entertainment Expo (E3) to preview the latest and greatest games coming out this holiday.

"It's simple, really: Nintendo is committed to offering our players the best games and the best price," says Peter MacDougall, executive vice president, sales and marketing, Nintendo of America Inc. "We were the first manufacturer to reach the $199 price level and now we?re leading the industry to $149 allowing even more players around the world to get their hands on our legendary favorites like Mario, Zelda, Star Fox and Metroid this year."

Nintendo's four headliners arrive in brand new adventures, exclusively on NINTENDO GAMECUBE:

  • In Super Mario Sunshine™, the world's most beloved plumber arrives for a tropical vacation only to discover that his good name has been soiled by adversaries and it's his job to clean up the mess.
  • The elfin hero Link sports a brand-new look that perfectly reflects his emotions throughout The Legend of Zelda™, as he embarks on an epic quest across land and sea to rescue his sister.
  • With Star Fox® Adventures, Nintendo and Rare Ltd. create one of the most technologically advanced video games in history, with a compelling and whimsical story line that parallels a feature film.
  • Fans around the world finally get the chance to find out what it looks like to meet Space Pirates face-to-face as Metroid® Prime gains first-person perspective.
In total, Nintendo and third party partners will expand game portfolios by year-end to more than 300 for Game Boy Advance and more than 150 for NINTENDO GAMECUBE. While retaining its unrivaled appeal to players of all ages, Nintendo is also aggressively moving forward with games designed to appeal to a broader audience with exclusives such as Metroid Prime, Eternal Darkness: Sanity's Requiem™, and Resident Evil Zero.

05/15/2002


Nintendo Ushers in Next Generation of Wireless Control at new Lower Price.

The release of the WaveBird controller has been bumped up to June 10th and both the WaveBird and the regular controllers have received a price cut. Here is the press release:


VANCOUVER, May 15, 2002 – Nintendo gives gamers the ultimate freedom when it introduces the WaveBird™ wireless controller for NINTENDO GAMECUBE™ on June 10th at a new lower MSRP of $49.95 CND ($35.95 USD). Capable of maneuvering Mario, mastering Samus's combat or piloting Fox McCloud's Arwing from up to 20 feet (6 meters) without wires, the device transmits radio frequency (RF) signals to a receiver plug that fits into one of the controller sockets on a NINTENDO GAMECUBE. Nintendo is also lowering the price of the standard controller to a suggested $29.95 CND ($24.95 USD).

The same size of the standard NINTENDO GAMECUBE controller, the WaveBird has a slightly extended lower end to accommodate two ‘AA’ batteries that provide more than 100 game play hours of wireless control. The RF standard enables the wireless connection to stand true – even under the covers or behind a wall. With 16 different channel frequencies to choose from, four WaveBird controllers can easily hook up to a single machine, enabling a totally cordless multiplayer experience.

“Nintendo always strives to improve the players gaming experience,” says Ron Bertram, general manager, Nintendo of Canada Ltd. “The WaveBird controller, with its new lower price point, exemplifies our commitment, allowing players to get comfortable and enjoy new freedom, while still being connected to the on-screen action.”

05/15/2002


Nintendo Reveals Online Gaming Plans.

The Nintendo GameCube will go online this fall. Here is the press release:


REDMOND, Wash., May 15, 2002 Nintendo of America Inc. unveiled plans for its online gaming initiative for NINTENDO GAMECUBE, slated to begin this fall. The first announced product is Sega's Phantasy Star Online Episode I & II launching this fall in North America. Sega's game will be playable at the upcoming Electronic Entertainment Expo (E3) starting May 22 in Los Angeles.

Nintendo's network strategy is built on the philosophy that online will be most successful if the game play is extremely compelling and highly affordable. To match this philosophy, Nintendo's initiative consists of a flexible development program, favorable publisher business model, and support for all consumers whether the player connects by modem (narrowband) or broadband.

"Nintendo is known for great gaming and our first priority is to continue that legacy," explains Satoru Iwata, director, corporate planning, Nintendo Co. Ltd. "Game content developed with that sole mission will enhance the joy of video gaming."

"The profitable part of the online business is very likely several years away. Entering the business because it's the hot topic of the day doesn't make a profitable business nor satisfied customers," Iwata adds. "That's why it will be a part of Nintendo's strategy, not the mainstay, as other companies are attempting to do. There still are too many barriers for any company to greatly depend on it."

Nintendo currently is making software development kits available to developers worldwide. It will begin selling both the NINTENDO GAMECUBE v.90 Modem Adapter and the NINTENDO GAMECUBE Broadband Adapter this fall at retail for an MSRP of $34.95 USD each.

"We understand the strong appeal of online gaming to a select group of video game players, and indeed, it's one way to increase their satisfaction in exploring new types gaming," says Peter MacDougall, executive vice president, sales and marketing, Nintendo of America Inc. "To make online more appealing to the rest of the game-playing population, we're taking concrete steps to aid our development partners in overcoming some of the inherent technical and financial obstacles to successful online games."

As part of an incentive to publishers, Nintendo will not require royalty fees from revenue generated by a publisher's game played online through the NINTENDO GAMECUBE. Nintendo is in discussions worldwide with a large number of world-class developers about online projects. The intent of the low-risk model is to encourage developers to consider new genres of games for online play. Several of Nintendo's internal development groups also are researching online projects, but none will be demonstrated or discussed at this year's E3.

05/11/2002


Nintendo and Namco join forces to bring software to market.

I appears as if Namco will be making much more then StarFox for Nintendo systems. Here is the press release:


TOKYO -- Nintendo Co., Ltd. and Namco Limited announced today they have joined forces to bring multiple Namco software titles to the Nintendo GameCube and Game Boy Advance systems.

A total of six Namco Nintendo GameCube titles are slated for release on the Nintendo GameCube by the end of 2003, including the highly acclaimed Soul Calibur and Mr. Driller series. Under the agreement, Nintendo and Namco will jointly develop a Nintendo GameCube space shooter game based on Nintendo's popular Star Fox franchise.

Additionally, eight Namco titles are scheduled to appear on the Game Boy Advance by the end of 2002.

Specific launch details for the North American market were not announced.

Titles in development include:

Nintendo GameCube

  • Mr. Driller (working title) - November 2002
  • Soul Calibur 2 - January 2003
  • Ridge Series Racing Game (title to be announced) - March 2003
  • Star Fox (working title) - April 2003
  • Tales RPG (title to be announced) - July 2003
  • Original RPG (title to be announced) - December 2003
Game Boy Advance
  • Family Tennis Advance - June 2002
  • Famista Advance - June 2002
  • Mr. Driller Ace - August 2002
  • Klonoa of the Wind G2 - August 2002
  • Tales of the World: Narikiri Dungeon 2 - October 2002
  • Klonoa of the Wind (title to be announced) - November 2002
  • Puzzle Game (title to be announced) - December 2002
  • Tales of Phantasia - December 2002
NOTE: Japanese release dates are listed only.

05/11/2002


Namco to make a StarFox shooter.

In another surprising development, Namco will develop a StarFox shooter for the Nintendo GameCube. The game will be developed using the Triforce Arcade Board.

Here is a promotional poster.

05/11/2002


Nintendo's GameCube E3 games revealed.

Someone got hold of a brochure that contained Nintendo's GameCube E2 line-up. The brochure has a screens of 45 games. Some noteworthy information:

  • The 1080 Snowboarding game for the GameCube will be called 1080: White Storm.
  • A new Wario game is being made for the GameCube called Wario World.
  • This brochure contains the first ever screenshot of Mario Party 4.
  • The Memory Card 251 will be black in colour.
Here are some pictures of the brochure:


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